Carebear Posted January 20, 2012 Share Posted January 20, 2012 Change project to crush. Give it the sound effect of Force Crush or something similar. Bam, easily fixed. Shouldn't take a month or longer to fix class imbalances. Link to comment Share on other sites More sharing options...
muscarine Posted January 20, 2012 Share Posted January 20, 2012 I still don't understand what the problem is about. So it's not instant cast, ok. But : - You can still move while casting - You don't have to suffer a higher delay until the next attack - About delay still, it allows for a better burst control since by the time it hits you actually can land an other strike - Saw someone complaing about stealthers avoiding the rock... Get your facts straight, it actually still hit the stealther once he disappeared and even if he's more than 10m from you, like a homing missile, you don't get that with shock. Believe me, I'm a sin. Mmh... Link to comment Share on other sites More sharing options...
Carebear Posted January 20, 2012 Author Share Posted January 20, 2012 I still don't understand what the problem is about. So it's not instant cast, ok. But : - You can still move while casting - You don't have to suffer a higher delay until the next attack - About delay still, it allows for a better burst control since by the time it hits you actually can land an other strike - Saw someone complaing about stealthers avoiding the rock... Get your facts straight, it actually still hit the stealther once he disappeared and even if he's more than 10m from you, like a homing missile, you don't get that with shock. Believe me, I'm a sin. Mmh... Everything should be completely mirror'd. 100%. If not one faction has an advantage that the other doesn't have. A MMO should not be like that. It doesn't matter if project is better than shock, it needs to be fixed to make them equal. Link to comment Share on other sites More sharing options...
HuorEarfalas Posted January 20, 2012 Share Posted January 20, 2012 (edited) I still don't understand what the problem is about. - Saw someone complaing about stealthers avoiding the rock... Get your facts straight, it actually still hit the stealther once he disappeared and even if he's more than 10m from you, like a homing missile, you don't get that with shock. Believe me, I'm a sin. Mmh... Believe me, I'm a Jedi Shadow and there are countless times where my project rock floats in mid air completely still. If there were damage done, I would see it. And the delay between project and shock is a big deal alright. I would very much prefer to disable bomb-planters in Voidstar IMMEDIATELY, rather than waiting 1.7 seconds for my rock to actually hit him. Edited January 20, 2012 by HuorEarfalas Link to comment Share on other sites More sharing options...
Kuari Posted January 20, 2012 Share Posted January 20, 2012 (edited) Believe me, I'm a Jedi Shadow and there are countless times where my project rock floats in mid air completely still. If there were damage done, I would see it. And the delay between project and shock is a big deal alright. I would very much prefer to disable bomb-planters in Voidstar IMMEDIATELY, rather than waiting 1.7 seconds for my rock to actually hit him. It interrupts either way. This sort of thing is why some people see themselves as having been on an objective long enough but it still gets interrupted. I suppose a good fix though would be the object flying out of the ground at them immediately rather than floating a short bit. Edited January 20, 2012 by Kuari Link to comment Share on other sites More sharing options...
Cthuga Posted January 20, 2012 Share Posted January 20, 2012 A combat log would help, not taking sides, just saying. Link to comment Share on other sites More sharing options...
DrekorSilverfang Posted January 20, 2012 Share Posted January 20, 2012 A combat log would help, not taking sides, just saying. Yes it would. If it doesn't already having the ability just do it's damage instantly regardless of animation would be sufficient. Link to comment Share on other sites More sharing options...
Redcheat Posted January 20, 2012 Share Posted January 20, 2012 I can give you an example as to why i think it can be bad with the delay. Im playing a shadow tank. Got talents to give me crit on project (its a proc). This buff can have 1sec left when i use project, but when the project lands the buff is off, hence doesnt give the crit. Is it a huge thing? No. But it sure could work better. Assassins will get that crit that i as an shadow wont. Link to comment Share on other sites More sharing options...
Spinaltapp Posted January 20, 2012 Share Posted January 20, 2012 So it's not instant cast, ok. It matters quite often with me atm. Someone is almost capping the door and I'm running in to interupt him. As an Assassin you would normally shock to interupt. As a Shadow I would hessitate to use our version because I cant guarentee that it will register damage before he has completed splicing the door. A shadow would have to use Breach in this case. Longer cooldown and we would prefer to use Project. The amount of times sentinals have dissapeared before my damage on project has registered. You end up with a floating rock stuck in mid animation. Did the damage actually register? I dont know but the numbers for it never displayed. Link to comment Share on other sites More sharing options...
