Reshaw Posted January 27, 2012 Share Posted January 27, 2012 Greetings, Not sure if this has been discussed previously, but I'm guessing it may have. Has there been any word on revamping the Crew Skill UI so that it is easier to differentiate between base items and the advanced versions that they originated from? I'm thinking a collapsable tree would probably be best, but I'm not sure if there are any other possibilities. An basic example would be: Base Item - Blue version - Purple Varion Link to comment Share on other sites More sharing options...
Spifff Posted January 27, 2012 Share Posted January 27, 2012 It just needs more sorting modes. As much as i like your suggestion, there are also times when i might want to see all the 'critical' items i can make. Then sorting by name would be appropriate. Link to comment Share on other sites More sharing options...
DeltaEkotte Posted January 27, 2012 Share Posted January 27, 2012 It just needs more sorting modes. As much as i like your suggestion, there are also times when i might want to see all the 'critical' items i can make. Then sorting by name would be appropriate. So something like the vendors shorting system? By Name, By price, By quatily, in a drop down menu, except for crafting items? Link to comment Share on other sites More sharing options...
Reshaw Posted January 27, 2012 Author Share Posted January 27, 2012 I agree. Added methods for sorting different crafted items would definitely help. I find that trying to keep track of items and their advanced versions has been a challenge since they sometimes appear in different locations on the list. Hopefully they can implement a more intuitive method. Link to comment Share on other sites More sharing options...
Marlaine Posted January 27, 2012 Share Posted January 27, 2012 a search feature would also be very helpful Link to comment Share on other sites More sharing options...
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