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Simple, intuitive fix for Resolve


Dee-Jay

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Rather than the current "wait until the bar is full for it to have any effect".. "oh wait, you're dead" Resolve system I propose this simple yet intuitive change.

 

All CC effects except for knockbacks have their duration reduced, depending on how full your resolve bar was at the time of application.

 

Ergo, if your Resolve bar is filled up 50% when you're hit by a 4 second stun, it will only last 2 seconds. If you're hit by a 5 second mezz while your resolve bar is at 80%, it only lasts 1 second. Needless to say, you're immune once your resolve reaches 100%.

 

Knockbacks should still fill the resolve bar, but remain unaffected by it for balancing purposes.

 

Stuns should fill your Resolve bar faster than a root- or slow-effect.

 

 

Resolve should deplete at about 5% per second in combat and 10% per second out of combat.

 

Seems way more logical and sensible than the current incarnation of the resolve bar.

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I wouldn't have a problem with it but the biggest issue with resolve right now is tanks/non tank.

 

 

Resolve is broke there is little doubt about that but I am not sure this is the solution either. Tanks are the problem when it comes to resolve. As it stands now tanks are really difficult to kill even with the current resolve system. Anything that diminishes cc without diminishing tank survivability is going to destroy huttball. Tanks will simply pick the ball up and run in for score after score.

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I wouldn't have a problem with it but the biggest issue with resolve right now is tanks/non tank.

 

 

Resolve is broke there is little doubt about that but I am not sure this is the solution either. Tanks are the problem when it comes to resolve. As it stands now tanks are really difficult to kill even with the current resolve system. Anything that diminishes cc without diminishing tank survivability is going to destroy huttball. Tanks will simply pick the ball up and run in for score after score.

 

BW please, please don't listen to people who want the game to be balanced around hutball. The game should be balanced around open PvP, not objective in WZs.

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BW please, please don't listen to people who want the game to be balanced around hutball. The game should be balanced around open PvP, not objective in WZs.

 

seeing how theirs 99% huttball and 1% open world(and their ilum valor traders) balancing for open world pvp is totally logical

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BW please, please don't listen to people who want the game to be balanced around hutball. The game should be balanced around open PvP, not objective in WZs.

 

Yah let balance the game around jumping/ganking, guard, bridge/montain's edge, NPC, Town and companions. What could possibly go wrong.

Edited by mastersloup
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Yah let balance the game around jumping/ganking, guard, bridge/montain's edge, NPC, Town and companions. What could possibly go wrong.

 

Or how about balancing PvP around PvP and not carrying a hutball across a goal line? What could possibly go wrong?

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