Faulhaber Posted January 30, 2012 Share Posted January 30, 2012 I would love a massive PVP game like Tie vs X-Wing here. This game can grow so much horizontally! Link to comment Share on other sites More sharing options...
Sylriana Posted January 30, 2012 Share Posted January 30, 2012 (edited) Right now it's a silly little rail shooter minigame. It feels like it could be much more, especially given that IP that we're working with here. I don't think anyone's talking about a full blown flight sim, just a little more than a low-end Starfox. There's a difference between being "inspired by" and blatantly copying. I love how EAware gets a pass from the fan brigade no matter what. I can't tell which is sillier: Getting upset at Bioware for 'stealing' an extremely basic design concept from another company. Or pointing to a product that came out in 2010 as the game being "ripped off" when this style of shooter has been around since the 80s. Edited January 30, 2012 by Sylriana Link to comment Share on other sites More sharing options...
Keihryon Posted January 30, 2012 Share Posted January 30, 2012 Right now it's a silly little rail shooter minigame. It feels like it could be much more, especially given that IP that we're working with here. I don't think anyone's talking about a full blown flight sim, just a little more than a low-end Starfox. Most replies (myself included) refer to the X-Wing series as a basis. So yes people want it more like JTL in control options, did you know you could use mouse OR a joystick and it was fluid either way? But, no-one that is for a free flight version is asking for the mini game to be removed. Those against it don't want those for it to have it at all. I, for one, would like to fly this Empires TIE fighter, or the Republic's...what is it? Razor fighter? In dogfights akin to X-Wing. I would like to see a quest that was like the Redemption Scenario in X-Wing (Tour 1 mission 4, for those that remember) Sorry, for a lot of fans. being Wedge Antilles is > than being a Jedi. Link to comment Share on other sites More sharing options...
gurugeorge Posted January 30, 2012 Share Posted January 30, 2012 (edited) There are 3 modern "models" for what the space combat could be like:- Freelancer (which basically stands for all the older types of space shooter games too, except it's tuned nicely to a mouse and keyboard, so you don't need a joystick). EVE/X3 - complicated, fussy, but a bit more "realistic". STO - basically a 3-d version of the excellent ship-to-ship combat in PoTBS. I think the EVE/X3 models are out - they're just too far from what's in the game already. STO style would be nice - it's intuitive, and addictive. But again, too different from what's already in the game. Freelancer seems the best option as it's both similar to what's in the game already, and a bit like the old SW space shooters (which is why I guess it's the model BW used). All they need to do to make it more Freelancer is have the solar systems as roamable to some extent (with options to orbit, dock to stations, etc.), using notional "corridors" that allow hyperdrive between systems. What we have now could be "tutorial level", where you just start to get basics (like you have one or two abilities when you start a character), and then you add skills and come off the rails/training wheels eventually. Further, they could add a ton of missions that could just have alien puppets on holocom giving missions, with alien VO garble, and some text, but we could see some of the worlds and aliens in the SW universe that we never see, or never see mentioned much except in books and stuff. It would expand the "feel" of the universe and make it bigger than the same old planets and aliens we've seen in just about every game. At first they could be straight shooter missions, then you could get something more like ME - missions that take place partly in space and partly on the ground (e.g. chasing baddies from a planet to an asteroid outpost, say). And of course PvP - lots of lovely PvP for those who want it. Freelancer PvP was a heck of a lot of fun. Eventually, if BW wanted to get really clever, they could have something like flying in what was called "turret mode" in Freelancer, which would be basically the same kind of flying as in STO (third person), and your mates could be on board the same ship manning the guns (with a more first person interface for them) - voila, classic Star Wars. Edited January 30, 2012 by gurugeorge Link to comment Share on other sites More sharing options...
Brosephiine Posted January 30, 2012 Share Posted January 30, 2012 Finally!! Someone that agrees space combat is fine how it is! Quite honestly, it reminds me of a revamped version of Galaga and I fricken love Galaga. Link to comment Share on other sites More sharing options...
Squishsquash Posted January 30, 2012 Share Posted January 30, 2012 totally dude, dont expect any sort of reasonable space combat like in the proceeding star wars games, why would we expect that? Link to comment Share on other sites More sharing options...
