MaliceX Posted January 19, 2012 Share Posted January 19, 2012 I haven't played a ranged weapons class but is this the case? it seems so... Link to comment Share on other sites More sharing options...
Soonerjohn Posted January 19, 2012 Share Posted January 19, 2012 It is and here is the thing, they do just as much damage in melee range as melee do. Makes you wonder why anyone would be so stupid as to play melee in this game. Link to comment Share on other sites More sharing options...
iceperson Posted January 19, 2012 Share Posted January 19, 2012 I haven't played a ranged weapons class but is this the case? it seems so... it is true, ranged characters don't just fall over and die when melee'd. this must be fixed at once! Link to comment Share on other sites More sharing options...
Slurmez Posted January 19, 2012 Share Posted January 19, 2012 what exactly does that mean? are they supposed to take extra melee damage? Link to comment Share on other sites More sharing options...
iceperson Posted January 19, 2012 Share Posted January 19, 2012 what exactly does that mean? are they supposed to take extra melee damage? i think he's looking for a min range on ranged attacks like hunters in wow (a broken mechanic that blizzard already plans on removing btw.) Link to comment Share on other sites More sharing options...
Nisa Posted January 19, 2012 Share Posted January 19, 2012 well why play melee if ranged can do the same amounts of dmg but from afar yah kinda dumb Link to comment Share on other sites More sharing options...
iceperson Posted January 19, 2012 Share Posted January 19, 2012 well why play melee if ranged can do the same amounts of dmg but from afar yah kinda dumb yes, you are. if you don't know how to use stealth and/or your other closers along with snares, roots, etc too counter ranged then that's on you. here's an equally retarded statement "medium/heavy armor classes have no damage penalty" i mean based on you and the OPs logic why should someone in heavy armor be able to do the same amount as damage as someone in light armor? Link to comment Share on other sites More sharing options...
Kuari Posted January 19, 2012 Share Posted January 19, 2012 (edited) The long ranged DPS have pushback to deal with and interrupts to a far larger extent than melee. Also heavier on energy management. Edited January 19, 2012 by Kuari Link to comment Share on other sites More sharing options...
savionen Posted January 19, 2012 Share Posted January 19, 2012 (edited) yes, you are. if you don't know how to use stealth and/or your other closers along with snares, roots, etc too counter ranged then that's on you. here's an equally retarded statement "medium/heavy armor classes have no damage penalty" i mean based on you and the OPs logic why should someone in heavy armor be able to do the same amount as damage as someone in light armor? So you're saying a ranged class with tons of defense should do the same amount of damage as a melee class that has no defense? What is balance? ¯\(º_o)/¯ Edited January 19, 2012 by savionen Link to comment Share on other sites More sharing options...
iceperson Posted January 19, 2012 Share Posted January 19, 2012 So you're saying a ranged class with tons of defense should do the same amount of damage as a melee class that has no defense? there is no melee class in this game with no defense. please stop talking until you know the abilities that your character has. Link to comment Share on other sites More sharing options...
Stopsight Posted January 19, 2012 Share Posted January 19, 2012 i think he's looking for a min range on ranged attacks like hunters in wow (a broken mechanic that blizzard already plans on removing btw.) I get what you're saying but "already" is entirely the wrong word to use when it's been in the game for 7 years Link to comment Share on other sites More sharing options...
Kuari Posted January 19, 2012 Share Posted January 19, 2012 So you're saying a ranged class with tons of defense should do the same amount of damage as a melee class that has no defense? Considering all melee classes in this game have a lot of defenses point is moot here. Link to comment Share on other sites More sharing options...
