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Pvp daily/weekly fix? (Warzones)


Henudorf

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So we all know that the win 3 WZs for the dailys means win 4-6 and the weekly means win 12+

 

And also these wins could take you all of 3 games to 20 games and more depending on your team and how geared/not geared and skilled they are.

 

I know ive been rolled because of a team of fresh 50s and some nights thats all that plays so alittle suggestion for Bioware that i hope you take into consideration.

 

Make the Warzone dailys an 'earn X amount of valor' so win or lose your getting valor that would fix this silly win bug and also the daily might not take all day to get.

 

Personally in one day I played 10 games won 6, two of them counted for my daily.

Edited by Henudorf
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its not a horrible idea, but these are the ideas that bring about exploitation.. the game needs a direction, not a single player focus, the emphasis has to be put on the world, not the individual, until you do this.. nothing you create, nothing you design will be correct.. because the player will look for the cheapest solution out of the mix... as he has NOTHING to do but a long boring task in front of him.. The game should be about fun.. about EMPIRE, about REPUBLIC.... bringing groups to achieve goals.. until they start rewarding factions... such as leaderboards, or perma stats for players that give them a reason to not cheat.... the game will forever be a gear based, grindfest of boredom.. as no one will adhere to a game when their goal is only for themselves and not the faction..

 

everything about this game, is geared towars the individual, yet you have a breathing universe... complete and utter doom is in store

Edited by Shrug
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again its obvious oversight on the simplicity of game design...

 

Everyone says RvR DaoC was the greatest.. but it wasnt the 3 factions that everyone thinks made the game.. it was you were a part of that faction, as a whole.. in this game you are nothing but yourself, so you glory to yourself... most people are not athletes or pro players.. so they exploit for themselves as playing a team game means nothing to them... they can care less.. as it has NO MEANING

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that might not sound like much, but its a real reason why there is NO REPUBLIC in the RvR zones, why there is no strategy, there's no reason for anyone to work for that... if its a job, no one will do it, unless there is some satisfaction....

 

This game needs a satisfying implication to cater to a faction.... Its as simple as adding, Faction Kill = Faction Kill + 1.. Just adding that to a server and watch how it would unite a faction towards some sort of FUN GOALS

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Yar I understand what your saying im ALL for a server community and there is somewhat of one on the server im on.

 

As it stands alot of people afk in games just for exp/valor/credits and they dont help there is no report afk anything yet so another reason you can lose, also people drop out of games with no penalty yet another reason.. it goes on..

 

So I can see the valor as more of a quick fix till they can work more on some of the larger pvp issues.

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I totally agree. Being Republic and ****, wins are rare and not frequent for us unless we roll premades with geared players. Being partially geared (3/5 Champion pieces, along with Main Hand weapon) I find that fighting battlemaster premades (while running solo) leaves me with minimal chances to finish my daily unless i'm queue'd in another group with less geared players.

 

It needs to be done based off individual performance, not if I win or not.

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