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Ilum population


Theballzz

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I know you can't control server populations regarding factions. You can control ILUM populations though.

 

 

Ilum is not fun.

 

 

I dread ilum every day. Not because i cant kill anyone or i get ganked or any of that. Its because i have to basically stand around for 3-4 hours while i HOPE some repubs may come out of thier base.

 

 

 

WTH is the problem? I mean serious id love to know the though process behind the design for ilum? Its been nothing but let down and trading since day 1. The thing that is most despairing is in efforts to make it better you make the dailys "undooable" due to imbalance on server popluations.

 

 

 

 

I have some suggestions that may make ilum alot more fun and "dooable"

 

 

Idea 1.

Implement cross server tools group servers for queue to ilum. Max players at "x" have a timed ILUM battle. "like a wz but 50 on 50" ID say a 100 but i don't think the server's would fair well.

 

 

 

Idea2 Same as Idea 1 minus cross server.

 

I can guarentee you if nothing is done people will just stop doing the quests. Ive already resorted to limiting my own personal to 1 hour a day there.

 

So far that has led to 8 total killss in two days.

 

4 kills per hour = 7.5 hours to get quest done.

 

 

Ilum isnt my job. I don't want to spend 7.5 hours of my life everyday to get a RNG bag. Most of the time now i just skip it. (thanks guys)

 

 

 

This is just my personal opinion.

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You need to remember that ilum is not just for pvp dailies.

From the look of the map the pve daily area is just as large as the pvp area.

SO it may be hard to limit on the whole planet because some may not eve nbe doing the pvp part.

I am on a pve server. I go to ilum every day for my daily coms quest and never pvp or flag.

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alls they need to do is put faction based population caps on it, the biggest issue is, when empire has 80-90 imps on their side or w/e the case may be, republics can get 20-30 MAX before instance 1 is locked to us. If it was faction based pop caps at say 50 per faction or something like that, it woudl greatly even out illum instances.
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alls they need to do is put faction based population caps on it, the biggest issue is, when empire has 80-90 imps on their side or w/e the case may be, republics can get 20-30 MAX before instance 1 is locked to us. If it was faction based pop caps at say 50 per faction or something like that, it woudl greatly even out illum instances.

 

^ what this guy said.

 

 

 

People are complaining of base camping.... Its because of this very reason.

I'd love to PVP make this a VIABLE place for PVP PLEASE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

 

 

 

 

Yes Ilum has daily's however you can still section it off.

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Problem: The problem with ilum is the very unbalanced population. This is not the devs fault, but it is their problem to overcome before the game degenerates.

 

Solution: Get rid of factions in the pvp section of ilum, make it mixed teams with side A and side B, divide the teams evenly. Simple as that. Maybe not simple implementation but sound theory and it will fix most of the ilum woes atm.

 

Alternative Solution: Put faction pop caps on the pvp portion of ilum. If there are 90 imps and 30 reps, they get buffed up to be equal to the imps standing size strength. "oh no imps having an even odds fight? Your favored deity forbid." It still will not overcome the gear difference we already face in an uphill climb to gear up equal to them.

 

Problem: Melee dps jedi knights (sentinels)working way harder than Ranged/Heals in pvp for credit and accomplishments. We have no decent aoe damage, force sweep's range is miserable. Almost all of our ranged attacks are single target only.

 

Solution: I really dont know what we can do different here. I guess we are stuck throwing our buff out when major fights happen and hope we do not die before our ranged get what few kills they can before the inevitable wipeout. Maybe if our aoe mez, awe had a small damage output on the front end we could get kill credit help from that.

 

Why should republic people want to stay in ilum after they have their daily/weekly?

-- 3:1 and 5:1+ ratio outside the rep base to yank you into a 3 second spam cc death is the reason.

 

Our cannons outside only work for about 6 seconds and any stun or knockdown kicks you off and then its gone and not back before you are all wiped. Its like standing on the beach waiting for a tsunami to come in. Funny for imps I am sure, making reps hate it more and more every day. The other problem is the cannons only have about a 50yd effective range. A base should be hard to attack. We should be able to defend it at least, but all we can do is cower inside while the brave few sneak out to check if any of our cannons are up. This is anything but fun.

 

The imps are complaining because there are not of us in ilum to kill, the nerve of them. lol

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