IronFirewind Posted January 27, 2012 Share Posted January 27, 2012 Sage/Sorc Balance A White Resolve Bar should break CC and give you immunity for the standard duration. Yes this would be a nerf to Sage/Sorc as they're pretty much dependant on CC and stacking the bubble with guard to survive. Their damage is pretty much all DoT based and all of them are cleansable. Sages and Sorc love solo players because nobody will be there to cleanse their DoTs. Trooper/Bounty Hunter Balance Take away the stacking armour debuff from Grav Round and Tracer Missile. This will also Nerf Demolition Round and heatseeker Missile but let's face it, Trooper/BH has enough survivability and CC so they can afford to take a damage hit. Shadow/Assassin Balance Give then a ranged incoming heal debuff like what Sentinel/Marauder has. They have decent enough burst but the problem is is that even an average healer can manage a Shadow/Sin's burst. Giving them a heal debuff would make them much more of a threat and make them much more appealing to a group than a Sentinel/Marauder. Right now there is literally no reason why you would take one over a Sent/Mara or SC/OP. Sentinel/Marauder Give then a 4 sec incapacitate. Love my Sentinel and TBH I wouldn't change much though the lack of CC really, really hurts against a player that has a clue. Link to comment Share on other sites More sharing options...
lJustAlexl Posted January 27, 2012 Share Posted January 27, 2012 Fairly reasonable suggestions, IMO and nothing particularly heavy-handed. I support it. Link to comment Share on other sites More sharing options...
Sabbathius Posted January 27, 2012 Share Posted January 27, 2012 About Sin balancing, I think it's more complicated than that. Bioware needs to sit down and decide - what are we? It seems to me they can't make up their mind. Marauder does need something. Personally I'd settle for a brief CC immunity that takes 30 Fury to activate, or an extra CC. Or just non-channeled Force Choke by default, like Jugg talent. Heck, make that a talent too. One quality-of-life change I would like to see on Maras is cooldown on Cloak of Pain reduced to 30 seconds. All too often you pop it, get CCd, it falls off, and now you're looking at the butt end of a 60 second cooldown. Which is a very long time when you're a pure melee class in medium armor. Link to comment Share on other sites More sharing options...
Choppaman Posted January 27, 2012 Share Posted January 27, 2012 Sage/Sorc Balance A White Resolve Bar should break CC and give you immunity for the standard duration. Yes this would be a nerf to Sage/Sorc as they're pretty much dependant on CC and stacking the bubble with guard to survive. Their damage is pretty much all DoT based and all of them are cleansable. Sages and Sorc love solo players because nobody will be there to cleanse their DoTs. Trooper/Bounty Hunter Balance Take away the stacking armour debuff from Grav Round and Tracer Missile. This will also Nerf Demolition Round and heatseeker Missile but let's face it, Trooper/BH has enough survivability and CC so they can afford to take a damage hit. Shadow/Assassin Balance Give then a ranged incoming heal debuff like what Sentinel/Marauder has. They have decent enough burst but the problem is is that even an average healer can manage a Shadow/Sin's burst. Giving them a heal debuff would make them much more of a threat and make them much more appealing to a group than a Sentinel/Marauder. Right now there is literally no reason why you would take one over a Sent/Mara or SC/OP. Sentinel/Marauder Give then a 4 sec incapacitate. Love my Sentinel and TBH I wouldn't change much though the lack of CC really, really hurts against a player that has a clue. Please, there doesn't need to be more CC in this game. It's already feeling like I spend 40% of my time in PvP stunned or incapacitated. Link to comment Share on other sites More sharing options...
IronFirewind Posted January 27, 2012 Author Share Posted January 27, 2012 About Sin balancing, I think it's more complicated than that. Bioware needs to sit down and decide - what are we? It seems to me they can't make up their mind. Marauder does need something. Personally I'd settle for a brief CC immunity that takes 30 Fury to activate, or an extra CC. Or just non-channeled Force Choke by default, like Jugg talent. Heck, make that a talent too. One quality-of-life change I would like to see on Maras is cooldown on Cloak of Pain reduced to 30 seconds. All too often you pop it, get CCd, it falls off, and now you're looking at the butt end of a 60 second cooldown. Which is a very long time when you're a pure melee class in medium armor. Ouch, yeah I hate it when that happens on my Sentinel with Rebuke. Maybe they should boost the fall off timer by a couple of seconds? It is a very powerful ability though given you get a 20% damage reduction for a max of 30 seconds. But then again if you get CC'd the second it's up, chances are it will only last for the minimum of 6 seconds. Link to comment Share on other sites More sharing options...
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