Auxili Posted January 26, 2012 Share Posted January 26, 2012 (edited) I'm curious why the CC these classes have give so much resolve (a 1.5s stun giving full resolve, a mez giving 800/1000 resolve, etc). Their sniper/gunslinger root only lasts 2 seconds and breaks on damage after that, which is just as bad. Their AOE knockback gives 400 resolve and requires cover to use. Their melee stun (as opposed to the BH and Sorc RANGED stun of the same length) adds a whopping 800 resolve. Other classes that are less squishy and have a larger toolbox (namely sorcs and BHs) get stuns that only add around 200 resolve. Sorcs and Sages can stunlock from range without maxing your resolve until you're dead. I'm just curious what the design focus was behind this. It's especially hurtful to the Sniper/Gunslinger experience as they already have less tools and survivability than these two classes. Edited January 26, 2012 by Auxili Link to comment Share on other sites More sharing options...
Lunasy Posted January 26, 2012 Share Posted January 26, 2012 I'm curious why the CC these classes have give so much resolve (a 1.5s stun giving full resolve, a mez giving 800/1000 resolve, etc). Their sniper/gunslinger root only lasts 2 seconds and breaks on damage after that, which is just as bad. Their AOE knockback gives 400 resolve and requires cover to use. Their melee stun (as opposed to the BH and Sorc RANGED stun of the same length) adds a whopping 800 resolve. Other classes that are less squishy and have a larger toolbox (namely sorcs and BHs) get stuns that only add around 200 resolve. Sorcs and Sages can stunlock from range without maxing your resolve until you're dead. I'm just curious what the design focus was behind this. It's especially hurtful to the Sniper/Gunslinger experience as they already have less tools and survivability than these two classes. Because in the span of about 5 seconds seconds a good scoundrel / operative takes me ( a fully geared powertech tank) from 21k health to 9k health. Their burst is insane. Link to comment Share on other sites More sharing options...
Hokonoso Posted January 26, 2012 Share Posted January 26, 2012 Because in the span of about 5 seconds seconds a good scoundrel / operative takes me ( a fully geared powertech tank) from 21k health to 9k health. Their burst is insane. he was talking bout as a sniper tho... Link to comment Share on other sites More sharing options...
Auxili Posted January 26, 2012 Author Share Posted January 26, 2012 Because in the span of about 5 seconds seconds a good scoundrel / operative takes me ( a fully geared powertech tank) from 21k health to 9k health. Their burst is insane. 1) this wont happen after the patch 2) this doesnt explain the gunslinger/sniper handicaps 3) gunslinger/sbipers do pitiful damage to tank because their damage is one of the only types that is affected by armor 4) this is not a scoundrel/op nerf thread. 5) Sorcs and mercs do just as much damage as snipers/gunslingers from range. Link to comment Share on other sites More sharing options...
Nessirin Posted January 26, 2012 Share Posted January 26, 2012 1) this wont happen after the patch 2) this doesnt explain the gunslinger/sniper handicaps 3) gunslinger/sbipers do pitiful damage to tank because their damage is one of the only types that is affected by armor 4) this is not a scoundrel/op nerf thread. 5) Sorcs and mercs do just as much damage as snipers/gunslingers from range. They actually do more damage, in pvp, because they basically negate armor through either the damage type, or their talents/debuffs. Link to comment Share on other sites More sharing options...
Auxili Posted January 26, 2012 Author Share Posted January 26, 2012 They actually do more damage, in pvp, because they basically negate armor through either the damage type, or their talents/debuffs. False, not at 50. Ambush/aimed shot does 1.5k damage non-crit, which is less than a tracer missile non-crit which ignores armor and has a faster cast time. This still does not explain the resolve differences. They are lesser CCs than what the other classes have (4 sec melee stun, aoe mez, 2 second root, aoe root in cover - thats all they have) and they all nearly fill the resolve bar. This is not the case for sorcs who have more tools. are much less squishy, and armor-ignoring damage. I'd like to know why. Link to comment Share on other sites More sharing options...
DarthKhaos Posted January 26, 2012 Share Posted January 26, 2012 (edited) Because Smugglers do it from behind! Sorry I just had to. (Not as catchy though) Edited January 26, 2012 by DarthKhaos Link to comment Share on other sites More sharing options...
