TwitchingFiber Posted January 27, 2012 Share Posted January 27, 2012 Auto turn needs to be removed. For Melee characters getting behind our enemy is our number 1 skill. Having a tracer missile spammer or a sorcerer spinning in circles it basically nurfs us. If a melee player has a remote idea of how to play his character he/she knows they need to get behind the enemy. With Auto turn on, we can hardly ever do what we need to do. Unless we stun the player or they target someone else. Yeah, finding a player that's fighting someone else works too. Strafing behind your opponent is an essential part of a Melee class. That's where the part that takes skill comes out. Now the PvE aspect (While questing) it's the same issue, you can't get behind the guys unless your companion has the threat or you sneak up on them. All in all, if BW turns auto turn off. It will benefit everyone, it'll make everything better. Just my 2 cents. Link to comment Share on other sites More sharing options...
Shendar Posted January 27, 2012 Share Posted January 27, 2012 Auto turn needs to be removed. For Melee characters getting behind our enemy is our number 1 skill. Having a tracer missile spammer or a sorcerer spinning in circles it basically nurfs us. If a melee player has a remote idea of how to play his character he/she knows they need to get behind the enemy. With Auto turn on, we can hardly ever do what we need to do. Unless we stun the player or they target someone else. Yeah, finding a player that's fighting someone else works too. Strafing behind your opponent is an essential part of a Melee class. That's where the part that takes skill comes out. Now the PvE aspect (While questing) it's the same issue, you can't get behind the guys unless your companion has the threat or you sneak up on them. All in all, if BW turns auto turn off. It will benefit everyone, it'll make everything better. Just my 2 cents. Care to explain how to turn in cover? Link to comment Share on other sites More sharing options...
TwitchingFiber Posted January 27, 2012 Author Share Posted January 27, 2012 Care to explain how to turn in cover? Get out of it? No way you can say that Auto turn is good. Link to comment Share on other sites More sharing options...
Shendar Posted January 27, 2012 Share Posted January 27, 2012 Get out of it? No way you can say that Auto turn is good. Really? So I have to get out of cover, then get in cover, then out of cover, then in cover again? Amazing PvP ideas you have there. Link to comment Share on other sites More sharing options...
ToliverGrey Posted January 27, 2012 Share Posted January 27, 2012 Get out of it? No way you can say that Auto turn is good. Auto turn is good. See, I said it! Link to comment Share on other sites More sharing options...
Loqe Posted January 27, 2012 Share Posted January 27, 2012 So... basically what you want is for the mob to stand there like a dummy with his back to you while you whack away? That's how I got your post anyway. You already mentinoed how backstab in two ways, either companion or stealth, what's the matter? If you got their full attention, how would you think being able to backstab was possible? *Stun them and get behind or whatever, it works fine as is, of course they will turn to you if you attack them and keep their attention. If you grab attention from your companion, just shed it. Link to comment Share on other sites More sharing options...
TwitchingFiber Posted January 27, 2012 Author Share Posted January 27, 2012 Really? So I have to get out of cover, then get in cover, then out of cover, then in cover again? Amazing PvP ideas you have there. Even out of cover you will still do mass damage, think about all the other people who don't have cover. I know pushing a button to get into cover is tough, and takes a lot of time to do. Auto turn doesn't just benefit melee classes, it will benefit everyone too. Because getting behind or away from an enemy is essential for everyone. Link to comment Share on other sites More sharing options...
ToliverGrey Posted January 27, 2012 Share Posted January 27, 2012 Really? So I have to get out of cover, then get in cover, then out of cover, then in cover again? Amazing PvP ideas you have there. What he wants is the old WoW tactic where a 1-on-1 battle was a guaranteed win for the melee player because they could run right through the caster and the caster would have his ability canceled and be helpless. The caster turns around and starts casting again. Melee runs through them again. Rinse and repeat. Link to comment Share on other sites More sharing options...
