ZeroGravTrooper Posted January 20, 2012 Share Posted January 20, 2012 (edited) I know I've posted this before, but never in teh suggestion box. So here it is. :I So, for those who may not know, "cylinders" for Bounty Hunters and "cells" for Troopers are self buffs, much like stances, where only one can be active at a time (and they have indefinite durations). BUT!! Whenever a cylinder/cell is switched on, the players blaster pistol(s)/rifle get these glowing rings round them that match the color of the cylinder/cell (blue for Ion, orange for Combustible Gas, etc). These glowy rings look silly. :I They only activate when an ability is used that would benefit from whichever cell/cylinder is active, but... I mean... Clone Troopers didn't all have glowing blue rifles and Jango Fett didn't have glowing red blaster pistols. I can understand the devs wanting there to be some visual attribute to the cylinders/cells, but Jedi and Sith don't get visual changes when they change stances, do they? Smugglers and Imperial Agents don't glow while they're in cover, right? Yes, it's nitpicking. But since that's what the suggestion box is for. =D I dunno, any BH's/Troopers agree? TL;DR: Take away the glowy rings around blasters caused by cylinders/cells for BH's/Troopers. Plz. Edited January 20, 2012 by ZeroGravTrooper Link to comment Share on other sites More sharing options...
njcd Posted January 20, 2012 Share Posted January 20, 2012 I see where you are coming from, but I kind of like it. I wouldn't mind if they toned it down a bit, but I kind of like that it is there. Adds a bit of flair. Link to comment Share on other sites More sharing options...
iain_b Posted January 20, 2012 Share Posted January 20, 2012 Hey, get your dirty mits off of my glowy rings. Link to comment Share on other sites More sharing options...
ZeroGravTrooper Posted January 20, 2012 Author Share Posted January 20, 2012 I seem to be alone in my stance. :0 My apologies, I though perhaps more people would agree with meh. Link to comment Share on other sites More sharing options...
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