Madmoth Posted January 27, 2012 Share Posted January 27, 2012 I find it odd that our interrupt is the only interrupt in the game that actually costs resource to use. 1 Rage is actually a pretty big deal when you consider we have to work for it instead of just starting with resource like the other classes. Yet we are the only ones that have to pay to interrupt someone. Link to comment Share on other sites More sharing options...
Teioh_White Posted January 27, 2012 Share Posted January 27, 2012 I know for PT, at least, it costs me 8 heat to interrupt, which I find to be a bigger deal than on my SW. That 8 heat will often push me above 40, which puts me into a lower tier of heat regen, which ruins my rotation. Never really notice it getting in the way on my SW. Link to comment Share on other sites More sharing options...
Naldaen Posted January 27, 2012 Share Posted January 27, 2012 My Scoundrel: Free but 12 second cooldown. My Powertech: 8 heat, 8 second cooldown, (talented to 6) My Sorcerer: Free, 12 second cooldown. My Shadow: Free, 12 second cooldown. Same as Sorcerer, naturally. My Knight: 1 Focus, 8 second cooldown and the ability to reduce the cooldown to 5 seconds. That's why your interrupt costs resources, it's usable twice as often. Better question is, why do Assassin/Shadow tanks get the short end of the interrupt stick? Link to comment Share on other sites More sharing options...
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