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The best PVP heal spec for premades


Mazzilla

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Drop the consumption talent, waste of four talent points. If you really want that speed boost put the points into the affliction snare. Put one point into lucidity, a good team will focus you and you will need the pushback reduction to survive/keep your team alive.
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I disagree with the above post, Snaring your enemies with affliction is completely different than getting a 20% speed boost on yourself or anyone else for that matter. Everything seems to be perma snare in pvp anyways. Although I also feel it's a waste of the 4 points, but play how you want. They should have made it possible to get that ability w/o wasting points in an ability that doesn't consume health anyways thanks to Force Bending/Resurgence.

 

I'd personally take Haunting Presence 2/2 and one more point into Lucidity, then spend the last point how you wish. But it's your character, spec em how u like to play.

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Are you sure you like Revivification so much for pvp? Sure it help sometimes, but its so situational that you wont feel the difference much. At least i don't miss it.

Anyway if you like it, just get rid of consumption talents and tweak the spare points how you prefer or the guys above me said.

 

 

Right now i'm trying this build for pvp healing, it has all the cc's improved besides instant whirlwind (i love it but i don't really like Madness tree if i'm going healing, too many wasted points just to get it).

Backlash and Electric Bindings are just awesome vs stealthers and jumpers in general and saved my *** more than once. Some do not like them cause they fill the resolve bar a bit, so its up to you.

Plus Improved Shield, Jolt and lower cooldown on Whirlwind.

 

Try it if you want and see for yourself if you like it or not. http://www.torhead.com/skill-calc#201GGMRbdbzZfoMrbMb.1

Edited by Hank-ita
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http://www.torhead.com/skill-calc#201GhrRrd0dGzZf00MZ0M.1

 

I like the consumtion talent and revification.

 

Depends on pre-made group. I have a powertech who I stick to like glue, and I have gone games where I am needing to use Consumption to keep force up (add in it gives a small HoT as well). Revification is useful for same reason, drop it down on us/doors at voidstar/a turret and its free passive healing. I find it very beneficial as I can also kite in my circle heal and get healed as I run.

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I disagree with the above post, Snaring your enemies with affliction is completely different than getting a 20% speed boost on yourself or anyone else for that matter. Everything seems to be perma snare in pvp anyways. Although I also feel it's a waste of the 4 points, but play how you want. They should have made it possible to get that ability w/o wasting points in an ability that doesn't consume health anyways thanks to Force Bending/Resurgence.

 

I'd personally take Haunting Presence 2/2 and one more point into Lucidity, then spend the last point how you wish. But it's your character, spec em how u like to play.

 

20% speed boost is pretty useless when you're snared also it's only 3s which isn't even enough time to break melee range unless the other person is not moving.

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Are you sure you like Revivification so much for pvp? Sure it help sometimes, but its so situational that you wont feel the difference much. At least i don't miss it.

Anyway if you like it, just get rid of consumption talents and tweak the spare points how you prefer or the guys above me said.

 

 

Right now i'm trying this build for pvp healing, it has all the cc's improved besides instant whirlwind (i love it but i don't really like Madness tree if i'm going healing, too many wasted points just to get it).

Backlash and Electric Bindings are just awesome vs stealthers and jumpers in general and saved my *** more than once. Some do not like them cause they fill the resolve bar a bit, so its up to you.

Plus Improved Shield, Jolt and lower cooldown on Whirlwind.

 

Try it if you want and see for yourself if you like it or not. http://www.torhead.com/skill-calc#201GGMRbdbzZfoMrbMb.1

 

I just hit 50 and I've been running a 21/2/18 build however this build seems awesome. You get some great CC abilities along with the increased shield absorption. How has this build been for you so far? I was getting 6+ medals consistently with my other build. Full healing builds are useful, but a hybrid builds enable you to adapt to any particular situation. I'm very curious to hear how effective this build has been.

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Are you sure you like Revivification so much for pvp? Sure it help sometimes, but its so situational that you wont feel the difference much. At least i don't miss it.

Anyway if you like it, just get rid of consumption talents and tweak the spare points how you prefer or the guys above me said.

 

 

Right now i'm trying this build for pvp healing, it has all the cc's improved besides instant whirlwind (i love it but i don't really like Madness tree if i'm going healing, too many wasted points just to get it).

Backlash and Electric Bindings are just awesome vs stealthers and jumpers in general and saved my *** more than once. Some do not like them cause they fill the resolve bar a bit, so its up to you.

Plus Improved Shield, Jolt and lower cooldown on Whirlwind.

 

Try it if you want and see for yourself if you like it or not. http://www.torhead.com/skill-calc#201GGMRbdbzZfoMrbMb.1

 

I'm also curious what purpose the point in Lightning Spire is serving. Just a filler to get to the next tier?

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Yes its a filler. I'm not completly sure but i don't think you can get anything else much better than that, maybe try out playing with the builder and see :)

 

The build is working very well for me at the moment. Keep in mind its a purely defensive healing/cc build, if you wanna do some damage i on't think this is the build to pick.

Sure i use Affliction a lot, that's why i chosed to put points into 20% snare and Lightning Barrage (a quick channeling never hurts :p ), but yeah mainly i use this for healing and surviving :D

 

Backlash and Electric bindings are awesome against stealthers, everytime OP and ASSA try to sneak they get insta stunned, which gives you time to react (or even stand up from the stupid operative KB).

If i don't get focused violently i wont die for sure if my cooldowns are up (and/or your teammates helps me), and i'm not even full champion yet (running with 53X expertise tho).

 

Only thing i miss is the insta-lift, but i mainly use it on healer so i have always time to cast it.

 

 

What can i say, maybe give it a try, if you like to heal and support might be the build for you :)

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Oh and as far as medals system goes, you wont do many of them with this build, unless you stop healing at some point (75k) and start dpsing, which isn't the focus on the build, so it might be a slow process.

 

Anyway getting at 75k damage should be fairly simple, just like the last hit kill. Killing an enemy 1vs1 might take too long and someone will arive helping oyu or the other guy.

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20% speed boost is pretty useless when you're snared also it's only 3s which isn't even enough time to break melee range unless the other person is not moving.

 

Not always about breaking melee range, you have plenty of other tools for that. I did say going 4 points to get it was, what I thought, a waste of 4 points. However 3 seconds is more than enough to shoot across a flaming huttball platform w/o taking a bunch of damage, and having to wait for it to clear. That way people aren't ready to stun you, they always wait for the fire to stop b4 stunning you. It's a great way in Huttball to catch players off guard. Like I said, play the game how you wish.

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This is the cookie cutter build I use, and it works pretty well. I don't think its worth going all the way up the consumption tree. It also allows me to change my playstyle depending on the situation, if I need to do damage I can still hold my own. If I focus on straight healing the entire game I can hit 300k pretty easily (geared of course).

 

The only time I really run out of force is when the other team is pretty terrible and I don't get killed for quite awhile.

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