Jump to content

Why Doesn't Sentinel have a good stun?


Lanthor

Recommended Posts

As the title says, I feel that we don't have a good stun. We have a channeled stun, which only works about half the time, and Awe, which upon receiving any dmg, it's broken.

 

I feel like basically every other class has a stun that last 4-6 sec and they can do damage to you without it breaking.

 

I know you can spec into crippling throw to make it a 3sec Immobilize, so you can still fight back. But still, how many times have you been stunned by an Op/Scoundrel and been laying on the ground for like 4-6 seconds

 

I'm also not saying Sentinels suck or are underpowered. I just feel that with a touch more utility it would be so much more balanced.

 

This isn't a rage post, this is simply a question I would like to know your opinions on. So before saying l2p or qq more, realize i am not complaining.

Edited by Lanthor
Link to comment
Share on other sites

If they removed the normal and weak restriction on some of our abilities, sentinel/marauder would go a lot further in both dps/CC abilities.

 

agreed, but then it wouldn't be balanced. I would love that, but then we would be way OP lol. I think if they gave us a "Force Stun" that lasts like 4 sec that would be perfect. But im sure other would think that's overpowered. Someone always does...

Link to comment
Share on other sites

agreed, but then it wouldn't be balanced. I would love that, but then we would be way OP lol. I think if they gave us a "Force Stun" that lasts like 4 sec that would be perfect. But im sure other would think that's overpowered. Someone always does...

 

Maybe give it a shared cooldown with Pacify? or make Pacify a stun in PVP (kinda like how some of our moves affect normal and strong mobs differently)

Link to comment
Share on other sites

Maybe give it a shared cooldown with Pacify? or make Pacify a stun in PVP (kinda like how some of our moves affect normal and strong mobs differently)

 

Although i like pacify, I would definitely take a hit on the CD for a useful stun.

Link to comment
Share on other sites

Although i like pacify, I would definitely take a hit on the CD for a useful stun.

 

I like pacify as well, but I'm finding that I'm rarely in a battle where I can make a real difference with it since It's generally a couple of enemies attacking me/their target (though I use it all the time in world PVP).

 

That's why I think giving it a shared Cooldown would be a slightly better option. So you can choose. speaking of.. I really need to find a way to remap my hotkeys.. I can't just spam 8 buttons in PVP anymore.

Link to comment
Share on other sites

I like pacify as well, but I'm finding that I'm rarely in a battle where I can make a real difference with it since It's generally a couple of enemies attacking me/their target (though I use it all the time in world PVP).

 

That's why I think giving it a shared Cooldown would be a slightly better option. So you can choose. speaking of.. I really need to find a way to remap my hotkeys.. I can't just spam 8 buttons in PVP anymore.

 

yeah for sure. I have 1-6, then shift+1-6, ctrl+1-3, not to mention 4 mouse buttons, also combod with shift lol.

Link to comment
Share on other sites

its annoying that some classes push u back n cc u in place.... is this one ability or two.??

 

equally annoying is my force leap 3 sec stun NEVER gives me enough time to do my 3 sec master strike.... i rely strictly on other classes to cc before using this high dps strike.^^

 

a force push would be nice for SENT.^^;

 

.... and i have specc'd +1 sec to force leap stun, but still no dice. the ability-stutter bug doesn't help me land master strike either.

Edited by hoantran
Link to comment
Share on other sites

They have a short term cc that has a minute or less CD just like every other class, Force Stasis.

 

It's channeled, lasts three seconds, and can be interrupted.

 

Compare that to a traditional stun, where the person casting it can then blow all their cooldowns trying to DPS you down, and it can last longer

Link to comment
Share on other sites

We have a root though that can be talented to last 3s every 9s from 0m minimum range. That's not too bad. And while we can't prevent the other guy from pressing buttons we do get pacify, making him not hit.

 

The channeled stun is fine with me btw. as I don't actually need to do anything to be able to watch my dots tick. :p

Edited by dannythefool
Link to comment
Share on other sites

As a big fan of my level 41 and climbing marauder, there are way too many things that we are good at to be good at control as well.

 

Don't need a stun besides force choke/stasis, which even does moderate-heavy damage in addition to a full 3 second stun if you get all 3 ticks, which isn't that difficult.

Edited by Aurinax
Link to comment
Share on other sites

As a big fan of my level 41 and climbing marauder, there are way too many things that we are good at to be good at control as well.