Noctournys Posted January 26, 2012 Share Posted January 26, 2012 False, not at 50. Ambush/aimed shot does 1.5k damage non-crit, which is less than a tracer missile non-crit which ignores armor and has a faster cast time. This still does not explain the resolve differences. They are lesser CCs than what the other classes have (4 sec melee stun, aoe mez, 2 second root, aoe root in cover - thats all they have) and they all nearly fill the resolve bar. This is not the case for sorcs who have more tools. are much less squishy, and armor-ignoring damage. I'd like to know why. Trust me, you aren't the only one. My sniper is on his way to being shelved except for the 2 hours we're going to spend doing operations. My CC is useless because of how much resolve it adds (thereby depriving my team of their ability to use their 200 resolve stuns repeatedly). My damage isn't any better, and in most cases, is worse, than a Merc/Commando or Sorc/Sage. It's the only damage dealing class that has pretty much ALL of its damage mitigated by every single defense in the game... and you have to be rooted to do this sub par damage. You can play as lethality, which ignore armor... but does less damage. At least it does damage equally, but against a team with a remotely competent healer you will find yourself shut down hard. It's a worthwhile question. Link to comment Share on other sites More sharing options...
Auxili Posted January 26, 2012 Author Share Posted January 26, 2012 I'd like to see people try to defend a ranged self-rooting class having a melee stun that does 800 resolve, while other ranged and melee classes have a ranged stun that inflicts only 200~ resolve. Due to the low resolve on their stuns, they can stunlock you from range. Link to comment Share on other sites More sharing options...
aironeousb Posted January 26, 2012 Share Posted January 26, 2012 I don't know the answer to your question because I don't really pvp but for the first time yesterday I tried to kill a 71k elite by pure kiting. It was that monster in the cave in the snow on Belsavis protecting that datacron. I walked backwards in a circle almost the entire fight using my tools to keep him stunned and slowed and he followed me around the room. My tools. Nut kick to get far enough distance away start shooting he gets close flash grenade gain distance start shooting he gets close leg shot gain distance start shooting he gets close shock charge (with 2 points give 30% slow no damage penalty) shoot away while gaining distance That was an experiment. Don't get me wrong I unloaded on him when he first approached and the first lap around the cave but I ran out of energy quickly and my "all in" was blown already on a previous attempt using my companion Risha. This time I was using Guss the healer and I think he was stunning him lol once every lap around the cave or healing me with that green bomb. He wouldn't move he just wanted to cheerlead me every time I made another lap and passed by him like he was watching a nascar race. "Wheee" "My friends gonna get you." My point is we got slow and stun tools. If I nut kick you and back up and get an aimed shot on you there's 2 to 3.somethingk. with an instant followup reduce armor shot and another 800 shot by the time you make your way up to me again we're at 4 to 5k now. Now I can throw a shock charge on you which is a 30% slow and another 1.somethingk and start backing up while firing. So now were like 7k or something like that and I know guys are hitting harder than me with all those datacrons and better color crystals and 4 more levels than me. Link to comment Share on other sites More sharing options...
Auxili Posted January 26, 2012 Author Share Posted January 26, 2012 I don't know the answer to your question because I don't really pvp but for the first time yesterday I tried to kill a 71k elite by pure kiting. It was that monster in the cave in the snow on Belsavis protecting that datacron. I walked backwards in a circle almost the entire fight using my tools to keep him stunned and slowed and he followed me around the room. My tools. Nut kick to get far enough distance away start shooting he gets close flash grenade gain distance start shooting he gets close leg shot gain distance start shooting he gets close shock charge (with 2 points give 30% slow no damage penalty) shoot away while gaining distance That was an experiment. Don't get me wrong I unloaded on him when he first approached and the first lap around the cave but I ran out of energy quickly and my "all in" was blown already on a previous attempt using my companion Risha. This time I was using Guss the healer and I think he was stunning him lol once every lap around the cave or healing me with that green bomb. He wouldn't move he just wanted to cheerlead me every time I made another lap and passed by him like he was watching a nascar race. "Wheee" "My friends gonna get you." My point is we got slow and stun tools. If I nut kick you and back up and get an aimed shot on you there's 2 to 3.somethingk. with an instant followup reduce armor shot and another 800 shot by the time you make your way up to me again we're at 4 to 5k now. Now I can throw a shock charge on you which is a 30% slow and another 1.somethingk and start backing up while firing. So now were like 7k or something like that and I know guys are hitting harder than me with all those datacrons and better color crystals and 4 more levels than me. Resolve is a pvp mechanic. This post is null and off-topic. Link to comment Share on other sites More sharing options...
aironeousb Posted January 26, 2012 Share Posted January 26, 2012 he was talking bout as a sniper tho... There is ---------> sharp shooter | saboteur | dirty fighter Those are the three gunslingers Link to comment Share on other sites More sharing options...
