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Stuns and Burst damage - the bain of SWTOR PvP


Dee-Jay

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For a game that is so focused on mass PvP (ergo, not Arenas) it's surprising that SWTOR fails when it comes to mechanics that hurt mass PvP.

 

Namingly burst damage and the abundance of Stuns, Roots, Mezzes and what-not.

 

It is amazing how fast some classes are able to deal damage. Even in a 1v1 scenario with both participants in good gear, you can lose 60% of your health in a matter of seconds. When you add this kind of burst damage into a group PvP scenario, it can feel like an instant gib-fest.

 

But a far bigger problem imo is the abundance of CC that is littered throughout this game. Even fighting one opponent can seem like you're spending 50% of the time impaired by something.

 

Once you get to a 2v2 scenario, you're basically stunned non-stop from 100% down to 0% with very little you can do about it. The Resolve system obviously sucks and doesn't help in any way, shape or form unless you have a healer.

 

I really don't see where the "vast amount of PvP experience" is supposed to shine through when it comes to SWTOR devs. I feel like they haven't played their own game, or any other modern MMO in over a decade and still look at DAoC as the pinnacle of PvP.

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For a game that is so focused on mass PvP (ergo, not Arenas) it's surprising that SWTOR fails when it comes to mechanics that hurt mass PvP.

 

Namingly burst damage and the abundance of Stuns, Roots, Mezzes and what-not.

 

It is amazing how fast some classes are able to deal damage. Even in a 1v1 scenario with both participants in good gear, you can lose 60% of your health in a matter of seconds. When you add this kind of burst damage into a group PvP scenario, it can feel like an instant gib-fest.

 

But a far bigger problem imo is the abundance of CC that is littered throughout this game. Even fighting one opponent can seem like you're spending 50% of the time impaired by something.

 

Once you get to a 2v2 scenario, you're basically stunned non-stop from 100% down to 0% with very little you can do about it. The Resolve system obviously sucks and doesn't help in any way, shape or form unless you have a healer.

 

I really don't see where the "vast amount of PvP experience" is supposed to shine through when it comes to SWTOR devs. I feel like they haven't played their own game, or any other modern MMO in over a decade and still look at DAoC as the pinnacle of PvP.

 

there are times where i know i have to deal with losing lots of health off the bat --- such as being jumped on first... thats just a part of pvp.

 

all u can do is keep calm and fight ur way out... ur post is saying u don't want to learn how to do this and that u want an easy fight.

 

and ur prolly alluding to OPs... lolz. they're never a bore to fight.^^

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take mauraders fury for example, I need to build 30 charges of that to have an option of defence, damage or less rage cost etc, 30 charges, try getting 3 without being killed in the scenario's described by the OP.

 

They've made dragon age online with lightsabers and have thrown pvp in as an after thought, same thing they done with space.

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