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Damage meter on CC & BM gear


Isulkis

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I'm not one to post on the forums, but I'm so fed up with the cc in this game. They really need to add a damage meter to the cc's. If someone takes x amount of damage while cc'ed it should break it. It's so incredibly stupid that you can be cc'ed for 6 seconds while 5 people beat on you.

 

The other thing that is pissing me the hell off is the BM gear. Making the BM comms random (or even the champion gear for that matter) was the worst idea ever. I've gotten 4 comms out of 25 bags. It's a sad joke. GG bioware, you ****ed me good.

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I'm not one to post on the forums, but I'm so fed up with the cc in this game. They really need to add a damage meter to the cc's. If someone takes x amount of damage while cc'ed it should break it. It's so incredibly stupid that you can be cc'ed for 6 seconds while 5 people beat on you.

 

The other thing that is pissing me the hell off is the BM gear. Making the BM comms random (or even the champion gear for that matter) was the worst idea ever. I've gotten 4 comms out of 25 bags. It's a sad joke. GG bioware, you ****ed me good.

 

My only gripe about BM gear is

 

a) Have to do the idiotic Ilum daily and can't buy the bags

b) The gear is (*barely*) an upgrade from Champ. So i'm not upset if I don't get a token.

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Depends on the CC.

 

1. Snare / root - Reduced movement speed, does not break on damage.

2. Mez - Unable to move or perform actions, breaks on damage.

3. Stun - Unable to move or perform actions, does not break on damage.

 

I still think the stuns should have some sort of chance to break on damage.

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I don't.

 

It's a team game. You could use your CC break, your healer could heal you, your tank could guard you & taunt the enemies, your teammates of various specs can CC the enemies, etc.

 

 

:edit:

 

If it's 5 vs. 1 and you are CC'd then you should lose. How would it be balanced if you got out of the CC and killed all 5 of them?

Edited by Jestunhi
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