Lazzerswords Posted January 20, 2012 Share Posted January 20, 2012 Immersion, an organic world; memories of past battles is what makes a game almost seem to breath. Do any of you remember the last bosses name from BT? no? I remember Van Cleef I remember running for my life in crystal lake, from Murlocs. Remember getting the illusionary rod was a big deal for your mage? I dont remember any gear of note in star wars. The stroyline is really well done in this game, but everyone can experience that, but the side stories, your stories, is what keeps you going back. I don't care about bugs and game balance; LFD UI design etc. Remember flying a griffon and seeing a mysterious island, running back and swimming to it? Remember trying to get on GM island? or visiting the landing strip near Ironn forge? or marverling at the track from stormwind to ironforge? Remember questing in redridge and sneaking into the burning steppes and getting owned or watching a hunter kite Kazzak to a city? And if you didnt play WOW maybe you played EQ, I remember watching my friend explore the vast and dangerous world- heck it got me excited just by watching. I like this game, it allowed me to play KOTOR, since I missed playing the previous titles. But I cannot remember anything and Im lvl 43 well ok Blizz was really cool...... Link to comment Share on other sites More sharing options...
Talkarr Posted January 20, 2012 Share Posted January 20, 2012 okay? Link to comment Share on other sites More sharing options...
Explosive_Lasers Posted January 20, 2012 Share Posted January 20, 2012 Nostalgia. Kicks *** and takes names, but only makes memories seem not. Nostalgia made me, after a year, make a trial account for WoW to see if it was any better. Made me want to punch a small animal. I remember many memories from WoW, but I had played for 5 years, and it was my first MMO. I have several memories from SWTOR, and it's been out for a month, and it's my third MMO. Don't let nostalgia color your memories. It'll make turds look like diamonds. Link to comment Share on other sites More sharing options...
imtrick Posted January 20, 2012 Share Posted January 20, 2012 So your memory's not as good as it used to be? That's sad, but treatable. Link to comment Share on other sites More sharing options...
SlickDevlan Posted January 20, 2012 Share Posted January 20, 2012 Immersion, an organic world; memories of past battles is what makes a game almost seem to breath. Do any of you remember the last bosses name from BT? no? I remember Van Cleef I remember running for my life in crystal lake, from Murlocs. Remember getting the illusionary rod was a big deal for your mage? I dont remember any gear of note in star wars. The stroyline is really well done in this game, but everyone can experience that, but the side stories, your stories, is what keeps you going back. I don't care about bugs and game balance; LFD UI design etc. Remember flying a griffon and seeing a mysterious island, running back and swimming to it? Remember trying to get on GM island? or visiting the landing strip near Ironn forge? or marverling at the track from stormwind to ironforge? Remember questing in redridge and sneaking into the burning steppes and getting owned or watching a hunter kite Kazzak to a city? And if you didnt play WOW maybe you played EQ, I remember watching my friend explore the vast and dangerous world- heck it got me excited just by watching. I like this game, it allowed me to play KOTOR, since I missed playing the previous titles. But I cannot remember anything and Im lvl 43 well ok Blizz was really cool...... It funny because most of what you mentioned got gutted to make things "easier" for players. Link to comment Share on other sites More sharing options...
Necrolepsy Posted January 20, 2012 Share Posted January 20, 2012 GM Island? Old Ironforge? You have fond memories of exploiting to unallowed terrain... grats. I remember the last boss of Red Reaper (Darth Ikoral). The whole instance was interesting and I read up on the wookiepedia article on him. The datacron codex entries are really interesting. Who could forget Ironfist who's not even an end-boss in the Esseles? The game and what you remember comes down to you OP, your opinion is highly subjective. Get to 50 at least and explore all the flashpoints, each is unique and awesome in my books. Link to comment Share on other sites More sharing options...
Aisar Posted January 20, 2012 Share Posted January 20, 2012 This game really does lack those memorable magic moments that keep you going. They managed to make master nomancar kinda cool but after that I found out Bioware could not top it. Link to comment Share on other sites More sharing options...
ndruo Posted January 20, 2012 Share Posted January 20, 2012 Maybe you played this game differently? Walking into the Republic senate on Coruscant was like "whoa." Taking a look up at the sky on Ord Mantell and seeing troop transports flying overhead was breathtaking. The lush environments of Alderaan were incredible, and they abolutely nailed the feel of Nar Shaddaa - it's like mob Vegas, if mob Vegas were in Star Wars. If you stopped min/maxing your light side/dark side points and actually made choices that fit with the character you wanted to play instead of trying to get to light/dark v and max affection as quickly as possible, you'd feel more attachment and the experience would be more memorable. There's no penalty for doing so, other than time and money - you can re-run low level flash points to grind those out on your own time when you're incredibly high level or just buy a bunch of companion gifts. However deeply you can immerse yourself in this game is entirely on you. Bioware has given you all the tools you need to do so - dialogue options, stunning graphics, voice acting... Link to comment Share on other sites More sharing options...