UjellyTrollicus Posted January 20, 2012 Share Posted January 20, 2012 damage is registered on cast, it is displayed on impact. same is true for all of the other "delayed" skills apart from mortar volley, that one is genuinely bugged. Link to comment Share on other sites More sharing options...
sildoor Posted January 20, 2012 Share Posted January 20, 2012 damage is registered on cast, it is displayed on impact. same is true for all of the other "delayed" skills apart from mortar volley, that one is genuinely bugged. Well ive had a healer down at 1% hp and used my projekt just to see him be able to heal him self before it hits him., Many times.. aka damage is not instant, the damage comes when the rock hits him/her. if u die while your rock is in air it will 80% time hit the target ,, have done loads of double KO's thx to that (I would have been alive if it was a real instant,,, just saying) so plz fix it .. its annoying .. I would give up the "burst projekt" for a instant one anyday Link to comment Share on other sites More sharing options...
Spinaltapp Posted January 20, 2012 Share Posted January 20, 2012 damage is registered on cast, it is displayed on impact. same is true for all of the other "delayed" skills apart from mortar volley, that one is genuinely bugged. Are you sure? Because I have had two occasions where my spinning strike didnt crit and the player is left with about 3% health. Project rocks stuck in mid animation with no enemy player insight, fem seconds later he pops up again to interupt me capping the door >_< I dont use Project to finish off players now. Link to comment Share on other sites More sharing options...
UjellyTrollicus Posted January 20, 2012 Share Posted January 20, 2012 Are you sure? Because I have had two occasions where my spinning strike didnt crit and the player is left with about 3% health. Project rocks stuck in mid animation with no enemy player insight, fem seconds later he pops up again to interupt me capping the door >_< I dont use Project to finish off players now. i'll admit i have no idea if this is true for project, just assuming things because it is 100% true for stock strike, which is the other big delayed skill that people talk about. 110% positive that stock strike works this way, so i would assume that if that ability has damaged registered instantly, and displayed on impact, it stands to reason that other "delayed" instants function in a similar ways Link to comment Share on other sites More sharing options...
Aidank Posted January 20, 2012 Share Posted January 20, 2012 (edited) Don't use project to interrupt people in voidstar... Your dots tick instantly as soon as they're applied and prevent scoring for 21 seconds. Project is too cool of an animation to give up. Edited January 20, 2012 by Aidank Link to comment Share on other sites More sharing options...
Death_Exile Posted January 20, 2012 Share Posted January 20, 2012 Dont forget our finishing strike where we feel the need to spin out lightsaber 20 times above our head befor we hit them and if they move it just stops what that about? Link to comment Share on other sites More sharing options...
Almghty_gir Posted January 20, 2012 Share Posted January 20, 2012 damage is registered on cast, it is displayed on impact. no it's not... http://www.torhead.com/ability/f3D45Gn/shock http://www.torhead.com/ability/3aA49qz/project expand the "effect details" tab. it shows you exactly how many steps are taken in each ability before the damage is even calculated, let alone registered. it also tells you how long each effect takes. Link to comment Share on other sites More sharing options...
Ruwe Posted January 20, 2012 Share Posted January 20, 2012 Don't use project to interrupt people in voidstar... Your dots tick instantly as soon as they're applied and prevent scoring for 21 seconds. Project is too cool of an animation to give up. What is this instant tick you speak of? Mind Crush has a cast time so thats out, my instant cast DoT Weaken Mind... I've never seen my instant dot tick as soon as applied, there is usually a 2-3 delay on my first tick, if they are about to cap a door I use fruity pebble throw as it's my most reliable skill. Now I do throw that instant DoT around every single chance I get since it might just give us that extra 10 seconds needed to get people over to the door to save it, but it def doesn't insta tick. Or if it does I've never seen it, I'll pay more attention tonight. And it's for 15 seconds unless your traited to have it tick longer. Still a good amount of time to piss people off, but def not 21 seconds. Link to comment Share on other sites More sharing options...
Spinaltapp Posted January 20, 2012 Share Posted January 20, 2012 you can remove the dot effect anyways. Link to comment Share on other sites More sharing options...
Spinaltapp Posted January 20, 2012 Share Posted January 20, 2012 Dont forget our finishing strike where we feel the need to spin out lightsaber 20 times above our head befor we hit them and if they move it just stops what that about? I find not spamming this skill helps, as it will continually recast and repeat the animation over and over. Link to comment Share on other sites More sharing options...
muscarine Posted January 20, 2012 Share Posted January 20, 2012 If there were damage done, I would see it. You dont see it because we vanished, as well as any gun user wont see his lasers still following and hitting me although i disappeared. Countless times i wasted my vanish because of that stupid rock >.> Link to comment Share on other sites More sharing options...
Redsuns_ Posted January 20, 2012 Share Posted January 20, 2012 people saying higher burst because of the delay within the SAME GCD is the greatest joke ever. know crap about pvp Link to comment Share on other sites More sharing options...
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