TwitchingFiber Posted January 27, 2012 Author Share Posted January 27, 2012 So... basically what you want is for the mob to stand there like a dummy with his back to you while you whack away? That's how I got your post anyway. You already mentinoed how backstab in two ways, either companion or stealth, what's the matter? If you got their full attention, how would you think being able to backstab was possible? *Stun them and get behind or whatever, it works fine as is, of course they will turn to you if you attack them and keep their attention. If you grab attention from your companion, just shed it. So you're saying that someone who can cast while auto spinning is a good thing? Nobody said anything about them standing still, have you ever played a game w/o auto turn? They still attack, you just have to actually use skill and get behind them, with auto turn you cannot. Link to comment Share on other sites More sharing options...
Shendar Posted January 27, 2012 Share Posted January 27, 2012 (edited) Even out of cover you will still do mass damage, think about all the other people who don't have cover. I know pushing a button to get into cover is tough, and takes a lot of time to do. Auto turn doesn't just benefit melee classes, it will benefit everyone too. Because getting behind or away from an enemy is essential for everyone. There's no "mass damage" out of cover. You're thinking about OPs. And removing auto turn will require complete class overhaul (all classes) and that's just not gonna happen. Edited January 27, 2012 by Shendar Link to comment Share on other sites More sharing options...
Microsonic Posted January 27, 2012 Share Posted January 27, 2012 (edited) u have instant ability working while u running, casters and ranged should stand and cast, so without auto turn you will always be out of sight, this wont happen Edited January 27, 2012 by Microsonic Link to comment Share on other sites More sharing options...
Mooseb Posted January 27, 2012 Share Posted January 27, 2012 (edited) Even out of cover you will still do mass damage, think about all the other people who don't have cover. I know pushing a button to get into cover is tough, and takes a lot of time to do. Auto turn doesn't just benefit melee classes, it will benefit everyone too. Because getting behind or away from an enemy is essential for everyone. Do you even player a sniper? You do know that the only way that will work is that everyone now has to go one spec, to JUST compete? MM takes a 70% DPS Loss outside Cover No Snipe No Ambush No Explosive probe No Series of shots No Followthrough Edited January 27, 2012 by Mooseb Link to comment Share on other sites More sharing options...
KittyPrawn Posted January 27, 2012 Share Posted January 27, 2012 I play an alt operative. The only ability that I need to be behind someone for is my backstab, so I use it as my opener, or I use it after a stun. I've yet to do an encounter where I failed and it was all because I couldn't backstab. If you have, you may be doing it wrong. If this is consistently a problem for you, I suggest you use a tanking companion while soloing. I am only assuming it's a PVE problem as I have never had a problem getting behind a person in PVP. Link to comment Share on other sites More sharing options...
TwitchingFiber Posted January 27, 2012 Author Share Posted January 27, 2012 There's no "mass damage" out of cover. You're thinking about OPs. And removing auto turn will require complete class overhaul (all classes) and that's just not gonna happen. Lol? Complete class overhaul? Just to remove auto turn? You guys act like this would be the first game ever to have no auto turn. Link to comment Share on other sites More sharing options...
Cavi Posted January 27, 2012 Share Posted January 27, 2012 ... what is this? There's an auto turn?! I've been struggling so hard trying to use my abilities on people that stand behind me. I'll have to look for this option now. PS whoever those people are who stealth then stab in the back... I'm at my wits end trying to figure out how to protect against that. The amount of damage they do is insane. Link to comment Share on other sites More sharing options...
Shendar Posted January 27, 2012 Share Posted January 27, 2012 Lol? Complete class overhaul? Just to remove auto turn? You guys act like this would be the first game ever to have no auto turn. Do you have ANY idea how sniper class works? And that's just one example. Link to comment Share on other sites More sharing options...
doublehelix Posted January 27, 2012 Share Posted January 27, 2012 Auto turn is good. See, I said it! Auto Turn is GOOD. I second that. Link to comment Share on other sites More sharing options...
pursang Posted January 27, 2012 Share Posted January 27, 2012 (edited) Auto-turn is fine, learn to adapt or be prepared to be left in the dust. -Level 50 Marauder Edited January 27, 2012 by pursang Link to comment Share on other sites More sharing options...
