Aneu Posted January 26, 2012 Author Share Posted January 26, 2012 Looks good, but I'm guessing too complicated for them to impliment in a timely manor, and if they were to put that much work into something I'm betting EA would make them sell it as an expansion. Still, 5 stars. While it looks like a huge amount of effort, to impliment this on Ilum it would take very little time indeed. They would have to change the design of Ilum which is not terribly hard. They would need to implement a capture mechanic, which is already in the game with The Civil War (turrets), creating the platforms would also not be hugely problematic, simply pinning down the geofence in the right areas and put in a rule set and checks of whom to give the buff or damage to. The other tricky implementation would be the area buff depending on numbers in the area however this too is not a hugely tricky situation for one area. Implementing all the planets with different bases and the like would be time consuming, yes. Implementing this on Ilum however isnt. Link to comment Share on other sites More sharing options...
Null_Reaper Posted January 26, 2012 Share Posted January 26, 2012 Wow. This is something you have clearly put a lot of effort into, and it shows. I really like all of the ideas you put here, although, I feel your timelines are a bit overly optimistic. I really hope this at least gets a reply from BioWare. /signed Link to comment Share on other sites More sharing options...
DarthValkari Posted January 26, 2012 Share Posted January 26, 2012 I don't get the point of orange armour its not as good as gear with set bonuses so everyone will just get the cookie cutter stuff. Why exactly can't blue epic or any color of gear not be modded? If i get a piece of gear, why can't i change the mods in it? why does it have to be the orange stuff? in which case color of gear should never matter. There shouldn't even be a need for green blue orange purple etc because if you can mod anything the real value of the armour is the mods, not the way they look. The way they look is a more social thing. Link to comment Share on other sites More sharing options...
Aneu Posted January 26, 2012 Author Share Posted January 26, 2012 Creative thinking here -- I like that. Another thing to consider is leveraging expertise (in lieu of the health bonus) to address faction imbalance. A simple thing would be to make expertise only function for the underdog realm -- yes, a lot of empire players would be lining up to cry sad tears, but then again, so what Balances would need to be applied (e.g. for 10:1 expertise would need to multiplied, but at 2:1 perhaps reduced). That is actually a very good idea and much easier to implement than what I suggested due to using systems already in-game, however geofencing would still be required and additional server resources for regular checks to make sure people don't leave the area with those expertise buffs. Link to comment Share on other sites More sharing options...
DVSvictim Posted January 26, 2012 Share Posted January 26, 2012 tbh i dont know if bio have what it takes to take things like this on board? what do you guys think? atm this is a pve based game, but i dont think they thought about WHO actualy payes for ongoing subs. Its GUILDS! Atm the game caters for the PVE experiance (which i do enjoy) but alas it gets boring very quickly. maybe 5 or 10 runs of every instance and you start to hate the sight of them. so you do warzones, but only 3 maps. so again gets boring very quickly (ESPECIALLY when you have to rely on 4 random ppl to help you win lol) Players like a challange, especially MMO players. and THE ONLY way to chalange groups of gamers is by pitting them vrs other groups of gamers. when the 'new game' dust settles and all the soft core pay-for-two-months guys are away the players left are the hardcore mmo gamers, who have a social network WITHIN the game. be it 10 or 100 members, they talk to each other every day and PAY SUBS every month. if bio want me to pay for my next month they HAVE to fix owpvp, sure they can add a new instance that i can jump right in and do HM in 30 mins lol but that wont keep me paying. stop it from going stale with real time pvp objectives, expand the guild support and give us something to compete over. if you can fix ilum guys then try it. BUT I SAY follow this guys lead, its one hell of an idea. i dont have the words to tell you how important this is. other games are coming and once guilds start to leave for them you might never get them back and bam swtor is FREE TO PLAY lol Link to comment Share on other sites More sharing options...
Talkative Posted January 26, 2012 Share Posted January 26, 2012 Sadly there's a major obstacle in the way of something awesome like this: Gabe Amatangelo. Link to comment Share on other sites More sharing options...
NovaGame Posted January 26, 2012 Share Posted January 26, 2012 This is great post,nice ideas in there Sticky it please but most of all have the pvp devs read it as well. The dev team that will start LISTEN to the gamers will win the world. If they have spend so much money on making a lovely game with voice cover and all,im sure they can spend some more to fix what appears to be the most desired asset right now.World PvP. There are tons of posts for Ilum and open pvp in general, those ppl cant be all wrong. If you ask players about balance you gona get a lots of different opinions,crying,whines,etc. It's normal in all MMOs But they will all agree on one thing right now, PvP in open world needs to be changed/fixed Link to comment Share on other sites More sharing options...
DVSvictim Posted January 26, 2012 Share Posted January 26, 2012 Sadly there's a major obstacle in the way of something awesome like this: Gabe Amatangelo. lol! i this guy is taking alot of **** over SWTOR's failings, the blame cant be on just ONE person...? Link to comment Share on other sites More sharing options...
jhillyerd Posted January 26, 2012 Share Posted January 26, 2012 This is a cool idea, reminds me a bit of the game Planet Side. It had some issues, but had an incredibly dynamic feel to it. Link to comment Share on other sites More sharing options...
Tattum Posted January 26, 2012 Share Posted January 26, 2012 nice work.. like it.. but BW will simply ignore it.. Link to comment Share on other sites More sharing options...