Donger Posted January 20, 2012 Share Posted January 20, 2012 Felreaver Hogger Your server drops-> go to Moon Guard to "play" Standing naked in the inn with 100's of others spamming chat for cyerz THATS IT! We need a moon Guard cyber center in this game! Link to comment Share on other sites More sharing options...
Umbravita Posted January 20, 2012 Share Posted January 20, 2012 one of the most memorable funny moments i have had in this game is on the jedi starter planet where you have the dialog option of "boy are you ugly" in response to a quest npc and your spoken words are: "thank goodness there are no children around, you'd scare them to death!" Link to comment Share on other sites More sharing options...
Asuka Posted January 20, 2012 Share Posted January 20, 2012 Sith just kill, don't care what the name is, just that the target must die which is all that matters . Link to comment Share on other sites More sharing options...
BunnyMage Posted January 20, 2012 Share Posted January 20, 2012 SWTOR is a theme park MMO, not a sandbox one. It's not about exploration, it's about getting to the next part of the story. Like Diablo or KOTOR. Also, don't let nostalgia color your vision. Chances are those seemingly wondrous experiences you had in WoW weren't all that big of a deal back when you experienced it. Ten years from now people will be looking back and saying "Remember doing such-and-such in the days of SWTOR? Those were the good ol' days." The memory of something is always better. Link to comment Share on other sites More sharing options...
Umbravita Posted January 20, 2012 Share Posted January 20, 2012 Maybe you played this game differently? Walking into the Republic senate on Coruscant was like "whoa." Taking a look up at the sky on Ord Mantell and seeing troop transports flying overhead was breathtaking. The lush environments of Alderaan were incredible, and they abolutely nailed the feel of Nar Shaddaa - it's like mob Vegas, if mob Vegas were in Star Wars. If you stopped min/maxing your light side/dark side points and actually made choices that fit with the character you wanted to play instead of trying to get to light/dark v and max affection as quickly as possible, you'd feel more attachment and the experience would be more memorable. There's no penalty for doing so, other than time and money - you can re-run low level flash points to grind those out on your own time when you're incredibly high level or just buy a bunch of companion gifts. However deeply you can immerse yourself in this game is entirely on you. Bioware has given you all the tools you need to do so - dialogue options, stunning graphics, voice acting... completely agree, the scenery and design has been amazing Link to comment Share on other sites More sharing options...
Explosive_Lasers Posted January 20, 2012 Share Posted January 20, 2012 Maybe you played this game differently? Walking into the Republic senate on Coruscant was like "whoa." Taking a look up at the sky on Ord Mantell and seeing troop transports flying overhead was breathtaking. The lush environments of Alderaan were incredible, and they abolutely nailed the feel of Nar Shaddaa - it's like mob Vegas, if mob Vegas were in Star Wars. If you stopped min/maxing your light side/dark side points and actually made choices that fit with the character you wanted to play instead of trying to get to light/dark v and max affection as quickly as possible, you'd feel more attachment and the experience would be more memorable. There's no penalty for doing so, other than time and money - you can re-run low level flash points to grind those out on your own time when you're incredibly high level or just buy a bunch of companion gifts. However deeply you can immerse yourself in this game is entirely on you. Bioware has given you all the tools you need to do so - dialogue options, stunning graphics, voice acting... QFT. I'm more attached to my characters in TOR than any other game I've ever played, and I've only had them for less than a month. That's a damned miracle in my book. If I feel more attachment with my level 19 Sith Juggernaut than my level 37 Argonian Spellsword in Oblivion, than Bioware wins a point in my book. I've also had plenty of memorable moments in TOR already. The first time I ran Esseles, the first time I ran Black Talon, my first spaceship, my first lightsaber, saving a CERTAIN HIGH PRIORITY PERSON THAT HAD CERTAIN TIES TO THE TROOPER ON TATTOOINE, completing a starter world for the first time, etc. For WoW, I can remember the names of several characters, dungeons, bosses, and pieces of equipment. I can barely remember MY character's names, their motivations, anything. I didn't feel very attached to them, and there were few memorable moments. Link to comment Share on other sites More sharing options...
