Clyric Posted January 27, 2012 Share Posted January 27, 2012 On the jedi Side of my Server Lord Adraas, there is a "Gladiator" named "Whiteeagle". Every match, he afk's. I know he's been reported at least 100 times. We need a way to kick a player like this, It's to the point where every time I see him, I have to leave our Ops group. Is there no policy? Link to comment Share on other sites More sharing options...
Roak Posted January 27, 2012 Share Posted January 27, 2012 if only the game was moderated like these forums eh Link to comment Share on other sites More sharing options...
Panzerbase Posted January 27, 2012 Share Posted January 27, 2012 Save your breath, I have been reporting a similar player on my server for the past 3 weeks, as have dozens of other players, nothing has changed. Oh and btw they will delete this thread since you mentioned his name, you are the one who gets punished, how do you like that? Trust me already been there. Link to comment Share on other sites More sharing options...
Amp_ Posted January 27, 2012 Share Posted January 27, 2012 I'll never understand why people pay to not play a game. Link to comment Share on other sites More sharing options...
vistram Posted January 27, 2012 Share Posted January 27, 2012 If they would change WZs to: if 0 damage, 0 objective points, 0 healing, etc == 0 reward problem would be solved Link to comment Share on other sites More sharing options...
Panzerbase Posted January 27, 2012 Share Posted January 27, 2012 If they would change WZs to: if 0 damage, 0 objective points, 0 healing, etc == 0 reward problem would be solved Not really they can easily get around that, there is a system in place to handle this, it's the community reporting said players, but unfortunately Bioware needs that 15 bucks. Link to comment Share on other sites More sharing options...
Posixgod Posted January 27, 2012 Share Posted January 27, 2012 On the jedi Side of my Server Lord Adraas, there is a "Gladiator" named "Whiteeagle". Every match, he afk's. I know he's been reported at least 100 times. We need a way to kick a player like this, It's to the point where every time I see him, I have to leave our Ops group. Is there no policy? No, there isn't a policy for going afk in any MMO. How they handle it in WZ's is to kick the player if he's been idle long enough to go afk and or if he didn't run out of the safezone. So, if a player runs out of the safezone and hides in a corner while the game progresses, he's not doing anything Bioware views as being against the TOS. There are several ways Bioware can handle this, one being, if no activity is detected for the entire match for a player, don't award XP, Commendations or Valor. The fix is so simple... Don't waste your time reporting AFK players who don't participate, I say this because, Bioware is aware of the design flaws in WZ's in general, assume this will be reworked in future patches. Link to comment Share on other sites More sharing options...
Panzerbase Posted January 27, 2012 Share Posted January 27, 2012 No, there isn't a policy for going afk in any MMO. How they handle it in WZ's is to kick the player if he's been idle long enough to go afk and or if he didn't run out of the safezone. So, if a player runs out of the safezone and hides in a corner while the game progresses, he's not doing anything Bioware views as being against the TOS. There are several ways Bioware can handle this, one being, if no activity is detected for the entire match for a player, don't award XP, Commendations or Valor. The fix is so simple... Don't waste your time reporting AFK players who don't participate, I say this because, Bioware is aware of the design flaws in WZ's in general, assume this will be reworked in future patches. just one problem with that, they take a spot in a match and yeah that right there is a huge problem. Link to comment Share on other sites More sharing options...
Posixgod Posted January 27, 2012 Share Posted January 27, 2012 just one problem with that, they take a spot in a match and yeah that right there is a huge problem. Well the issue is, so long as a player is moving often enough to not go idle, technically speaking in the grand scheme of things he's not AFK or at least to the game he/she isn't. How do you deal with that appropriately? I suppose auto-kick players who haven't participated in combat in x amount of time frame? That sounds flawed as well. The AFK thing has been a problem for most MMO's in any setting which allows it. Honestly I can't see a better solution outside of the aforementioned. Link to comment Share on other sites More sharing options...
vistram Posted January 27, 2012 Share Posted January 27, 2012 the old votekick system would work as well. /vote kick <abuser> get a consensus and they get booted. Link to comment Share on other sites More sharing options...
