Jump to content

Gear Gaps will always be there and cannot be changed....


Xandarous

Recommended Posts

In an MMO where gear progression is a bases for character progression there will ALWAYS be a gear gap between those who have hit lvl cap first and those who hit it later. When you hit 50 expect to farm gear like everyone else.

 

I play republic and suffered through solo queues, many losses, and fighting people more geared then I am. Eventually I got geared and started beating all those people who got gear before me.

 

I see people complaining about being a new 50 and getting smashed. What about 6 months down the road? The new 50s then will have to deal with a gear gap also.

 

Gear gaps exist, work for your gear, and try to have fun doing it. I know I did.

Link to comment
Share on other sites

In an MMO where gear progression is a bases for character progression there will ALWAYS be a gear gap between those who have hit lvl cap first and those who hit it later. When you hit 50 expect to farm gear like everyone else.

 

I play republic and suffered through solo queues, many losses, and fighting people more geared then I am. Eventually I got geared and started beating all those people who got gear before me.

 

I see people complaining about being a new 50 and getting smashed. What about 6 months down the road? The new 50s then will have to deal with a gear gap also.

 

Gear gaps exist, work for your gear, and try to have fun doing it. I know I did.

 

This was a nice post

Link to comment
Share on other sites

Or just leave for a better pvp/pve game. Cant say i was let down as i bought this game on a whim. But in all honesty not sure ill play past this month. Might just go back to GW1 and do some pvping and stuff before GW2 comes out. Been a bit since i played it anyways. If you didnt know there is zero gear gap in them. Edited by Girwen
Link to comment
Share on other sites

work for your gear

 

 

That's unacceptable. I should not have to keep up with people who actually put in the time and effort to get gear. I'm the CEO of a Fortune 500 company and when I'm not with my 4 supermodel girlfriends or taking care of my 47 adopted African children I want to be able to play for 10 minutes every week and be just as competitive as everyone else.

Link to comment
Share on other sites

That's unacceptable. I should not have to keep up with people who actually put in the time and effort to get gear. I'm the CEO of a Fortune 500 company and when I'm not with my 4 supermodel girlfriends or taking care of my 47 adopted African children I want to be able to play for 10 minutes every week and be just as competitive as everyone else.

 

DON'T get the rage nerds going man, it is unfair you have 4 supermodels..it gives you an unfair sex advantage in the warzone known as the bedroom.

Link to comment
Share on other sites

In an MMO where gear progression is a bases for character progression there will ALWAYS be a gear gap between those who have hit lvl cap first and those who hit it later. When you hit 50 expect to farm gear like everyone else.

 

I play republic and suffered through solo queues, many losses, and fighting people more geared then I am. Eventually I got geared and started beating all those people who got gear before me.

 

I see people complaining about being a new 50 and getting smashed. What about 6 months down the road? The new 50s then will have to deal with a gear gap also.

 

Gear gaps exist, work for your gear, and try to have fun doing it. I know I did.

 

Gear gaps exist. Check.

 

Gear gaps must be ASSAILABLE. Not check.

 

The gear gap is far, FAR too large between no pvp gear and some pvp gear in this game. The difference between tiers is great, perfectly appropriate. The difference between no gear and gear is not, given that the only way to acquire even the lowest tier of gear requires you to compete against people with said gear.

 

It shouldn't go 100% > 120% > 122% > 124%. It should go 100% > 102% > 104% > 106%. This leaves room for growth in the future without absurdity. Redistribute expertise over these values to PvE stats. This leaves PvP gear as still the best for PvP because expertise is significantly more valuable than anything else in PvP, but doesn't leave fresh 50s completely useless, and means that PvE gear is atleast partially transferable, as is PvP gear to PvE.

Edited by Delekii
Link to comment
Share on other sites

In an MMO where gear progression is a bases for character progression there will ALWAYS be a gear gap between those who have hit lvl cap first and those who hit it later. When you hit 50 expect to farm gear like everyone else.

 

I play republic and suffered through solo queues, many losses, and fighting people more geared then I am. Eventually I got geared and started beating all those people who got gear before me.

 

I see people complaining about being a new 50 and getting smashed. What about 6 months down the road? The new 50s then will have to deal with a gear gap also.

 

Gear gaps exist, work for your gear, and try to have fun doing it. I know I did.

 

-Translation "I'm a Sorc/Op/Merc that farmed WZ's with biochem before the bracket, you all need to l2p"

 

Noone is debating there should be a gear gap, they are debating the width of the gap which as it stands right now is the size of the grand canyon between Fresh/Cent > Champ and Champ > Battle Master.

 

This is what is known as power creeping and as far as the sets go, Bioware way over powercreeped.

 

Now if the gap was say 2-3% damage and survivability improvement, still worth getting but at least skill would play more of a factor than it currently does.

Link to comment
Share on other sites

Gear gaps exist. Check.

 

Gear gaps must be ASSAILABLE. Not check.

 

The gear gap is far, FAR too large between no pvp gear and some pvp gear in this game. The difference between tiers is great, perfectly appropriate. The difference between no gear and gear is not, given that the only way to acquire even the lowest tier of gear requires you to compete against people with said gear.