Germ Posted January 20, 2012 Share Posted January 20, 2012 (edited) You can say the same about ANY MMORPG when it was your first.It's like the first girl you kissed,the woman you lost your virginity to.....you never forget and it's rarely as sweet as that nostalgic vision through rose tinted spectacles. My first MMO was a POS ,really,it looked dated even 15 years ago and was all about the grind but damn I loved it and still chase after the feeling I got from playing that game,the friends I made and the hours I invested into it even though I'm starting to suspect I will never get the same feeling. Hell I even loved MUDs and remember them fondly Edited January 20, 2012 by Germ Link to comment Share on other sites More sharing options...
imtrick Posted January 20, 2012 Share Posted January 20, 2012 You can say the same about ANY MMORPG when it was your first.It's like the first girl you kissed,the woman you lost your virginity to..... Funny you should say that. I'm sure a lot of people here lost their virginity to some girl in an MMO. I know I did. Those high elves were smokin'. Link to comment Share on other sites More sharing options...
JediMasterShake Posted January 20, 2012 Share Posted January 20, 2012 SWTOR is a theme park MMO, not a sandbox one. It's not about exploration, it's about getting to the next part of the story. Like Diablo or KOTOR.. And this is why TOR has a serious shelf life. Did you play KOTOR for 6 months? If you did... you need more video games. While the game has redeeming qualities, many people will get sick of the theme park. It's inevitable. For those who played KOTOR 12 times, this is the game for you! Link to comment Share on other sites More sharing options...
Mormack Posted January 20, 2012 Share Posted January 20, 2012 Immersion, an organic world; memories of past battles is what makes a game almost seem to breath. Do any of you remember the last bosses name from BT? no? I remember Van Cleef I remember running for my life in crystal lake, from Murlocs. Remember getting the illusionary rod was a big deal for your mage? I dont remember any gear of note in star wars. The stroyline is really well done in this game, but everyone can experience that, but the side stories, your stories, is what keeps you going back. I don't care about bugs and game balance; LFD UI design etc. Remember flying a griffon and seeing a mysterious island, running back and swimming to it? Remember trying to get on GM island? or visiting the landing strip near Ironn forge? or marverling at the track from stormwind to ironforge? Remember questing in redridge and sneaking into the burning steppes and getting owned or watching a hunter kite Kazzak to a city? And if you didnt play WOW maybe you played EQ, I remember watching my friend explore the vast and dangerous world- heck it got me excited just by watching. I like this game, it allowed me to play KOTOR, since I missed playing the previous titles. But I cannot remember anything and Im lvl 43 well ok Blizz was really cool...... Immersion: Being so involved in the story that you forget you're playing a game Do you remember how you felt the first time your overseer called you slave and Alien Scum? How about that quest give that told you to go kill wolves for no apparent reason because you didn't read the quest? Didn't think so. I remember clearly being told by my overseer that I am scum for being a Twi'lek slave but also being told by another overseer on my Warrior that I was too good for a training Blade. I remember killing a group of rival Imperial Soldiers and the sparing the Republic soldiers and them helping me kill a Sith Lord later in the story. I don't remember any awesome choices like that in WoW. I don't care about Bugs, LFG, LFR etc. Remember seeing someone enter a story area and wonder what kind of things are unfolding in there? I do. Do you remember the first time you got your lightsaber? The rival you had to go through to get to it? I liked WoW, it gave me a good place to call home for 7 years but I have 3 85s in WoW and don't really care about the story anymore. See what I did there? Link to comment Share on other sites More sharing options...
Asist Posted January 20, 2012 Share Posted January 20, 2012 30 man raid in tatooine vs random world boss + at least that many sith. GY zerging the location, desperately trying to get back in time to taunt the boss long enough to save a few squishies from the boss, or CC enough sith to help out, and finally winning out and dispersing the sith. Probably the most fun I've ever had in an MMO Link to comment Share on other sites More sharing options...
SnoggyMack Posted January 20, 2012 Share Posted January 20, 2012 You WoWzers and your murlocs and Van Cleef. None of that was as cool as Fippy Darkpaw rushing the gates, camping Hadden, or how real a nightmare Kithicor Forest could be. Link to comment Share on other sites More sharing options...