Posixgod Posted January 27, 2012 Share Posted January 27, 2012 the old votekick system would work as well. /vote kick <abuser> get a consensus and they get booted. That's a good idea / implementation as well, they would just have to make sure this system couldn't be abused by let's say a group of guildies queuing for PVP and intentionally getting someone kicked. Link to comment Share on other sites More sharing options...
Eludajae Posted January 27, 2012 Share Posted January 27, 2012 the old votekick system would work as well. /vote kick <abuser> get a consensus and they get booted. No it doesn't too many people vote to kick a person just be a pain in the butt. That system is more abused than the afker. Link to comment Share on other sites More sharing options...
Posixgod Posted January 27, 2012 Share Posted January 27, 2012 No it doesn't too many people vote to kick a person just be a pain in the butt. That system is more abused than the afker. There are several checks in place server side to prevent this from being abused, I hate to say this over and over again but, the system in Wow battlegrounds works quite well, it evaluates these conditions. Link to comment Share on other sites More sharing options...
Mcstuffnstuff Posted January 27, 2012 Share Posted January 27, 2012 Yeah the policy is "As long as we get our sub money, we dont care" Link to comment Share on other sites More sharing options...
Lazorous Posted January 27, 2012 Share Posted January 27, 2012 the old votekick system would work as well. /vote kick <abuser> get a consensus and they get booted. So if people in that group happen to just not like you, for whatever reason, decides to use that vote system to kick you.... I bet you won't appreciate that system afterwards. Link to comment Share on other sites More sharing options...
SloppyJay Posted January 27, 2012 Share Posted January 27, 2012 Funny. Sandbox open world PvP with the ability to loot other players doesn't seem to have the AFK problem. Link to comment Share on other sites More sharing options...
Lazorous Posted January 27, 2012 Share Posted January 27, 2012 There are several checks in place server side to prevent this from being abused, I hate to say this over and over again but, the system in Wow battlegrounds works quite well, it evaluates these conditions. There's hardly any evaluation at all. A few players vote someone afk. That player gets an afk debuff. Afk debuff is removed if action is done. There is no evaluation of anything. Link to comment Share on other sites More sharing options...
chadwickdale Posted January 27, 2012 Share Posted January 27, 2012 There's hardly any evaluation at all. A few players vote someone afk. That player gets an afk debuff. Afk debuff is removed if action is done. There is no evaluation of anything. I love that Idea! Link to comment Share on other sites More sharing options...
rainingcrazy Posted January 27, 2012 Share Posted January 27, 2012 No it doesn't too many people vote to kick a person just be a pain in the butt. That system is more abused than the afker. Wow report afk. Enough people vote and you have 1 minute to damage a player. When the bots arrive in force it won't work but it'll be a start. I like to think BW is smart enough to already have all of this stuff set to go and just wanted to see if they could get away with not implementing it but I'm having doubts. Link to comment Share on other sites More sharing options...
Moriath Posted January 27, 2012 Share Posted January 27, 2012 The easiest and in my opinion the best solution to this problem is to simply stop rewarding those who do nothing. Right now the only reason people will go into warzones and afk if because there is incentive to do so. the incentive being the valor, coms, exp and credits given to them at the end for participating. My proposed solution : No longer is there any "participation bonus" given to players. All medals are worth x amount of exp, coms, valor and credits. A loss results in the total exp, coms, valor and credits earned through medals. A win results in the total of exp, coms, valor and credits earned through medals multiplied by 1.5 (or 2) Even a bad player walks away with some medals. This system would reward performanace with each medals having it's value be based on it's difficulty to attain (a 300k damage/healing medal would be worth more then the 75k medal) and people who come in and afk would leave with absolutely nothing since they earned no medals. /discuss. Link to comment Share on other sites More sharing options...
