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Make SWTOR 64 Bit Capable.


Dysehunter

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how about DX11 first?

 

I think 64 bit and actual high res textures being in the game would benefit more people than dx11. If people are lagging with high end systems during fleet and pvp I can only imagine how much dx 11 would drag the frames down.

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The game engine was made in the early 2000's by a company that makes text based games (MUDS).

 

It doesnt support dx10 let alone dx11 (its dx9 your looking at).

 

The games many bugs are semi obviously due to the archaic engine being used (Hero Engine).

 

So supporting 64 bit? Yeah.....I doubt it.

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I would love this. Some people have outdated systems and it works for them and that's cool and all but It seems like my 16 gigs of ram is just going to waste :(

 

i know the feeling.

32 gigs of ram

4 cores (8 but turbo to 4) at now 4.8 per core stable

tri sli gtx580's with a dedicated gtx 580 as a physx card

 

I would love for swtor to actually have options that would at least make my system know it was turned on.

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The game engine was made in the early 2000's by a company that makes text based games (MUDS).

 

It doesnt support dx10 let alone dx11 (its dx9 your looking at).

 

The games many bugs are semi obviously due to the archaic engine being used (Hero Engine).

 

So supporting 64 bit? Yeah.....I doubt it.

 

You shouldn't declare your opinions as fact when you're wrong.

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I think 64 bit and actual high res textures being in the game would benefit more people than dx11. If people are lagging with high end systems during fleet and pvp I can only imagine how much dx 11 would drag the frames down.

 

well I understand the game engines limitation.I keep hearing tho the Bioware stands behind there product and they will deliver.I have played other DX9 games that have more graphics then SWTOR does,And even tho I am a eyecandy gamer the game has kept me entertained and im over looking the those parts.

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The Hero engine had its latest technologically up to date version on september 19th 2011 and works with technology such as FMOD, PhysX, SpeedTree, Wwise, Scaleform, and Vivox, as well as having plugins for 3D Studio Max and Maya.

 

That interesting, I actually had to google everyone of those cause im not familar with graphics prgramming but from what i saw i say that great news.Cant wait for that to get implemented.

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As a lot of us know SWTOR is 32 Bit which means it cannot address more than 2GB of Ram, Making it 64 Bit would allow it to access more system Ram and improve performance.
32 bit applications can address 4GB of Ram, specially on a 64 bit OS where each 32 bit app gets its own 32bit address space.
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Would be awesome but id prefer more stability before more eye candy, or both at the same time would work too :D

 

If they actually did DX11 support properly it would be much bigger performance increase for those with DX11 graphics cards than 64 bit client.

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If they actually did DX11 support properly it would be much bigger performance increase for those with DX11 graphics cards than 64 bit client.

 

Ya i agree when i was playing BF3 its straight DX11.and i was getting good performance.I think common problem that people adjust in graphics is they pump em up till you surpass how much Vram you have.You have to keep below you amount of vram on the settings.

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I think 64 bit and actual high res textures being in the game would benefit more people than dx11. If people are lagging with high end systems during fleet and pvp I can only imagine how much dx 11 would drag the frames down.

 

It's 2012. I'm sick of my gameplay being held back because people can't afford to upgrade their computers. If you can't learn to save and upgrade parts why should the people with superior computers have to suffer. It's just unfair and cruel.

 

Give us high res textures, DX11, and 64 bit capability. By the time DX11 is added DX13 will be out, and yes I skipped 12.

Edited by Zachajariah
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As a lot of us know SWTOR is 32 Bit which means it cannot address more than 2GB of Ram, Making it 64 Bit would allow it to access more system Ram and improve performance.

 

4GB RAM actually, while 64 bit can handle 32+. The only problem with your "wish" is that there are just a tiiiny fraction of all the programs in the world (let alone games), that has full 64 bit systems. At most you can hope they are able to tweak the game to be able to use a little bit of the extra power, but they won't be able to make it completely 64 bit for several years.

