zolltann Posted January 28, 2012 Share Posted January 28, 2012 I have a 3 month Sub but havent logged on in about 3 weeks. Did they fix the game yet? Link to comment Share on other sites More sharing options...
ZeroGravTrooper Posted January 28, 2012 Share Posted January 28, 2012 (edited) They did not use the power of Merlin to magically revamp the entire game into something that would be seen as perfect by everyone, no. But srsly, check out the patch notes. Edited January 28, 2012 by ZeroGravTrooper Link to comment Share on other sites More sharing options...
ihateyouall Posted January 28, 2012 Share Posted January 28, 2012 no they actually made it significantly worse Link to comment Share on other sites More sharing options...
Latorn Posted January 28, 2012 Share Posted January 28, 2012 no they actually made it significantly worse How? Expand your answer. Link to comment Share on other sites More sharing options...
Brzytwa Posted January 28, 2012 Share Posted January 28, 2012 true story Link to comment Share on other sites More sharing options...
zolltann Posted January 28, 2012 Author Share Posted January 28, 2012 wow what a waste of money Link to comment Share on other sites More sharing options...
ThiefUK Posted January 28, 2012 Share Posted January 28, 2012 Mostly. PvP - Still unbalanced as F**k Link to comment Share on other sites More sharing options...
Skaara Posted January 28, 2012 Share Posted January 28, 2012 Pretty much the same really. They sort of fixed the ability delay for some people though. Link to comment Share on other sites More sharing options...
ihateyouall Posted January 28, 2012 Share Posted January 28, 2012 How? Expand your answer. Ilum. Link to comment Share on other sites More sharing options...
Sibonk Posted January 28, 2012 Share Posted January 28, 2012 Hello, zolltann! In the past few weeks there have been several updates to Star Wars™: The Old Republic™ which you may find interesting. Always be sure to check the Dev Tracker for game and developer updates! Most recently: As you guys have noticed (and probably read in the patch notes), one major part of our series of ability delay improvements was patched onto the live servers with the maintenance last night (patch 1.1.0b). We decided that the improvements seen with this fix were significant enough for us to roll this patch out as quickly as possible instead of waiting for the next scheduled patch. Your feedback from the servers so far indicates that this change has had dramatic, positive impact on combat gameplay. That said, we're not done improving combat responsiveness! As mentioned in my blog a few days ago, there are some additional fixes currently on our public test server as part of patch 1.1.1, which will roll out as soon as we're satisfied with that patch. We've heard your mixed feedback regarding the new cooldown animation that was part of patch 1.1, and we have improvements to the readability of that UI coming down the pipe. We're looking into improving the accuracy of cast bars. Their behavior should already be significantly improved with today's patch, but we believe there is still room to improve. We're also working on improvements to the responsiveness of individual ability animations, including faction specific timing differences and issues where shortening an ability activation time does not properly shorten it's animation. Again, thank you for your constructive feedback on this issue, it has been vital to us in identifying and resolving this situation. Regards Georg We are going to close this thread now, but encourage you to join the discussions about the new updates already going on! Thank you! Link to comment Share on other sites More sharing options...
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