 

It shouldn't go 100% > 120% > 122% > 124%. It should go 100% > 102% > 104% > 106%. This leaves room for growth in the future without absurdity. Redistribute expertise over these values to PvE stats. This leaves PvP gear as still the best for PvP because expertise is significantly more valuable than anything else in PvP, but doesn't leave fresh 50s completely useless, and means that PvE gear is atleast partially transferable, as is PvP gear to PvE.

 

/agree

 

Gear should give people an edge. Right now, it means you can 1v2 fresh 50's (on rare occasions, I can 1v3 though that's starting to happen much less).

Link to comment
Share on other sites

I see people complaining about being a new 50 and getting smashed. What about 6 months down the road? The new 50s then will have to deal with a gear gap also.

 

For some of us though, that's precisely the problem. I even feel slightly (only slightly) insulted by the designer of this system apparently thinking I need a gear advantage. I want to win, of course, but I want to win against people who I don't have an unfair advantage over. Killing things I have an advantage over is called PVE.

 

Speaking of PVE, gear progression works very well in PVE. The opponents there won't complain and players don't have to be sandbags for older players, they just have to play some lower gear level dungeons first. In PVP, that's obviously different. If warzone queues were different for each tier of gear you want to obtain, it might be slightly better, who knows, it's still a crooked system. (E.g. new 50ies would queue for centurion gear warzones to get centurion gear, after that they would queue for champion gear warzones to get champion gear, and so on.)

Link to comment
Share on other sites

-Translation "I'm a Sorc/Op/Merc that farmed WZ's with biochem before the bracket, you all need to l2p"

 

Noone is debating there should be a gear gap, they are debating the width of the gap which as it stands right now is the size of the grand canyon between Fresh/Cent > Champ and Champ > Battle Master.

 

This is what is known as power creeping and as far as the sets go, Bioware way over powercreeped.

 

Now if the gap was say 2-3% damage and survivability improvement, still worth getting but at least skill would play more of a factor than it currently does.

 

If you bothered to actually read, I said I was republic and I play a Jedi Guardian as Vigilance Spec (center tree).

 

To the people saying the gear gap is too large between a fresh and a geared 50. Sorry, but that is how it is. In WoW, a game I played for 7 years it was FAR FAR worse. Especially as more and more content came out. You still have to farm battlegrounds for your base pvp set.

 

In SWTOR, all you need to do is farm a few instance epics, maybe get some epic mods from dailys to not be completely useless. Stay hang around people who are geared in warzones and work with them. YES the champion bag system sucks but that is a SEPARATE issue. Do not blame the gear gap, blame the random system to get the gear.

 

ALSO, there are probably people on the other team JUST as under geared as you are. Seems everyone just wants things made easier for them.

Link to comment
Share on other sites

In WoW, a game I played for 7 years it was FAR FAR worse. Especially as more and more content came out. You still have to farm battlegrounds for your base pvp set.

 

A good news for you (maybe you did't logged in WoW for a loooong time?) but your "first" FULL pvp set (even offset items) you can carft\buy with gold and you are not starting to farm BGs in greens (unless you are masochist and like it, as it is in SWTOR atm).

 

 

PS and your pvp gear actualy comming very fast in WoW compared to 30 bags = 7 trinkets and 0 armor pieces, just pointing this out, since you continue to wear green gear (be a meat shield) until your luck is arrange.

Edited by Wikar
Link to comment
Share on other sites

I play republic and suffered through solo queues, many losses, and fighting people more geared then I am. Eventually I got geared and started beating all those people who got gear before me.

 

Can you guess what's wrong with that statement? Let me explain...

 

"Yes, I suffered and I want other people to suffer too. When I play video games I need to suffer. I work hard everyday to make a living and when I come home to play, I want to suffer. In fact, I don't want to come up with a better system, I want everyone to suffer just like I did."

Edited by Calei
Link to comment
Share on other sites

You realize that Champion and Battlemaster gear is barely different statwise right? You can buy as many Champ bags as you want as long as you put the time in for them. It's not my fault you don't have the time to farm bags. No matter what system BW uses it's going to be a grind.
Link to comment
Share on other sites

To the people saying the gear gap is too large between a fresh and a geared 50. Sorry, but that is how it is. In WoW, a game I played for 7 years it was FAR FAR worse. Especially as more and more content came out. You still have to farm battlegrounds for your base pvp set.

 

Here's the thing....

 

In WoW you have X-server PvP which means 1000s of more players to play against and not the same couple dozen. Ques are shorter too so less time per loss. Also gear has a flat cost so you can visibly see what next piece you are getting instead of total RNG. And last point is that a fresh capped player can get a crafter to make starter PvP gear with resil on it, its not very good but at very least it closes the gap. Currently being a fresh 50 means you are total and utter cannon fodder, gear is a large factor. I have toon with full PvP gear on one server and and other with none: the difference is huge. So what ends up happening is this system scares fresh 50s away from PvP entirely. I would think that a dev would want to encourage PvP rather than not?