WoW has barely started touching around with 64 bit, Mozilla FireFox has a Nightly test with 64 bit, and there are many others that have been around for a LONG time, just playing around with it. The thing is, computer processing power increased much faster than we were able to modify the algorithms and code to take advantage of it.

 

There will be several years yet before we will start seeing more applications using the full power of 64 bit systems.

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It's 2012. I'm sick of my gameplay being held back because people can't afford to upgrade their computers. If you can't learn to save and upgrade parts why should the people with superior computers have to suffer. It's just unfair and cruel.

 

Give us high res textures, DX11, and 64 bit capability. By the time DX11 is added DX13 will be out, and yes I skipped 12.

 

Man DX12 didnt even know there was one!They could of shipped the game full tilt but like many post i read alrdy there must be something in it that is flawed.They are working it out i hope it is a much fuller game then the other MMO's in my opion.A bit linear on the maps not so much wide open space.But character has more to it when your able to play out your alighment.I always felt it was cheap on other mmo's where this side is good and that side is bad, no in between or good has gone bad. DX9 can actually be real pretty. I thought Rift at full ultra was awesome.It had great graphics they did have to tone down and optimize alot of the world events,But still it fooled me at the begining.

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32 bit applications can address 4GB of Ram, specially on a 64 bit OS where each 32 bit app gets its own 32bit address space.

 

Well that is just peachy but still runs half the speed the processor can do. I has to cut the code into chunks twice as often and spends more time doing this then actually running anything in the game.

 

It is very much like digging two holes to fill the last one every single time you dig a hole.

 

You can see the effects on a 64 bit system as it cuts the processor performance in half.

 

A true 64 bit version would run 3 times faster, why would you be against this?

Edited by Metalmac
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Man DX12 didnt even know there was one!They could of shipped the game full tilt but like many post i read alrdy there must be something in it that is flawed.They are working it out i hope it is a much fuller game then the other MMO's in my opion.A bit linear on the maps not so much wide open space.But character has more to it when your able to play out your alighment.I always felt it was cheap on other mmo's where this side is good and that side is bad, no in between or good has gone bad. DX9 can actually be real pretty. I thought Rift at full ultra was awesome.It had great graphics they did have to tone down and optimize alot of the world events,But still it fooled me at the begining.

 

I think hes pulling yer leg Thiers no dx12 yet.

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Well that is just peachy but still runs half the speed the processor can do. I has to cut the code into chunks twice as often and spends more time doing this then actually running anything in the game.

 

It is very much like digging two holes to fill the last one every single time you dig a hole.

 

You can see the effects on a 64 bit system as it cuts the processor performance in half.

 

A true 64 bit version would run 3 times faster, why would you be against this?

 

Moving to 64-bit doesn't necessarily make a program run any faster than its 32-bit counterpart... Algorithms would need to be rewritten.

 

But a 32-bit bit app doesn't run at "half the speed" on a 64-bit OS/CPU, and a 64-bit version wouldn't double performance. That's just plain wrong.

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  • 2 months later...
i know the feeling.

32 gigs of ram

4 cores (8 but turbo to 4) at now 4.8 per core stable

tri sli gtx580's with a dedicated gtx 580 as a physx card

 

I would love for swtor to actually have options that would at least make my system know it was turned on.

 

I want a 64 bit client as well to utilize some ram but didn't know i was reading a E-peng pissing contest.

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  • 3 weeks later...
Moving to 64-bit doesn't necessarily make a program run any faster than its 32-bit counterpart... Algorithms would need to be rewritten.

 

But a 32-bit bit app doesn't run at "half the speed" on a 64-bit OS/CPU, and a 64-bit version wouldn't double performance. That's just plain wrong.

 

true, and unlike some of the others here, i don't have some huge rig running the newest hardware. however, my 3 yo machine does have more than enough ram for such a move to help; loading screen times for "The game that shall not be named" probably fell to 1/3 when using the 64 bit version for it.

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