Kjetl Posted January 26, 2012 Share Posted January 26, 2012 nice work.. like it.. but BW will simply ignore it.. Hopefully not, but you never know. If nothing else, Aneu should get some recognition for this. Link to comment Share on other sites More sharing options...
rightnutofdoom Posted January 26, 2012 Share Posted January 26, 2012 Good ****, but I don't think Bioware would take the time to make something like this Link to comment Share on other sites More sharing options...
EvaSofie Posted January 26, 2012 Share Posted January 26, 2012 Check! Link to comment Share on other sites More sharing options...
Archendrus Posted January 26, 2012 Share Posted January 26, 2012 It is that ability to play in big groups, play as a community that intrigues the masses of MMO players. Simply playing 8v8 is not enough, it is something that gives you experiences on the grand scale, the only unique thing that MMOs has to offer people that all other genres cannot. Player interaction is the key and is the one thing that MMO's can undoubtedly do better than all other games. Sieges and open world pvp such as this, has always been the winning factor of providing the basis of these relationships and communities to be formed and as we all know, communities and relationships are the thing that keep MMOs together, not trying to balance classes, not creating more divided warzones, not the small grouping but the community on a much larger scale and a feeling that you actually matter in the grand scheme of things. I just wanted to chime in again and say that I love this =D When I think back on all the MMO's I've played, it's the ones that got this concept, in regards to PvP, that were the most memorable. Not to mention the ones that I played for the longest. There's no other MMO aspect that holds my attention more than grand scale battles that actually affect the game world, and the community. Link to comment Share on other sites More sharing options...
IOPP Posted January 26, 2012 Share Posted January 26, 2012 Cool concept. Thank you for sharing. rated 5 stars Link to comment Share on other sites More sharing options...
Chadwokie Posted January 26, 2012 Share Posted January 26, 2012 tbh i dont know if bio have what it takes to take things like this on board? what do you guys think? atm this is a pve based game, but i dont think they thought about WHO actualy payes for ongoing subs. Its GUILDS! Atm the game caters for the PVE experiance (which i do enjoy) but alas it gets boring very quickly. maybe 5 or 10 runs of every instance and you start to hate the sight of them. so you do warzones, but only 3 maps. so again gets boring very quickly (ESPECIALLY when you have to rely on 4 random ppl to help you win lol) Players like a challange, especially MMO players. and THE ONLY way to chalange groups of gamers is by pitting them vrs other groups of gamers. when the 'new game' dust settles and all the soft core pay-for-two-months guys are away the players left are the hardcore mmo gamers, who have a social network WITHIN the game. be it 10 or 100 members, they talk to each other every day and PAY SUBS every month. if bio want me to pay for my next month they HAVE to fix owpvp, sure they can add a new instance that i can jump right in and do HM in 30 mins lol but that wont keep me paying. stop it from going stale with real time pvp objectives, expand the guild support and give us something to compete over. if you can fix ilum guys then try it. BUT I SAY follow this guys lead, its one hell of an idea. i dont have the words to tell you how important this is. other games are coming and once guilds start to leave for them you might never get them back and bam swtor is FREE TO PLAY lol totally agree im going to try and do a little maths sum for bw devs now what devs need to consider regarding subscription retention is keeping players playing creating a operation/flashpoint will take "x" man hours to develop and test this will generate "z" player hours playing it..... "Z" will be affected by repetition and time to complete said instances (heroic flash point about a hour, heroic operation about 4) players will only play these for a limited time and then demand more creating a open world pvp zone will take "Y" man hours to develop and test this will generate "w" player hours "w" will be affected by repetition (most pvp is random and varying experience which reduces the repition) and balance players are much more likely to spend time here since the experience gets tedious a lot less quickly to sum up what im trying to say is spending your time deving operations and war zones as your primary line of development is a self perpetuating beast and the faster you create them the faster the players want them.... where as if you create a good open world pvp area players are going to spend alot more time in said area be for they are bored and demand a new one allowing you time to work on the more structured instances.... Link to comment Share on other sites More sharing options...
EvaSofie Posted January 26, 2012 Share Posted January 26, 2012 Good ****, but I don't think Bioware would take the time to make something like this lol they most likely already have a huge chunk of this they can steal of DAoC. Link to comment Share on other sites More sharing options...
laelgon Posted January 26, 2012 Share Posted January 26, 2012 You've basically just described what I've always wanted out of PvP in a game. Link to comment Share on other sites More sharing options...
Taekoma Posted January 26, 2012 Share Posted January 26, 2012 i would prob not cancel my acct if it was like this Link to comment Share on other sites More sharing options...
digdigdug Posted January 26, 2012 Share Posted January 26, 2012 Sounds excellent, hopeful to see some of this implemented. Link to comment Share on other sites More sharing options...
TheDrummer Posted January 26, 2012 Share Posted January 26, 2012 Get this man a job at BioWare! STAT! Link to comment Share on other sites More sharing options...
SixMinuteAbs Posted January 26, 2012 Share Posted January 26, 2012 I like where you're going with this... it leaves alot of room for different solutions and things to do in a OWPvP world... Link to comment Share on other sites More sharing options...
kuNEE Posted January 26, 2012 Share Posted January 26, 2012 Dont let this thread sink. Link to comment Share on other sites More sharing options...
Aneu Posted January 26, 2012 Author Share Posted January 26, 2012 Dont let this thread sink. Indeed Thanks for all the support so far guys, keep it up. Link to comment Share on other sites More sharing options...
ironwillaa Posted January 26, 2012 Share Posted January 26, 2012 Great ideas here, very constructive and we can only hope that Bioware works on some great end-game PVP now that they have the metrics showing how many of us play it (its about all I do now and i'm on an RP-PVE server). Link to comment Share on other sites More sharing options...
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