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Bioware, simply solution to "balance" Operatives


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I currently have a level 50 Operative with about 1/2 Champion gear. I don't think really think that our class is overpowered at all, the high damage is needed to supplement our lack of defenses and utilty.


I can however understand that hidden strike as it stands, with buffs, can be a bit too devastating on an unsuspecting target.


Therefore I think there's one simple thing that balances this, while still making sure Operatives are a competitive class:


Change meticulously kept blades (the talent right below acid blade) to increase the extra critical damage on hidden strike to 5%, 10%, 15% damage per talent point spent. Or perhaps remove hidden strike from this multiplier at all.

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