TwitchingFiber Posted January 27, 2012 Author Share Posted January 27, 2012 Auto-turn is fine, learn to adapt or be prepared to be left in the dust. -Level 50 Marauder I'm not saying that I /fail. Just saying that it really shouldn't be there. Don't see why it's even in. Link to comment Share on other sites More sharing options...
HELhikari Posted January 27, 2012 Share Posted January 27, 2012 ... what is this? There's an auto turn?! I've been struggling so hard trying to use my abilities on people that stand behind me. I'll have to look for this option now. That's what I was thinking; I didn't know there was an auto-turn. Although thinking about it, lightning will continue to hit someone even if they run from being in front of you to being behind you, so long as they were in front of you when you cast it. I guess that's what they're complaining about. I'm not sure why. Link to comment Share on other sites More sharing options...
Chaosmagistrate Posted January 27, 2012 Share Posted January 27, 2012 (edited) What he wants is the old WoW tactic where a 1-on-1 battle was a guaranteed win for the melee player because they could run right through the caster and the caster would have his ability canceled and be helpless. The caster turns around and starts casting again. Melee runs through them again. Rinse and repeat. Played a Mage, Hunter, Warlock...Until S2, never had any problems soloing melee. Too many people in WoW just didn't want to learn to kite worth a damn. It's the "classic" keep melee away. Melee were a joke, and the only people who came remotely close to winning a duel were lucky proc Stormherald Mace spec or Ret pally luck. One of the major reasons why people had to learn to kite in WoW was simply because of auto attack. By combining that with walking through avatars, it made casting a 2s spell into a 4s spell, so people had to learn to create space. However in this game, things are different, kiting is not encouraged as much, and especially for Sniper where so much of the mechanics rely heavily on turreting. I neither think it's good or bad, as I find kiting melee as the epitome of making them look embarassing, but I do like that Bioware went a different route with some of the ranged specs. Edited January 27, 2012 by Chaosmagistrate Link to comment Share on other sites More sharing options...
Tiriensoul Posted January 27, 2012 Share Posted January 27, 2012 RDPS like Sages/Inqs need to stand still to cast a spell, unless it's an instant. That means we can't run around like a crazy person while doing great damage.. Which means if you are on us and we have a spell going, and you then decide to run through me, my spell would end. Without CD (Collision Detection) you must be crazy. Link to comment Share on other sites More sharing options...
Grizm Posted January 27, 2012 Share Posted January 27, 2012 Auto turn is a good thing. Don't turn it off. Eliminating the tactic of running through people to delay their casting is not enough of a con to outweigh the pros. New game. Use new tactic. Link to comment Share on other sites More sharing options...
Hammerskyne Posted January 27, 2012 Share Posted January 27, 2012 I'm really not even sure what benefit 'melee' get from being behind a target, and this is from a level 50 Marauder. Sins/Ops can backstab, and... we don't get cleaved in PvE. That's about it. If you can't win a fight against a turreting ranged it wasn't because you couldn't get behind them. Link to comment Share on other sites More sharing options...
Chaosmagistrate Posted January 27, 2012 Share Posted January 27, 2012 TOR's spell mechanics are different than WoW. It's really hard to compare casters(as in cast bar users) from both games. As I said, I personally find turreting distatsteful, but the way TOR's damage numbers and cc works, it does not facilitate kiting. The only spec that looks to be very kite heavy would be a Balance Sage and its equivalent Imperial counterpart. Sniper kiting is a bit tricky because of resolve and half of their CCs requiring cover. And Troopers are siege tanks. So it's the game mechanics...they went a different route in how ranged should defend themselves. It's different. Link to comment Share on other sites More sharing options...
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