Tiresias Posted January 20, 2012 Share Posted January 20, 2012 I remember Van Cleef, and I remember some of the story, but I don't remember why I really cared. I remember Hogger. I don't remember why my character felt the need to kill him. Something about a bounty board I think. I remember the starting zone for the Humans. What mostly sticks out in my mind is that there were wolves with yellow names everywhere yet I spawned in-game right in the middle of them with no real explanation as to how I got there.. I don't remember any quests, but I'm sure one of them had me killing those wolves shortly after I spawned in-game. *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ I don't remember his name, but I remember struggling with the decision to kill or capture a genocidal maniac. He was an Imperial general who had made it his mission to purge the galaxy of all non-humans. When I encountered him he was standing at the footsteps of a massive furnace that was piled high with the burning corpses of his most recent victims. He wasn't just remorseless about his "work", he was PROUD of it and lorded over me the millions of aliens that he had "purged". His execution at my hands accounts for 100 of my very small number of Dark Side points. I remember clearly my encounter with the Act 1 supervillain (don't worry -- no spoilers here). I remember his name, I remember what he looked like, I remember the conversation, I remember the attacks he used... and I remember WHY I WAS THERE. I was tempted to kill him for the suffering that he caused but I didn't, and the outcome of that decision was immensely satisfying as the result played out in front of me through a live, in-game cutscene. I remember understanding how I got to my starting zone and why I was there. I remember that my first quest brought me into contact with a race of natives that had suddenly grown more hostile and somehow acquired advanced weaponry. I remember being told to save some important items that were being endangered by them, and that I had to kill some of them to get to them. I remember being sent to find a lost group of NPCs, and when I arrived I had a conversation with them about WHY they were lost and being given a gameplay-affecting decision to make about how they should proceed. I can tell you about my character. I can tell you his motivations, his attitude, his desires, and even his fears. None of this is made-up roleplay with no purpose -- this is a character that I built over the course of gameplay through interacting with NPCs via both conversations and in-game decisions as well as completing difficult missions with other players. *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ When I took that candle I didn't care why. I was there to do a quest and the little thing with the candle on its head was either in the way or the target of task. I don't even remember the quest because the text in the box was pretty uninspired writing. When I took the Black Elixir from the Flesh Raiders it was to save the lives of the Twi'leks in a nearby settlement. I could have given the Elixir to the Twi'leks, but I knew that it would more harm than good and thus I destroyed it instead. Upon my return I told the matriarch that one of her warriors wanted the Elixir to wage war against the Flesh Raiders -- he was even willing to pay the price of derangement or death that the Elixir demanded, so great was his hatred of his enemy. She assure me that she would tend to the warrior and she assured me that I had made the right decision. Link to comment Share on other sites More sharing options...
Supahhappy Posted January 20, 2012 Share Posted January 20, 2012 I can't remember many "Woah" moments from WoW. The most I remember is "Why don't any of these freaking boars have organs?!" and the 4chan style trade chat. Oh the words I learned when I was young. Link to comment Share on other sites More sharing options...
Karai Posted January 20, 2012 Share Posted January 20, 2012 Yadira Ban, i loved how she faced group of 4 imperials with that kinda sad music in the background, full of determination yet knowing she is going down. Much more memorable than any Boss from WoW, oh wait, this is topic where we are supposed to bash bioware, sorry for intruding. Link to comment Share on other sites More sharing options...
LogicalPremise Posted January 20, 2012 Share Posted January 20, 2012 Let's actually look at what is being said here. Some people get their "wow" moment from exploration or observation, and some from story and events. While I certainly don't agree with the OP (The only thing I remember about WoW now is taking the CD's and blasting them with a shotgun after Cata) , I can sort of see where he is coming from. That being said, after CO and STO, I *do* feel like I can explore, so I'm probably biased. Key question: Is open world exploration BAD or GOOD and why? Link to comment Share on other sites More sharing options...
Mormack Posted January 20, 2012 Share Posted January 20, 2012 I can't remember many "Woah" moments from WoW. The most I remember is "Why don't any of these freaking boars have organs?!" and the 4chan style trade chat. Oh the words I learned when I was young. Why don't the Zhevras all have Hooves?! Seriously, this game has me lost much like WoW did back in the day and I love it. I want to see all the class quests and none of the classes look meh to me (Rogue and Warlock I'm looking at you) Link to comment Share on other sites More sharing options...
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