 

Currently other craft profs are junk to Biochem so my idea to help alleviated several problems is allow armor/weapon crafters to make basic PvP items that have a bit of expertise on them. Crafters are happier having a market and new 50s won't be fodder for the dudes who had 1 month of ez mode 10-50 bracket/Ilum (pre-patch = 11+ free bags a week LOL!). Also X-server PvP would be real nice imo, tired of 2 hour ques after prime time.

Edited by fixit
Link to comment
Share on other sites

Can you guess what's wrong with that statement? Let me explain...

 

"Yes, I suffered and I want other people to suffer too. When I play video games I need to suffer. I work hard everyday to make a living and when I come home to play, I want to suffer. In fact, I don't want to come up with a better system, I want everyone to suffer just like I did."

 

This tbh. Gear based progression for pvp is and always will be a terrible system. SWTOR just shows how horrible it is because of how difficult getting a set of gear is.

Link to comment
Share on other sites

Here's the thing....

 

In WoW you have X-server PvP which means 1000s of more players to play against and not the same couple dozen. Ques are shorter too so less time per loss. Also gear has a flat cost so you can visibly see what next piece you are getting instead of total RNG. And last point is that a fresh capped player can get a crafter to make started PvP gear with resil on it, its not very good but at very least it closes the gap. Currently being a fresh 50 means you are total and utter cannon fodder, gear is a large factor. I have toon with full PvP gear on one server and and other with none: the difference is huge. So what ends up happening is this system scares fresh 50s away from PvP entirely. I would think that a dev would want to encourage PvP rather than not?

 

Currently other craft profs are junk to Biochem so my idea to help alleviated several problems is allow armor/weapon crafters to make basic PvP items that have a bit of expertise on them. Crafters are happier having a market and new 50s won't be fodder for the dudes who had 1 month of ez mode 10-50 bracket/Ilum.

 

There is a welfare pvp vendor for level 50 gear on Coruscant (Republic) that you can grind for starting at lvl 10. Where were you at during that "1 month of ez mode farming"? Everybody had the same chance as me to hit lvl 50 and valor rank 60. It's not my fault that you didn't have the time to play.

Edited by touc
Link to comment
Share on other sites

people really think its hard to get gear?

 

this is a rpg. you are suppose to have to work for you gear. if you dumb down the pvp gear so people with no gear can compete then whats the point of getting the gear. Battlemasters gear already isnt a big upgrade from champions.

Link to comment
Share on other sites

There is a welfare pvp vendor for level 50 gear on Coruscant (Republic) that you can grind for starting at lvl 10. Where were you at during that "1 month of ez mode farming"? Everybody had the same chance as me to hit lvl 50 and valor rank 60. It's not my fault that you didn't have the time to play.

 

Meh stated I have toon who has full set, moved to another server b/c guild I was in died and old WoW guild reformed in TOR so I had to start over. If I had a server transfer option, I would not be so frustrated. I will admit, getting that set was stupid easy. Log on at 4 am, run to ilum, afk in center, then get 4 bags for weekly then do that every day for another 1; no fighting what so ever. Then there was the 10-50 bracket for month where you beat the snot out of low levels for easy valor. If you call that hard, I laugh at you. Worked for it, bwahahaha. I sure didn't.

Link to comment
Share on other sites

people really think its hard to get gear?

 

this is a rpg. you are suppose to have to work for you gear. if you dumb down the pvp gear so people with no gear can compete then whats the point of getting the gear. Battlemasters gear already isnt a big upgrade from champions.

 

So many ignorant statements in one post. How did you do that?

Link to comment
Share on other sites

Here's the thing....

 

In WoW you have X-server PvP which means 1000s of more players to play against and not the same couple dozen. Ques are shorter too so less time per loss. Also gear has a flat cost so you can visibly see what next piece you are getting instead of total RNG. And last point is that a fresh capped player can get a crafter to make starter PvP gear with resil on it, its not very good but at very least it closes the gap. Currently being a fresh 50 means you are total and utter cannon fodder, gear is a large factor. I have toon with full PvP gear on one server and and other with none: the difference is huge. So what ends up happening is this system scares fresh 50s away from PvP entirely. I would think that a dev would want to encourage PvP rather than not?

 

Currently other craft profs are junk to Biochem so my idea to help alleviated several problems is allow armor/weapon crafters to make basic PvP items that have a bit of expertise on them. Crafters are happier having a market and new 50s won't be fodder for the dudes who had 1 month of ez mode 10-50 bracket/Ilum (pre-patch = 11+ free bags a week LOL!). Also X-server PvP would be real nice imo, tired of 2 hour ques after prime time.

 

Nice post. Agree on the issue of crafted gear and smaller concentration of fully geared players due to cross-server queues.

 

People also tend to forget that the small, crammed WZs multiply the gear gap problems. In Wow, multiple objectives and map size incentivize at least some strategic play, and fresh top tier players can make a difference if they know what they´re doing. SWTOR is absolute hell in comparison. You´re crammed in small spaces always with many toons around - and whenever any1 of them as much as sneezes in your direction, you drop dead.

 

But ofcourse, you cannot have large WZs with like 30 people, because the game engine would melt your rig then.

Link to comment
Share on other sites

×
×
  • Create New...