Squishsquash Posted January 30, 2012 Share Posted January 30, 2012 Finally!! Someone that agrees space combat is fine how it is! Quite honestly, it reminds me of a revamped version of Galaga and I fricken love Galaga. lol, your siggy made me completely disregard your opinion Link to comment Share on other sites More sharing options...
Koronii Posted January 30, 2012 Share Posted January 30, 2012 I think it's mostly because SWG had a space sim system, and it was awesome. Link to comment Share on other sites More sharing options...
Brosephiine Posted January 30, 2012 Share Posted January 30, 2012 lol, your siggy made me completely disregard your opinion Oh I know, the only time my opinion is valued is when it has to do with sammiches. Link to comment Share on other sites More sharing options...
Annedromeda Posted January 30, 2012 Share Posted January 30, 2012 Oh I know, the only time my opinion is valued is when it has to do with sammiches. I value your opinion, and I like space the way it is too. Apparently my opinion is only valuable when I make mac and cheese from scratch. Link to comment Share on other sites More sharing options...
Brosephiine Posted January 30, 2012 Share Posted January 30, 2012 I value your opinion, and I like space the way it is too. Apparently my opinion is only valuable when I make mac and cheese from scratch. Why thank you lol. And that sounds delicious. o.o Incoming thread derailment. New topic: homemade deliciousness. Link to comment Share on other sites More sharing options...
marco-wado Posted January 30, 2012 Share Posted January 30, 2012 I like the space combat as it is too. Why make it more complex, when it is good the way it is now? It only needs new missions, a little bit more variation. But not a totally new game mechanic! I think it is really fun to just shoot stuff in between missions on the ground. I always find it a good supplement. Now if level 50 players say they want this, because there is not much else to do, then BW needs to make more endgame stuff. And just another FP is clearly not enough... Link to comment Share on other sites More sharing options...
Squishsquash Posted January 30, 2012 Share Posted January 30, 2012 I helped my friend become the first rebel master pilot on lowca, no friggin way I consider this space combat on the level. Link to comment Share on other sites More sharing options...
Keihryon Posted January 30, 2012 Share Posted January 30, 2012 (edited) Finally!! Someone that agrees space combat is fine how it is! Sure it is fine the way it is, for you. Why would you have a problem with them adding something more for those of us that want free flight space combat? Notice I said "add" not "replace". I think that is where most of the anti-crowd is getting confused. Edited January 30, 2012 by Keihryon Link to comment Share on other sites More sharing options...
marco-wado Posted January 30, 2012 Share Posted January 30, 2012 It doesn't work that way. If they change the mechanics for space combat, of course the old one WILL be disbanded. Why would they uphold both systems? That would be double the work to keep it updated. Link to comment Share on other sites More sharing options...
ginsengsamurai Posted January 30, 2012 Share Posted January 30, 2012 I like the Space Sim because it's something ELSE to do while I am waiting for a friend or a dungeon to happen. It's a little mini game on the side that gives me some extra experience and credits. Nothing to complain about. If you don't like it, don't play it. Link to comment Share on other sites More sharing options...
DarthKhaos Posted January 30, 2012 Share Posted January 30, 2012 Oh I know, the only time my opinion is valued is when it has to do with sammiches. HEY! Stop that!!! No one and I mean NO ONE makes Sammages better than Moi! Link to comment Share on other sites More sharing options...
Galius Posted January 30, 2012 Share Posted January 30, 2012 I like the Space Sim because it's something ELSE to do while I am waiting for a friend or a dungeon to happen. It's a little mini game on the side that gives me some extra experience and credits. Nothing to complain about. If you don't like it, don't play it. I call you out on that. No way is this a good "time waster" while "waiting on a flashpoint" since you can't LFG a flashpoint from your ship... at least not in any effective way. The main issue I have and always have had is that this SHOULDN'T be just a minigame. It's a very important aspect of the IP and it is not being represented properly. The fact you cannot control YOU (which is the ship) means that the designers thought we were too stupid to make decisions like turning left, or up. Are you really prepared to admit they are right and that you are too dumb to play the game? Link to comment Share on other sites More sharing options...
