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A suggestion for PvP developers all around


Zolexus

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Maybe the single best advice you'll ever hear:

 

Never design a PvP enviroment trying to make it as fun as possible, because some **** always goes wrong and what's fun for one isn't fun for another.

 

Design a PvP enviroment to make it the LEAST FRUSTRATING as possible. If the pvp is a bit enjoyable but not frustrating, people will play it, no one will even cancel his subscription for it and there's always room for improvement.

 

I don't know on what kind of drugs you guys were on when designing the CC system but you need to lay off it. It's not doing your game any good.

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Frustrating. The word that describes playing pvp. Also "Not Fun" works.

 

Not exactly, I've done pvp in countless MMOs, this is the first one I get extremely frustrated (especially in huttball).

 

Try playing against 5 sorcerers/sages. Sheesh.

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Maybe the single best advice you'll ever hear:

 

Never design a PvP enviroment trying to make it as fun as possible, because some **** always goes wrong and what's fun for one isn't fun for another.

 

Design a PvP enviroment to make it the LEAST FRUSTRATING as possible. If the pvp is a bit enjoyable but not frustrating, people will play it, no one will even cancel his subscription for it and there's always room for improvement.

 

I don't know on what kind of drugs you guys were on when designing the CC system but you need to lay off it. It's not doing your game any good.

 

If I as a healer had the chance to clean up all the debuffs they throw on my team8s I would do so... But as a sage its seems like im only able to rub out debuffs by force users and the cooldown is too high to save them all... On the other hand, there wouldnt be much to do for me without my debuffs as a full healer spec...

Edit:

Maybe bw has to optimize the class selection for WZ?

Edited by MEdiKLEZ
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