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MasamuneX

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Hello,

 

Could we please get some information as to why the current top tier melee PVP battlemaster sets all have accuracy on them, a stat that has no inherent value for pvpers in pvp?

 

Was this from something you had planned to implement but didnt finish or from a system that was removed from the game?

 

If it's something from a system you have yet to add, is their an ETA on the said system? If not, do you plan on fixing this stat on the gear sets and if so do you have an ETA on that?

 

Love the game, hate the inc op nerf. Keep up the great work. Looking forward to the new warzone.

Edited by MasamuneX
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Hello,

 

Could we please get some information as to why the current top tier melee PVP battlemaster sets all have accuracy on them, a stat that has no inherent value for pvpers in pvp?

 

Was this from something you had planned to implement but didnt finish or from a system that was removed from the game?

 

If it's something from a system you have yet to add, is their an ETA on the said system? If not, do you plan on fixing this stat on the gear sets and if so do you have an ETA on that?

 

Love the game, hate the inc op nerf. Keep up the great work. Looking forward to the new warzone.

 

It has value for classes that do weapon damage. Every AC has a 5% defense chance (dodge/deflect) that causes them to have a chance to avoid weapon damage based attacks. There is a small exception where the light armor classes gain a bonus 5% defense.

 

Accuracy covers this miss chance and is very important to classes like:

Snipers

Marauders

Mercenaries

Assassins

 

All of which do a fair chunk of their damage and some CC as weapon damage and thus can have it miss in clutch situations without proper accuracy.

 

Classes that do all tech damage or primarily tech damage have no use for accuracy. This puts the operative in somewhat of a pickle, however, as they have a spec that does almost all tech damage and thus has no need for accuracy and allows them to gear for more crit/surge than other classes, but their other damage spec relies on a weapon damage skill and this requires it.

 

In general, the defense, accuracy, and damage type states definately need to be looked at somewhere down the line for reasons of balance.

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It has value for classes that do weapon damage. Every AC has a 5% defense chance (dodge/deflect) that causes them to have a chance to avoid weapon damage based attacks. There is a small exception where the light armor classes gain a bonus 5% defense.

 

Accuracy covers this miss chance and is very important to classes like:

Snipers

Marauders

Mercenaries

Assassins

 

All of which do a fair chunk of their damage and some CC as weapon damage and thus can have it miss in clutch situations without proper accuracy.

 

Classes that do all tech damage or primarily tech damage have no use for accuracy. This puts the operative in somewhat of a pickle, however, as they have a spec that does almost all tech damage and thus has no need for accuracy and allows them to gear for more crit/surge than other classes, but their other damage spec relies on a weapon damage skill and this requires it.

 

In general, the defense, accuracy, and damage type states definately need to be looked at somewhere down the line for reasons of balance.

 

It would be nice if they actually fixed this system and made defensive stats work more often, as opposed to being ignored by 80%+ of attacks.

 

To the OP, maybe they didn't originally plan to bork the system and Defense would actually be useful in PvP? Then I could see a reason to have Accuracy on gear.

Edited by amonre
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accuracy isnt bad to have if most of your attacks are weapon damage based. even if most of your attacks are tech/force, youre pushing that accuracy > 100%, meaning youre reducing your opponents defense ratings.

 

regardless, OP is correct that accuracy is basically useless to PvPers, as there are much more desirable stats to stack

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It would be nice if they actually fixed this system and made defensive stats work more often, as opposed to being ignored by 80%+ of attacks.

 

To the OP, maybe they didn't originally plan to bork the system and Defense would actually be useful in PvP? Then I could see a reason to have Accuracy on gear.

 

There's already some association with defense and resists according to the character sheet, and I don't see why every class can't have a base resist chance equal to their base defense chance to ensure that no one can gear for huge damage without a noticeable drawback.

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Hover over the accuracy talent on your character sheet and you'll get the answer to your question. Anything passed 100% ignores's that % of the target's armor. 110% accuracy, 10% less armor (Armor, not damage reduction) Less armor means more damage done to them. This is something that's passive and doesn't require the use of talent points and happens on every hit.

 

If you don't want accuracy you do also have the option to replace the mods with what stats you want.. but I know that's an extra grind that no one wants to do really.

Edited by coolnamesrtaken
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Hover over the accuracy talent on your character sheet and you'll get the answer to your question. Anything passed 100% ignores's that % of the target's armor. 110% accuracy, 10% less armor (Armor, not damage reduction) Less armor means more damage done to them. This is something that's passive and doesn't require the use of talent points and happens on every hit.

 

If you don't want accuracy you do also have the option to replace the mods with what stats you want.. but I know that's an extra grind that no one wants to do really.

 

I went so far as to checking all the battle master gear for all the classes only to find it ALL has either accuracy or alacrity on it. I did this with the idea if gutting mods to replace the accuracy. It would seem like extremely poor to design to have to PVE hardmode ops to get equal levels mods to accomplish this as a PVPer. But then again pasting a next to useless stat on all high end pvp gear also seems like poor design

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Hover over the accuracy talent on your character sheet and you'll get the answer to your question. Anything passed 100% ignores's that % of the target's armor. 110% accuracy, 10% less armor (Armor, not damage reduction) Less armor means more damage done to them. This is something that's passive and doesn't require the use of talent points and happens on every hit.

 

If you don't want accuracy you do also have the option to replace the mods with what stats you want.. but I know that's an extra grind that no one wants to do really.

 

Accuracy over 100% is not armor penetration. It works like expertise in WoW where your accuracy lowers the target's dodge/parry/deflect chance.

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Accuracy over 100% is not armor penetration. It works like expertise in WoW where your accuracy lowers the target's dodge/parry/deflect chance.

 

That's what I get for posting on forums after pulling an all nighter :rolleyes: made an *** hat outta myself.

Edited by coolnamesrtaken
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Hello,

 

Could we please get some information as to why the current top tier melee PVP battlemaster sets all have accuracy on them, a stat that has no inherent value for pvpers in pvp?

 

Was this from something you had planned to implement but didnt finish or from a system that was removed from the game?

 

If it's something from a system you have yet to add, is their an ETA on the said system? If not, do you plan on fixing this stat on the gear sets and if so do you have an ETA on that?

 

Love the game, hate the inc op nerf. Keep up the great work. Looking forward to the new warzone.

 

Call me crazy but I don't believe the head guy will be responding to you.

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It plagues the Powertech PvE DPS sets as well. Every piece has accuracy.

 

So much so that I'm almost positive that my rag-tag motley crew set using moddable pieces at gutted enhancements and mods from high end PvE and PvP gear (56).. does WAY more dps than any Columi/Rakata set.

 

Why did they do this? Seriously? I get more excited when I get a Columi piece that ISN'T FOR MY CLASS (because ALL of my class's armor has accuracy.. at least with Agent armor I can get some crit/surge or power/surge enhancements)

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