Talosred Posted January 30, 2012 Share Posted January 30, 2012 Weee and oh lala. In any case I ;ike it has a minigame and don't see the need to make it a full sim perhaps expanding it some to be pvp could work....just don't see the point of discarding the mouse and keyboard and making everyone get a flight stick for a mmorpg like this one. Have a good night and may the nerd rage be with you all, erm mean the force. Link to comment Share on other sites More sharing options...
Jxspyder Posted January 30, 2012 Share Posted January 30, 2012 (edited) I call you out on that. No way is this a good "time waster" while "waiting on a flashpoint" since you can't LFG a flashpoint from your ship... at least not in any effective way. The main issue I have and always have had is that this SHOULDN'T be just a minigame. It's a very important aspect of the IP and it is not being represented properly. The fact you cannot control YOU (which is the ship) means that the designers thought we were too stupid to make decisions like turning left, or up. Are you really prepared to admit they are right and that you are too dumb to play the game? I call you out on your reading comprehension. Have you never had to wait 5-10 minutes for someone in your guild to finish something up so that you as a group can start up an instance? Or for the guy who's hip-deep in another planet, and will take a while to get to the instance? That's what he's describing....personally, it happens to me all the time, and when it does, I jump on a space mission while waiting. Because it's fun, and I can be from a space mission to the instance jump points in....under 2 minutes usually. The problem with your main issue is that it's subjective. For a lot of us, it's perfectly fine, and absolutely SHOULD be a minigame. The combat fits within the representation of space combat in the movies just fine. Better, in fact, than most open-flight sims do. And even within the IP, those space-battles were largely secondary aspects to the story being told. The fact that you cannot control YOU (i.e. the ship), is absolutely not indicative of any design conspiracty showing that the designers believe that gamers are too stupid to make decisions like turning.....it means they were trying to capture the essence of space combat in the movies, without making Microsoft Flight X-Wing....an essence they capture quite well, by the way. Edited January 30, 2012 by Jxspyder Link to comment Share on other sites More sharing options...
Grotpar Posted January 30, 2012 Share Posted January 30, 2012 God, why do people always overreact when something gets suggested? Nobody said space combat needs to act like a *********** flight sim, people just want freedom. Ie the ability to fly where they want within the arena. Link to comment Share on other sites More sharing options...
Arathea Posted January 30, 2012 Share Posted January 30, 2012 I want to try to do the Kessel Run in less than 12 parsec. Would be very uninteresting on a rail. Link to comment Share on other sites More sharing options...
Stormkitten Posted January 30, 2012 Share Posted January 30, 2012 I like the space missions the way they are. They are suprisingly fun for me, considering I don't usually like that kind of gameplay much. If they made it more complex, I would probably lose interest. If they added it as an alternative option, that's fine. But I'd be annoyed if we lost these because they added free-flight stuff. Link to comment Share on other sites More sharing options...
Goretzu Posted January 30, 2012 Share Posted January 30, 2012 I don’t get people’s desire for BW to bolt on a flight simulator to this MMO. Why create a complete stand alone game inside one of a different genre? If I want a flight sim i’ll go buy one. They don't have to get rid of the current system (although frankly it needs to be improved anyway just to totally outclass the game it is based on - Star Fox [1992]). But really Star Wars without a GOOD space combat experience is terrible, and the current space combat system is.... well Star Fox [1992] and it's 2012 now. There's so many good space combat games (both Star Wars and otherwise) that could be intergrated into SWTOR. It doesn't have to be a "sim", in fact I think it would be better not being, but there's an awful lot of room between: Space "Sim">>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Space on rails shooter. Freelancer is a good example of the middle ground, as are many Star Wars space combat games. Link to comment Share on other sites More sharing options...
gurugeorge Posted January 30, 2012 Share Posted January 30, 2012 It doesn't work that way. If they change the mechanics for space combat, of course the old one WILL be disbanded. Why would they uphold both systems? That would be double the work to keep it updated. I think that's why some of us are suggesting a Freelancer model, as it's pretty close to what already exists and maybe (although who knows?) the current system would only need adding to to make it more FL-ey (and thereby also more X-Wingey, etc.). I agree with those who say what we've got is fun, but it could be built upon, with what we've got being the "tutorial" version where you start off gently and easily. Link to comment Share on other sites More sharing options...
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