PibbyPib Posted January 26, 2012 Share Posted January 26, 2012 You aren't supposed to play agents or smugglers. They're just supposed to be pinatas. Link to comment Share on other sites More sharing options...
aironeousb Posted January 26, 2012 Share Posted January 26, 2012 There is ---------> sharp shooter | saboteur | dirty fighter Those are the three gunslingers @^above He is asking why the big resolve for each CC and I'm saying it's because we have good CC so it was neccesary for pvp balance. Did you want me to say it simple like that so you could understand it? Or is it better to give an example? Link to comment Share on other sites More sharing options...
Auxili Posted January 26, 2012 Author Share Posted January 26, 2012 @^above He is asking why the big resolve for each CC and I'm saying it's because we have good CC so it was neccesary for pvp balance. Did you want me to say it simple like that so you could understand it? Or is it better to give an example? better cc? Our stun is melee, other classes have a ranged stun and adds much less resolve. Redefine 'better'. Having a monstrous amount of resolve on all of our CCs definitively makes the worse than other CCs in every way that matters on pvp. Link to comment Share on other sites More sharing options...
Ilsildor Posted January 26, 2012 Share Posted January 26, 2012 Its only a matter of time before they remove the cover system ot completely revamp it to be an avoidance ability. Link to comment Share on other sites More sharing options...
Auxili Posted January 26, 2012 Author Share Posted January 26, 2012 Bump, not sure if I'm missing the reason why sniper/gunslinger CCs cause so much more resolve than other better CCs Link to comment Share on other sites More sharing options...
Zjiv Posted January 27, 2012 Share Posted January 27, 2012 better cc? Our stun is melee, other classes have a ranged stun and adds much less resolve. Redefine 'better'. Having a monstrous amount of resolve on all of our CCs definitively makes the worse than other CCs in every way that matters on pvp. Needs to be adjusted to bring the resolve in line with other classes CC. Makes me sad that there are so few gunslingers or snipers around. Link to comment Share on other sites More sharing options...
Kiybro Posted January 27, 2012 Share Posted January 27, 2012 Dirty Kick also roots you while the animation goes off, is this true for the stun abilities of other classes? Link to comment Share on other sites More sharing options...
Auxili Posted January 27, 2012 Author Share Posted January 27, 2012 Dirty Kick also roots you while the animation goes off, is this true for the stun abilities of other classes? No. Other stuns don't fill up the ginormous amount of resolve that the gunslinger/sniper melee stun does. This causes them to not be able to use other CCs, like cover pulse and such, because their enemy's resolve bar fills up so freaking quickly Link to comment Share on other sites More sharing options...
Kiybro Posted January 27, 2012 Share Posted January 27, 2012 No. Other stuns don't fill up the ginormous amount of resolve that the gunslinger/sniper melee stun does. This causes them to not be able to use other CCs, like cover pulse and such, because their enemy's resolve bar fills up so freaking quickly I understand, I was just adding another reason why dirty kick kinda sucks and shouldn't cost the resolve that it does. That reason being the smuggler is rooted for the duration of the ability animation. I was wondering if there are stun abilities that other classes have that can be used while on the move, melee or otherwise. Link to comment Share on other sites More sharing options...
Auxili Posted January 27, 2012 Author Share Posted January 27, 2012 I understand, I was just adding another reason why dirty kick kinda sucks and shouldn't cost the resolve that it does. That reason being the smuggler is rooted for the duration of the ability animation. I was wondering if there are stun abilities that other classes have that can be used while on the move, melee or otherwise. Force choke, but it barely fills up any resolve at all and can be chained with many other CCs before your resolve gets filled. Bioware, what the heck? Link to comment Share on other sites More sharing options...
DarthKhaos Posted January 27, 2012 Share Posted January 27, 2012 Resolve is a pvp mechanic. This post is null and off-topic. Actually you misunderstood his post. This is what would happen without resolve. If their abilities caused less resolve then they can take out anyone without worry about even getting hit. Link to comment Share on other sites More sharing options...
raidyr Posted January 27, 2012 Share Posted January 27, 2012 The class with the least options is punished the most for daring to use those options. Roll a...well, pretty much any other AC if you want to PVP in this game. Link to comment Share on other sites More sharing options...
ToliverGrey Posted January 27, 2012 Share Posted January 27, 2012 Force choke, but it barely fills up any resolve at all and can be chained with many other CCs before your resolve gets filled. Force choke can not be used on the move. It is channeled. Move and it breaks. Sinper CC has a built in 2 seconds where you can do damage and it does not break the CC. Most other classes and forms of CC, damage breaks the CC instantly. Link to comment Share on other sites More sharing options...
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