sparkrage Posted January 27, 2012 Share Posted January 27, 2012 It would be nice to be able to heal my assassin once in a while. You could then make the heals cost like half as much force to compensate for the low force. I personally don't think it would be too op because no one is going to try to heal a group as an assassin. The force cost would still be too high for a group heal. Link to comment Share on other sites More sharing options...
Truga Posted January 27, 2012 Share Posted January 27, 2012 It would be nice to be able to heal my assassin once in a while. You could then make the heals cost like half as much force to compensate for the low force. I personally don't think it would be too op because no one is going to try to heal a group as an assassin. The force cost would still be too high for a group heal. http://bou.si/no.jpg Link to comment Share on other sites More sharing options...
mrdmdstar Posted January 27, 2012 Share Posted January 27, 2012 http://bou.si/no.jpg This. Link to comment Share on other sites More sharing options...
sparkrage Posted January 27, 2012 Author Share Posted January 27, 2012 I have yet to see a logical reason why not. Link to comment Share on other sites More sharing options...
supaflav Posted February 10, 2012 Share Posted February 10, 2012 http://bou.si/no.jpg yup, that about sums it up Link to comment Share on other sites More sharing options...
Sapphix Posted February 10, 2012 Share Posted February 10, 2012 I have yet to see a logical reason why not. * It's not in their class make-up. Believe it or not, it would take re-balancing. * No talents to improve. It would be for naught - then players would complain and request that some talents improve these healing abilities. * They have proc/abilities that already heal them that serve for mitigation purposes. * If you did it for assassin you'd have to do it for ALL other classes that have a healing option from their adv class. * It would then make certain adv classes with the unique ability to both heal and tank. This could possibility usurp the entire delicate balancing system. It's not a terrible idea mind you, it's just not practical. Perhaps they should've included at least one base heal in the core class - but again it would leave the classes with no healing adv spec (warriors/knights) with no heals at all. Grab some stims and watch your cooldowns. No healing abilities will make you a better assassin. Link to comment Share on other sites More sharing options...
Raximillian Posted February 10, 2012 Share Posted February 10, 2012 Sorc and assassin are different classes. One is a healer, the other is not. So it would not be practical. Same reason why snipers do not have heals. They do not really need them. Link to comment Share on other sites More sharing options...
Galbatorrix Posted February 10, 2012 Share Posted February 10, 2012 It would be nice to be able to heal my assassin once in a while. You could then make the heals cost like half as much force to compensate for the low force. I personally don't think it would be too op because no one is going to try to heal a group as an assassin. The force cost would still be too high for a group heal. Assassins are melee based Tanks and DPS. If you want to heal, roll a Sorc. Link to comment Share on other sites More sharing options...
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