Lemon_King Posted January 25, 2012 Share Posted January 25, 2012 http://dl.dropbox.com/u/43796780/SWTOR/64xVCAA/SuperVCAA_64x_8v8_2_Voss_1.png 1.9 FPS. Link to comment Share on other sites More sharing options...
Battyone Posted January 25, 2012 Share Posted January 25, 2012 Pretty slideshow would be pretty. Link to comment Share on other sites More sharing options...
TitanJJ Posted January 25, 2012 Share Posted January 25, 2012 my game looks better than that and i get over 60 FPS. Link to comment Share on other sites More sharing options...
TitanJJ Posted January 25, 2012 Share Posted January 25, 2012 try playing around with this tool: http://donotargue.com/cfg-makers/star-wars-the-old-republic/ i was finally able to create a perfect client_settings.ini file. Link to comment Share on other sites More sharing options...
Lemon_King Posted January 25, 2012 Author Share Posted January 25, 2012 (edited) I know what that tool is and its ranges are terribly broken. The AA setting I'm using is forced at Hardware level; I was messing with them and decided to check out the 128x and 64x levels. Edited January 25, 2012 by Lemon_King Link to comment Share on other sites More sharing options...
Harower Posted January 25, 2012 Share Posted January 25, 2012 (edited) VCAA is an outdated term from older video cards. Pretty much it means CSAA. CSAA is just MSAA with extra coverage samples. The value of coverage samples depends on the makeup of the individual pixel, so the resulting increase in quality ranges from some to none at all. Extra coverage samples really provide very little overhead to modern day video cards which reinforces my belief you are using older hardeware. Due to convoluted naming standards 64CSAA would simply be 1xSSAA with 32coverage samples, then doubled via SLI on modern video cards You really wouldn't notice anything other then an overall blur. Older cards I think could go higher via single core but this was removed due to it doing nothing of any benifit. Here is a chart of some common AA modes http://www.techspot.com/gallery/data/500/Antialiasing.jpg It is my belief that all you have done is select high amounts of coverage samples with some SSAA. I suggest you keep SSAA to a minimum in a game like this where we currently have very poor AA compatibility bit profiles. You will get nothing but a large amount of blur and negative lod does not fix this. Stick to AA such as 8Q. This is 8xMSAA. This will yield best visual benefit while still being playable. Anything over true 4x MSAA receives dimining returns. Also I believe 32x pure MSAA is the max samping rate a single GPU can attain. You can double this via SLI however. Until we can play this game with higher SSAA without the blur using it will just make everything you view very blury and not at all sharp. Edited January 25, 2012 by Harower Link to comment Share on other sites More sharing options...
daemian Posted January 25, 2012 Share Posted January 25, 2012 Maybe it's just my imagination but I feel like with this latest patch the aliasing looks much better. I'm not using the in-game AA but forcing it through Catalyst. Link to comment Share on other sites More sharing options...
Lemon_King Posted January 25, 2012 Author Share Posted January 25, 2012 (edited) VCAA is an outdated term from older video cards. Pretty much it means CSAA. CSAA is just MSAA with extra coverage samples. The value of coverage samples depends on the makeup of the individual pixel, so the resulting increase in quality ranges from some to none at all. Extra coverage samples really provide very little overhead to modern day video cards which reinforces my belief you are using older hardeware. Due to convoluted naming standards 64CSAA would simply be 1xSSAA with 32coverage samples, then doubled via SLI on modern video cards You really wouldn't notice anything other then an overall blur. Older cards I think could go higher via single core but this was removed due to it doing nothing of any benifit. Here is a chart of some common AA modes http://www.techspot.com/gallery/data/500/Antialiasing.jpg It is my belief that all you have done is select high amounts of coverage samples with some SSAA. I suggest you keep SSAA to a minimum in a game like this where we currently have very poor AA compatibility bit profiles. You will get nothing but a large amount of blur and negative lod does not fix this. Stick to AA such as 8Q. This is 8xMSAA. This will yield best visual benefit while still being playable. Anything over true 4x MSAA receives dimining returns. Also I believe 32x pure MSAA is the max samping rate a single GPU can attain. You can double this via SLI however. Until we can play this game with higher SSAA without the blur using it will just make everything you view very blury and not at all sharp. You do know my excuse was to post a nice picture of Voss right? And if you're curious this is the full name of the AA Setting: AA_MODE_METHOD_SUPERVCAA_64X_8v8 Have one from the Fleet: http://dl.dropbox.com/u/43796780/SWTOR/64xVCAA/SuperVCAA_64x_8v8_1.png Edited January 25, 2012 by Lemon_King Link to comment Share on other sites More sharing options...
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