Ealthan Posted January 27, 2012 Share Posted January 27, 2012 the old votekick system would work as well. /vote kick <abuser> get a consensus and they get booted. until you get a group of kids that think its funny to vote kick whoever out of the team just because they can, self moderating only works with honest trustworthy people, there would be an equal amount of posts tickets for misuse of that system as there are for the current one, proper moderation is the only way to handle it yet its sadly lacking here, ironic that the welcome message to the game spoke of "you the player" being the most important part of the game yet the system they have in place to help "We the players" sucks major donkey. Link to comment Share on other sites More sharing options...
Posixgod Posted January 27, 2012 Share Posted January 27, 2012 (edited) There's hardly any evaluation at all. A few players vote someone afk. That player gets an afk debuff. Afk debuff is removed if action is done. There is no evaluation of anything. How do you figure? The evaluation from the server to the client would be: Is the player idle, if so, how long has he been idle with no actions performed, has he been idle long enough to flag him as being AFK. Has the player moved from his location in x amount of time, when and where was his last known cords, where is he/she now, what duration of time has it been since the players last movement. Has the player contributed at all or did he/she just recently go away and if so, for how long. If the player did contribute a bit to the game, when was the last time he/she contributed. Is the player repeating certain actions to possibly avoid the the afk filtering, Ie: repetitive jumping, circling, slight brief movements for very short intervals IE: programmatic movement. Is the player using a third party application to issue keystrokes "out of process" ? Of course this is just an example but point being, _plenty_ has to be evaluated to constitute a player being AFK. The server doesn't just take in arbitrary reports from a mass of players and kick a player, that's idiotic, of course LOGIC and "evaluations" have to be made server side to assure that the player is in fact afk. All of this is just hypothetical at this point because a /vote kick system doesn't exist... Again, I'm not sure how you're not understanding this. Edited January 27, 2012 by Posixgod Link to comment Share on other sites More sharing options...
Lazorous Posted January 27, 2012 Share Posted January 27, 2012 (edited) How do you figure? The evaluation from the server to the client would be: Is the player idle, if so, how long has he been idle with no actions performed, has he been idle long enough to flag him as being AFK. Has the player moved from his location in x amount of time, when and where was his last known cords, where is he/she now, what duration of time has it been since the players last movement. Has the player contributed at all or did he/she just recently go away and if so, for how long. If the player did contribute a bit to the game, when was the last time he/she contributed. Is the player repeating certain actions to possibly avoid the the afk filtering, Ie: repetitive jumping, circling, slight brief movements for very short intervals IE: programmatic movement. Is the player using a third party application to issue keystrokes "out of process" ? Of course this is just an example but point being, _plenty_ has to be evaluated to constitute a player being AFK. The server doesn't just take in arbitrary reports from a mass of players and kick a player, that's idiotic, of course LOGIC and "evaluations" have to be made server side to assure that the player is in fact afk. All of this is just hypothetical at this point because a /vote kick system doesn't exist... Again, I'm not sure how you're not understanding this. You were talking about WoW battlegrounds having a good evaluation system, weren't you? Because in WoW, there is nothing like the evaluation you just mentioned. The only AFK check WoW does is this Are there x AFK Votes for player? If True, then apply AFK Debuff. If (AFK Debuff) is true then check if player makes any combat actions. If Combat Action, remove AFK Debuff. If AFK Debuff timer is 0, remove player from BG. That's a short series of checks, and it is manually initiated by players. Hardly a true evaluation system. WOW does not automatically mark you AFK if you haven't done anything for a while. You misunderstood their system. Edited January 27, 2012 by Lazorous Link to comment Share on other sites More sharing options...
CrunchyGremlin Posted January 27, 2012 Share Posted January 27, 2012 The slot they take is a problem. its also incredibly bad for moral and overall player enjoyment . Im thinking that wall corners, or maybe all walls should be "hot" not much but cause enough damage to kill over the course of 1 minute. Link to comment Share on other sites More sharing options...
CrunchyGremlin Posted January 27, 2012 Share Posted January 27, 2012 vote kick wont stop them from coming back. afk detection wont stop them from having a repeat macro running. Link to comment Share on other sites More sharing options...
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