sithbrewery Posted January 29, 2012 Share Posted January 29, 2012 Playing as intended isn't profitable. I opened every door on voidstar and got 2 medals cause I didn't hit/guard anyone on offense. Primarily because I was so far ahead of both teams. This is counter-productive to how the warzones should be played. Make contributing to the warzone count and not dps/healing meters. It would be great if everyone was fighting to open a door/ capture a huttball instead of killing the squishy. Link to comment Share on other sites More sharing options...
SuperomegaOP Posted January 29, 2012 Share Posted January 29, 2012 its a currently known issue among the playerbase(devs are clueless) its a problem with the current pvp system... bag o' fails and this hipster pvp medal rewards system... they seriously didnt think it through... Link to comment Share on other sites More sharing options...
Sirchuck Posted January 29, 2012 Share Posted January 29, 2012 I agree with you on this. It'd be nice to get a medal for the most huttball scores or returns, most nodes capped, most bombs planted etc. Link to comment Share on other sites More sharing options...
sithbrewery Posted January 29, 2012 Author Share Posted January 29, 2012 (edited) Hopefully they will change it sometime. Right now they have an all-in-one medal system instead of a per-warzone system, just sucks that the all-in-one system punishes those trying to win warzones and rewards people staying in the middle farming kills. Edited January 29, 2012 by sithbrewery Link to comment Share on other sites More sharing options...
Lasteran Posted January 29, 2012 Share Posted January 29, 2012 I have submitted several (12 to be exact) in-game feedbacks about this issue. This seems like a no brainer to the players...why is the concept of objectives counting for objective points completely and utterly lost on the Dev Team? Of course, this can be said about a lot of things: 1) Open world PvP kills should count for valor/xp/comms- No brainer to players- Devs have no clue 2) Battlemaster gear should be purchased with Battle Master Commendations NOT failtarded RNG bags-No brainer to players-Devs have no clue 3) CC immunity should 3x the length of the last CC cast on you (hit by 5 second stun = after it wears/breaks you are immune for 15 seconds)- No brainer to players- Devs have no clue 4) All forms of CC should count as CC (Slow, Root, Mez, Stun, Silence) and be effected by whatever CC immunity system that is in place- No brainer to players- Devs have no clue Anyhow, the Devs are genius at some things and complete failures at others. It is infuriating to know that this game is on the verge of being great but a few idiots in an office somewhere are holding it back. Link to comment Share on other sites More sharing options...
sithbrewery Posted January 29, 2012 Author Share Posted January 29, 2012 (edited) Seems par for the course on this game so far. Everywhere I go is filled with OMG this is would be great, but why?!? moments? Brilliant ideas all around, terrible execution. Edited January 29, 2012 by sithbrewery Link to comment Share on other sites More sharing options...
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