blackvain Posted January 27, 2012 Share Posted January 27, 2012 (edited) Got to admit i do like the assassin but does it really feel like the name says to me no. This is just a wishlist , yes i cba to use the search function if someone has already done the same . Duplicity Passive Direct damage attacks have a 30% chance to grant Exploit Weakness, causing your next Maul to ignore 50% of the target's armor and cost 50% less Force. Cannot occur more than once every 10 seconds. Why cant this be a passive be always on but increasing maul to a 1.5 second cooldown skill, Change the 30% chance on maul to increase parry , block , deflect by 5%. Remove Insulation from the deception tree and moved to darkness , replace by Raze Passive Increases your armor rating by 15% while Surging Charge or Lightning Charge is active. Change Raze too Passive 2/2 Maul hits have a 1/2 16% // 2/2 32% chance to finish the cooldown on Crushing Darkness and make your next Crushing Darkness activate instantly and cost 100% less Force. Move Recirculation to the Darkness tree and swap it with Premonition Recirculation Passive Reduces the cooldown of Discharge by 1.5 seconds. Premonition Passive Increases your stealth detection level by 1 and defense by 1% Change Resourcefulness too Passive 2/2 Targets controlled by your Spike or Electrocute take 1/2 4% -- 2/2 8% more damage from all sources., and reduces the cooldown of Overcharge Saber by 15 seconds. Nerve Wracking changed to Passive2/2 1/2 Reduces the Force cost of Lacerate by 4, and increasing targets by 1 2/2 Reduces the Force cost of Lacerate by 8, and increasing targets by 2 Change Spike To a Proper stealth opener Thrusts the target with an overloaded lightsaber, dealing 836 - 1134 point energy damage and increasing force regen by 10% . Requires a double-bladed lightsaber. Only usable in stealth mode. Change Low slash too Slashes the target low, dealing 851 - 973 weapon damage and incapacitating the target for 4 seconds. Damage has a 70% chance for this effect to end prematurely. Requires a double-bladed lightsaber. this is my deception wishlist. maybe some other stuff to add later Edited January 27, 2012 by blackvain Link to comment Share on other sites More sharing options...
blackvain Posted January 28, 2012 Author Share Posted January 28, 2012 shameless bump Link to comment Share on other sites More sharing options...
Toxification Posted January 28, 2012 Share Posted January 28, 2012 I hope you know a 1.5 second cooldown on a skill is useless? Considering the GCD is 1.5 seconds? Under these conditions maul should have either a 6 or 7.5 second cooldown Link to comment Share on other sites More sharing options...
Krytycal Posted January 28, 2012 Share Posted January 28, 2012 Deception is fine as is, any issues people have with it are mostly l2p issues. Link to comment Share on other sites More sharing options...
Voidily Posted January 28, 2012 Share Posted January 28, 2012 The only problem i have with deception is how stupidly gear dependent it is, i am just about finishing my champ set and starting to do comparable damage to people. Well that and when maul decides it doesn't want to work but I assume that is going to be fixed soon Link to comment Share on other sites More sharing options...
Darth_Paddy Posted January 29, 2012 Share Posted January 29, 2012 That voltaic slash reduces the GCD of abilities down to 1 second while in surging charge. For a melee DPS spec it is currently far too slow and clunky, there is little fluidity to the combat. Between the 1.5 GCD + lag + reaction time + waiting on animations = about 2 seconds between abiities. 2 seconds is an age in PVP, especially for a melee when I have everything hot keyed. Link to comment Share on other sites More sharing options...
Erseneos Posted January 29, 2012 Share Posted January 29, 2012 sins are fine, but spike needs some loving. Maybe have it so if you use spike while the target is casting, spike does additional damage. Cause spike doesnt hit hard for an opener.... Link to comment Share on other sites More sharing options...
Exiled-Phoenix Posted January 29, 2012 Share Posted January 29, 2012 Got to admit i do like the assassin but does it really feel like the name says to me no. This is just a wishlist , yes i cba to use the search function if someone has already done the same . Duplicity Passive Direct damage attacks have a 30% chance to grant Exploit Weakness, causing your next Maul to ignore 50% of the target's armor and cost 50% less Force. Cannot occur more than once every 10 seconds. Why cant this be a passive be always on but increasing maul to a 1.5 second cooldown skill, Change the 30% chance on maul to increase parry , block , deflect by 5%. Its fine like this, now you can do 2 mauls in a row before a target turns around Remove Insulation from the deception tree and moved to darkness , replace by Raze Passive Increases your armor rating by 15% while Surging Charge or Lightning Charge is active. No? this skill is specificly for people using surging or lighting... if you don't want it, don't take it. Change Raze too Passive 2/2 Maul hits have a 1/2 16% // 2/2 32% chance to finish the cooldown on Crushing Darkness and make your next Crushing Darkness activate instantly and cost 100% less Force. ??? Move Recirculation to the Darkness tree and swap it with Premonition Recirculation Passive Reduces the cooldown of Discharge by 1.5 seconds. Premonition Passive Increases your stealth detection level by 1 and defense by 1% No, premonition is a defense skill against stealthed targets and raises your defense. It doesn't belong in the deception tree. Recirculation is to increase our damage with deception discharge by using it more often. (more damage for a DPS herp derp) Change Resourcefulness too Passive 2/2 Targets controlled by your Spike or Electrocute take 1/2 4% -- 2/2 8% more damage from all sources., and reduces the cooldown of Overcharge Saber by 15 seconds. Nerve Wracking changed to Passive2/2 1/2 Reduces the Force cost of Lacerate by 4, and increasing targets by 1 2/2 Reduces the Force cost of Lacerate by 8, and increasing targets by 2 Change Spike To a Proper stealth opener Thrusts the target with an overloaded lightsaber, dealing 836 - 1134 point energy damage and increasing force regen by 10% . Requires a double-bladed lightsaber. Only usable in stealth mode. Change Low slash too Slashes the target low, dealing 851 - 973 weapon damage and incapacitating the target for 4 seconds. Damage has a 70% chance for this effect to end prematurely. Requires a double-bladed lightsaber. this is my deception wishlist. maybe some other stuff to add later i'm not even looking at the rest anymore... looks to me like you're playing darkness and want to take away all the good stuff from deception. L2P Link to comment Share on other sites More sharing options...
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