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What does kick actually do in PvP?


Dee-Jay

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This is something I'm a little bothered by.

 

I'm not sure how the kick mechanic works on the receiving end, so I'm asking here.

 

Whenever I kick a cast in PvP the victim will just start casting another spell a second later. If I kick a healing spell, it will interrupt the cast but the healer will just cast another healing spell right away.

 

With an 8 second CD, it makes kicking casts feel rather useless.

 

 

In WoW it made a lot more sense where you'd lock someone out of a spell-school for 4-8 seconds. But here I don't get it...

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it locks down the skill interrupted, and usually there arent that many 0 cd heals or whatever, so they have to wait

 

 

also more importantly, a heal negated can mean someone is going to die

 

 

finally, noobs who spam things (tracer missile cough) usually dont even realize and stand there pressing the same locked out key for another 5 seconds

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Also, most healing classes have one big heal they are dependent on to heal through burst damage. If you learn the name of it and interrupt that one spell repeatedly healers get much easier to kill.

 

Ok, you mind listing them for me? Then I know what to look for.

 

And is the lockout only 5 seconds?

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Ok, you mind listing them for me? Then I know what to look for.

 

And is the lockout only 5 seconds?

 

If my memory serves me right:

 

Sage/Sorc: Deliverance/Dark Infusion

 

Scoundrel/Op: Underworld Medicine/Kolto Injection

 

Commando/Merc: Medical Probe/Healing Scan

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