Aribethx Posted January 27, 2012 Share Posted January 27, 2012 Now bear with me. What if we had non-soloable, but definitely killable NPC guards in certain warzones? 1-2 gold elite guards at the bottom of ramps in Huttball or spawning when a turret is capped in Alderaan might be a new and fun element. Also, to help combat the deserters, NPC spawns when players leave may help a team who suddenly finds themselves down by 2-3 players. Granted, this would be harder to implement and maybe NPC guards would be enough to help a team that's down a few players hold onto the match. I doubt BW would actually implement a suggestion from the forums, but it's interesting to think about right? Link to comment Share on other sites More sharing options...
Pistols Posted January 27, 2012 Share Posted January 27, 2012 No need for added lag, so no thanks. It's a PvP instance, not a Flashpoint. Link to comment Share on other sites More sharing options...
Aribethx Posted January 27, 2012 Author Share Posted January 27, 2012 No need for added lag, so no thanks. It's a PvP instance, not a Flashpoint. I hear you. I'm not sure how much lag it would add; but I still think it would be a fun element to warzones. It adds another element, assists in turret defense (or even a random NPC patrol around mid) and I think players would like it if there was another intangible in warzones so people wouldn't get focused down so quickly. Link to comment Share on other sites More sharing options...
Aribethx Posted January 27, 2012 Author Share Posted January 27, 2012 What if the NPCs gave valor and/or chances at PvP gear? Link to comment Share on other sites More sharing options...
cycao Posted January 27, 2012 Share Posted January 27, 2012 maybe in the FFA zone on tat but not in my warzones Link to comment Share on other sites More sharing options...
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