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Periodic damage-corrupted flesh


Alexcinq

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Can anyone plz tell me what periodic dmg means from the corupted flesh ability and does it realy do anything ty

 

Also what are periodic damage abilites that we can us, I am asking for creeping death skill

Edited by Alexcinq
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Periodic damage abilities, as defined by the game, are any abilities which leave a debuff on the target that deals damage to them over time at a regular interval. This specifically excludes channeled abilities such as Force Lightning and Force Storm.

 

For the purposes of Creeping Death, this refers to Affliction, Crushing Darkness, and Creeping Terror.

Edited by Daellia
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Healing from DoT talent is a pure PvE need for deep Madness -shared tree- as unlike the other -middle tree- you need to frequently get force back by consuming your own health.

 

For PvE you really should go 31 either tree and preferably middle tree.

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I notice that every pve 13/28 build I see has corrupted flesh listed. Is it really better than making your whirlwind double as an insta CC and stun?

 

I would personally not make that trade, but I can see why some people who raid, or regularly group, with other classes with long-term CC opt out of instant cast whirlwind. After all, you don't really use whirlwind often in raiding, so those 2 points are wasted, whereas the 15% reduced dot damage at least comes in useful -sometimes-.

 

Healing from DoT talent is a pure PvE need for deep Madness -shared tree- as unlike the other -middle tree- you need to frequently get force back by consuming your own health.

 

For PvE you really should go 31 either tree and preferably middle tree.

 

I hold a different opinion:

 

a) I think deep madness is more force efficient than deep lightning

b) Speccing deep lightning is fail atm either in PvE or PvP

c) Hybrid spec of 13/28 (or my personal favorite of 23/18) is superior for dps because of infinite mana sustainability

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a) I think deep madness is more force efficient than deep lightning

 

This isn't technically true, as it depends heavily on crit chance. My sorc has a rather abnormally high crit chance (damn PvP gear having so much crit rating, and damn the only option for replacing those stupid power/alacrity enhancements being crit/surge!), and even using Lightning Storm procs every time they come, I've never once seen my force bar drop under 80%, and it only drops under about 93% if I'm using Static Barrier regularly.

 

13/28 has to be pretty careful about Chain Lightning spam. Unfortunately, for 13/28, if they don't cast CL even once during their dps cycle (but continue to cast Affliction on fade and CD and DF on cooldown), their dps is very slightly resource-negative, with an OOF time of around 30 minutes. With sufficient crit chance, Lightning has far more force than it could ever need, entirely due to the benefit of Lightning Effusion.

 

You're still right that x/31/x builds do less overall than the various hybrid builds (as do x/x/31 builds). Just thought I'd point that particular tidbit out.

Edited by Daellia
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