DaManx Posted January 23, 2012 Posted January 23, 2012 I noticed there is no lvl 13 legs for the light wearer in Synthweaving, but there are in both Heavy and Medium, is this an issue? Also, as a side note.. why does the Dark Side vendor on the Fleet have gloves, but the Light Side vendor does not, in a modable fashion?
SeppTB Posted January 23, 2012 Posted January 23, 2012 It's been mentioned a few times before. Its not the only level it happens at, and you'll notice as you progress through Synthweaving that the names make very little sense (you eventually get multiple versions of each slot per tier, seemingly named by what your role would be, but the names and stats don't match). Light armor has a good deal more issues than Heavy/Medium for Synth, and I've heard from Cybertech friends that they have some trouble spots as well with things not making sense.
Sun-Runner Posted January 23, 2012 Posted January 23, 2012 I noticed there is no lvl 13 legs for the light wearer in Synthweaving, but there are in both Heavy and Medium, is this an issue? Also, as a side note.. why does the Dark Side vendor on the Fleet have gloves, but the Light Side vendor does not, in a modable fashion? Because the dev teams in charge of itemization, crafting and whatnot are either incompetent or so overworked that they are literally months behind the current build. Or they were re-purposed halfway through Beta.
AzureWolff Posted January 27, 2012 Posted January 27, 2012 Do we know of any plans to have this fixed in any upcoming patch? Or anyway to work around this? It is very upsetting to me who just spent hours getting Tier 3 of most of the other pieces for a complete light armor set for synthweaving.
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