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I Thought Anti-Aliasing Was Being Added To Graphics Options With U1.1?


Gilbara

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Am I wrong? I swear I read that somewhere, but now I can't find it.

 

It should be under your graphic settings and showing as one of the normal menus. Mine defaulted to high. That being said i actually looked a few times before i noticed it. I was looking for 2x, 4x instead of low/high/

Edited by TheHeadCapper
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It should be under your graphic settings and showing as one of the normal menus. Mine defaulted to high. That being said i actually looked a few times before i noticed it. I was looking for 2x, 4x instead of low/high/

 

wierd

 

i looked twice and missed it.

 

so if we cannot choose the amount, eg. 2x, 4x, 8x

 

then what the heck does low, med, high correspond with?

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The only problem i have at this moment is with the

 

  • off
  • low
  • medium
  • high

 

(cant remember if these are the exact ones)

 

The problem now is if you watch the appdata ini and especially what happens when you put the game on one of these.

 

Off = 0

Low = 0

High = 1

 

(if medium is there i cant remember what it was)

 

Which is fairly strange, i dont get why low and off are the same, if somebody could care to explain this to me.

Edited by Aenoria
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I found it. In the settings, video section.

It can be set for None, Low, or High.

AKA 0x, 0x and 1x. Considering most people are used to between 4x and 24x (AA type depending) it's a pretty terrible implementation. Turn it off and force a higher one in your graphics card's drivers.

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The only problem i have at this moment is with the

 

  • off
  • low
  • medium
  • high

 

(cant remember if these are the exact ones)

 

The problem now is if you watch the appdata ini and especially what happens when you put the game on one of these.

 

Off = 0

Low = 0

High = 1

 

(if medium is there i cant remember what it was)

 

Which is fairly strange, i dont get why low and off are the same, if somebody could care to explain this to me.

 

 

something is definitely strange here.

 

I forced 16x AA with the ini tweak before the patch and it looked beautiful. Now after the patch, with the ingame setting on high there is definitely more aliasing in the game, some objects do not seem to get properly anti aliased at all.

 

And I could swear it is giving me a performance hit, at least when many player characters are on screen. Didn't notice that before either.

 

Anyone else seeing a difference between the ini-tweak and the ingame setting?

Edited by mufutiz
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The only problem i have at this moment is with the

 

  • off
  • low
  • medium
  • high

 

(cant remember if these are the exact ones)

 

The problem now is if you watch the appdata ini and especially what happens when you put the game on one of these.

 

Off = 0

Low = 0

High = 1

 

(if medium is there i cant remember what it was)

 

Which is fairly strange, i dont get why low and off are the same, if somebody could care to explain this to me.

 

Hmm i didn't actually try to see i'll check when i get home.

 

 

I do know there are specific issues with a line of ATI cards not doing it properly, not sure if that's related to this or not though.

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something is definitely strange here.

 

I forced 16x AA with the ini tweak before the patch and it looked beautiful. Now after the patch, with the ingame setting on high there is definitely more aliasing in the game, some objects do not seem to get properly anti aliased at all.

 

And I could swear it is giving me a performance hit, at least when many player characters are on screen. Didn't notice that before either.

 

Anyone else seeing a difference between the ini-tweak and the ingame setting?

 

I had it running with 4xS + 2xSS (transparent AA). It looked a lot better than ingame 'high'-setting and took a lot smaller performance hit... It just dont work anymore. Looks like the game is overwriting all driver settings for some reason.

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The only problem i have at this moment is with the

 

  • off
  • low
  • medium
  • high

 

(cant remember if these are the exact ones)

 

The problem now is if you watch the appdata ini and especially what happens when you put the game on one of these.

 

Off = 0

Low = 0

High = 1

 

(if medium is there i cant remember what it was)

 

Which is fairly strange, i dont get why low and off are the same, if somebody could care to explain this to me.

 

Those are just flags 0 = off, 1 = on.

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They didn't add a lot of AA, that's clearly visible.

It's also a bit of a market scam in my eyes.

 

1: You got different types of AA , non is given.

 

2: AA is done by numbers not low-high, some call 8 high others 32.

In Biowares case it's most likely 2.

 

 

Anyway for nvidia users.

Don't put AA on in game and get NVIDIA inspector.

 

 

Go to compatibility

 

Put both antialiasing compatibilities on S.T.A.L.K.E.R

 

 

Next under antialiasing

 

Put Behavior Flags on none and AA mode on Override any application setting.

From there on you can toy around with antialiasing mode and supersampling.

 

 

I'm using 8xS (Combine 1x2 SS +4 MS) and 2x Sparse Grid Supersampling.

It looks alright and my GFX card is heating up a bit less and the game looks decent.

 

 

 

NOTE:

 

If you use Supersampling keep an eye on your GFX card, it heats up a lot since it's a bit of a 'brute force' method.

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Aliasing = stair stepping of angled lines drawn on visually descrete pixels.

Anti-aliasing = blurring of screen (more or less) to hide the stair stepping, generally at the cost of noticeable frame rate.

 

Personally, I always turn AA off. My monitor's pixel size is small enough that I don't notice the aliasing, so no reason to waste frame rate on trying to remove it.

 

But thanks for the thread, went in, and apparently the default on my system was "High". Could explain a few things.

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I love you people!

 

Try an experiment, then come back and post your result: Hover your mouse over the option in Preferences. Tell us what the tooltip says. :D

 

After the patch it magically managed to bug out things in game when put it, weird how something not in game manages to bug out a lot of stuff.

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After the patch it magically managed to bug out things in game when put it, weird how something not in game manages to bug out a lot of stuff.

 

I have no idea as to the accuracy or inaccuracy of the tooltip. I just find it hilarious that the tooltip says that, especially in the context of this thread. :D

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Yupp, AA is definately in game now... but not without it's issues.

 

Low for me = zero change.

 

High for me = great change in the actual smoothing of textures in game.

 

On a side note however, it also added my Depth of field effects during cut scenes, vastly impoved the Level of Detail during cut scenes has increased the detail and sharpness overall, throughout the game.

 

My Depth of field is switched off btw through the menu.

 

...and I receive no performance hit whatsoever.

 

This is on an old 4870 ATI card, after AA changes, running me at 110fps during cutscenes, 85 - 110fps around my ship & 40 - 60fps now outside.

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