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Low polygon version of Warzone enviroment


MuNieK

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Please can we have that? Its barely playable with such a CPU stress in there :/

 

I am upgrading my CPU soon, but still, my friends cant afford such expense atm. To have playable FPS in Warzones you must have at least i5... You know what percent of mmorpg players have i5 < ? You are loosing a lot of pvp players, cause 10fps in Warzone is diseaster.

Edited by MuNieK
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I was thinking along the same lines earlier while playing Huttball and getting like half of the FPS I was getting while PvEing earlier. I even had antialiasing off while PvPing while on high PvEing. (And yes the warzone was noticably laggier from a subjective point of view to the point of almost being unplayable, so don't tell me it doesn't matter that I get 20 FPS in Huttball.) It's just really weird that instanced PvP zones with only 16 character models play far worse in this game than PvE zones that can have many dozens of NPCs and players. PvP requires smoother response than PvE. Why did nobody on the dev team think to test the PvP zones for bad graphical performance?

 

Anyway, if they could do what the OP suggests, add the ability to setup graphics presets for different game functions so you could quickly load up your PvP graphics settings when you join a warzone (or better yet have the game load it automatically), automatically lower the graphics settings on the fly as needed to maintain a specified frame rate, or whatever else they can come up with to make PvP more playable, it would be much appreciated.

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So far im very impressed with rpg side of the game (questing), and the flashpoints i have been playing so far (im lvl 26). But im already feeling the hunger for pvp (im rather pvp player when it comes to mmorpgs and pvp is my priority endgame goal), and the experience on warzones is just very disapointing... when you are bound to fight not just enemies, but also unstable, low fps.
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