 

Don't need a stun besides force choke/stasis, which even does moderate-heavy damage in addition to a full 3 second stun if you get all 3 ticks, which isn't that difficult.

 

Imho spoken like someone who never pvped. The only time you get your 3s stun off is it's 1vs1. Also sages are way less popular then sorcs so you have to deal with much less cc. Every class can cc and deal damage afterwards, sentinels and marauders are the only one that can't. Hardly balanced.

 

I say take away the 99% damage reduction buff, because it's just lame especially on a class that's supposed to be top dps with 3 dps trees, and give a 3-4s 10m ranged stun. Also a passive low in the tree, so any spec can take it, that you're immune to knockback and root for like 4s after force jump.

Link to comment
Share on other sites

its annoying that some classes push u back n cc u in place.... is this one ability or two.??

 

equally annoying is my force leap 3 sec stun NEVER gives me enough time to do my 3 sec master strike.... i rely strictly on other classes to cc before using this high dps strike.^^

 

a force push would be nice for SENT.^^;

 

.... and i have specc'd +1 sec to force leap stun, but still no dice. the ability-stutter bug doesn't help me land master strike either.

 

It's an immobilize, not a stun.

Link to comment
Share on other sites

I play marauder, not sentinal but, as far as i know, we get the same abilities, juz different names for the most part, yes?

 

we do have some good stuns, just depends on the tree u go down. If you really wanna stun someone, look for whichever tree it is that adds a stun to saber throw (i dont remember off the top of my head, and im not in game at the moment). that tree adds a variety of stuns to your arsenal. i will note however, a majority of the marauder stuns either:

 

A: Dont work

B: Dont work against players

C: Arent actually a stun (any of u that try to tell me that force choke is a viable stun, can bite me. A stun that makes me unable to do jack else while its in progress, aka stunning ME as well, isnt a friggin stun)

D: only work for 1 second, maybe 1.5

 

I will note however, if u go down the tree that has that stun i mentioned, youll severely limit urself in terms of doing dmg. yes youll finally be able to stun em, and yes youll finally be able to kill that one person in pvp. but once ur around more than one person, you are going to die.

 

my advice? go for the tree that gets u that second jump. again, i cant remember the name, its the far right tree. Your survivability and killability will go up a bit. and youll have a lot more fun.

Link to comment
Share on other sites

It wasn't always channeled. It used to just be a cast like any other stun and then you could open up on the person.

 

They changed it in beta because...

 

Wait for it...

 

People whined and QQ'd on the forums that it was too OP'd.

Link to comment
Share on other sites

Imho spoken like someone who never pvped. The only time you get your 3s stun off is it's 1vs1. Also sages are way less popular then sorcs so you have to deal with much less cc. Every class can cc and deal damage afterwards, sentinels and marauders are the only one that can't. Hardly balanced.

 

I say take away the 99% damage reduction buff, because it's just lame especially on a class that's supposed to be top dps with 3 dps trees, and give a 3-4s 10m ranged stun. Also a passive low in the tree, so any spec can take it, that you're immune to knockback and root for like 4s after force jump.

 

Let me address each of your concerns:

 

-Rank 22 at 41, plenty of PVP. Not massive amounts, but enough to know my strengths and weaknesses.

 

-Are you implying Empire never faces other Empire teams? I am against Sorcerers in at least half of Warzones, probably more.

 

-Are you trying to use Force Choke when you're carrying the Huttball or something? Don't use it if you're being focused. It's a cake-icing ability anyway; we don't rely on it.

 

So all in all:

 

:My damage is fine

:My mobility is fine (huttball can be a pain, but I deal)

:My cooldowns are far more than fine

:I have enough mild CC in the form of movement impairment, force choke, and the AOE mezz that I don't need a hard instant stun.

 

We simply don't need a hard stun as much as an Agent or a Sorcerer does.

 

The knockback immunity i can agree with, but having it on a 15s cd is a little much. Tie it to Saber Ward or maybe Cloak of Pain, but not Force Charge.

Link to comment
Share on other sites

its annoying that some classes push u back n cc u in place.... is this one ability or two.??

 

equally annoying is my force leap 3 sec stun NEVER gives me enough time to do my 3 sec master strike.... i rely strictly on other classes to cc before using this high dps strike.^^

 

a force push would be nice for SENT.^^;

 

.... and i have specc'd +1 sec to force leap stun, but still no dice. the ability-stutter bug doesn't help me land master strike either.

 

pushback + CC in place can be done by sorcs that spec for it.

Link to comment
Share on other sites

×
×
  • Create New...