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Cybertech - Reusable Grenades


Xerxees

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they are not worth the (limited) hotbar space after the nerf for most classes/cases

 

I can't imagine there are 48 other things you absolutely need on your hotbar that would be better than a reusable grenade.

 

Also, they are very useful in PVP, especially the one that does an AOE immobilize, because it's not subject to resolve. The 5 minute timer is a bit of a drag (only good for 2-3 uses per warzone), but there's been many times especially in Huttball where dropping an AOE immobilize has stopped the other team from scoring or let our ball carrier get away from the enemy team.

 

Note that the purple grenades require a biometric crystal alloy which drop from the end boss in hard mode flashpoints or 2 from each boss in operations (including normal for ops).

Edited by HarvardAce
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It's hard not to look at Biochem and not be incredibly jealous of their sweet 3k heal, +100 main stats, etc. while we have to play with comparatively weak balls.

 

Don't get me wrong, I like my AOE stun, it's a heat free AOE CC.

 

But I would trade it in an instant for a 3k self heal, +100 mainstat stim and trinket (adrenal)

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