Soonerjohn Posted January 19, 2012 Share Posted January 19, 2012 yes, you are. if you don't know how to use stealth and/or your other closers along with snares, roots, etc too counter ranged then that's on you. here's an equally retarded statement "medium/heavy armor classes have no damage penalty" i mean based on you and the OPs logic why should someone in heavy armor be able to do the same amount as damage as someone in light armor? Lets see, one ranged has heavy armor and a shield, another has a short cooldown shield, and the last has cover to reduce damage. All mitigate better than the melee classes. They all also get better CC and knockbacks. Makes you wonder why someone would be so stupid as to play melee. Link to comment Share on other sites More sharing options...
iceperson Posted January 19, 2012 Share Posted January 19, 2012 So you're saying a ranged class with tons of defense should do the same amount of damage as a melee class that has no defense? What is balance? ¯\(º_o)/¯ oh, you want 1v1 balance here you go: http://en.wikipedia.org/wiki/Karate_Champ this is an MMO Link to comment Share on other sites More sharing options...
savionen Posted January 19, 2012 Share Posted January 19, 2012 there is no melee class in this game with no defense. please stop talking until you know the abilities that your character has. You were speaking hypothetically, so I was too. For every gap closer a melee class has, a ranged class has 2 things to keep them away. Link to comment Share on other sites More sharing options...
Lashkor Posted January 19, 2012 Share Posted January 19, 2012 i think he's looking for a min range on ranged attacks like hunters in wow (a broken mechanic that blizzard already plans on removing btw.) So ranged classes having to kite, use knockbacks and skill instead of LOLTRACERSPAM while standing there is not 'broken'? So.. what's the point of playing melee? Trading 100% uptime for 40-50? Seems good! Link to comment Share on other sites More sharing options...
iceperson Posted January 19, 2012 Share Posted January 19, 2012 Lets see, one ranged has heavy armor and a shield, another has a short cooldown shield, and the last has cover to reduce damage. All mitigate better than the melee classes. They all also get better CC and knockbacks. Makes you wonder why someone would be so stupid as to play melee. please tell me you're not a scoundrel. Link to comment Share on other sites More sharing options...
kyaris Posted January 19, 2012 Share Posted January 19, 2012 I haven't played a ranged weapons class but is this the case? it seems so... Dude, Smugglers/Agents don't even have to *face their target to fire*. Of course they don't have a melee penalty. Link to comment Share on other sites More sharing options...
iceperson Posted January 19, 2012 Share Posted January 19, 2012 So ranged classes having to kite, use knockbacks and skill instead of LOLTRACERSPAM while standing there is not 'broken'? So.. what's the point of playing melee? Trading 100% uptime for 40-50? Seems good! l2interupt/stun/los/playyourclass Link to comment Share on other sites More sharing options...
Jesmcalli Posted January 19, 2012 Share Posted January 19, 2012 yes, you are. if you don't know how to use stealth and/or your other closers along with snares, roots, etc too counter ranged then that's on you. here's an equally retarded statement "medium/heavy armor classes have no damage penalty" i mean based on you and the OPs logic why should someone in heavy armor be able to do the same amount as damage as someone in light armor? You mean the same kinds of snares, roots, knockbacks and stuns that ranged have? Oh, and as far as stealth, know how many times I've been spotted at 20+ yards? Quite a few. And heavy/medium armor characters shouldn't do as much damage as someone in light, period. Link to comment Share on other sites More sharing options...
Lashkor Posted January 19, 2012 Share Posted January 19, 2012 (edited) l2interupt/stun/los/playyourclass 1. Ability Delay makes interrupt 80% useless. 2. Marauders can't stun. 3. LoS is borked 90% of the time. 4. I'm better than you, bet. Edited January 19, 2012 by Lashkor Link to comment Share on other sites More sharing options...
Acyu Posted January 19, 2012 Share Posted January 19, 2012 Forgive me for using WoW as the comparison here. But besides hunters, whom doesn't even have much of a "penalty" after the removal of the "dead zone," who actually has a range penalty? Casters? certainly not. The penalty for casters is not on the damage, but on their vulnerability. In melee range, they're a much "softer" target compared to melee classes. This doesn't mean they should be 1 shot, as caster are given survivability abilities. Also, spells are interruptable in melee range, thus providing another form of "damage penalty" for caster classes in melee range. At range, it is never the case where range dps is supposed to perform less than melee classes (aka doing less DPS). Therefore, the statement that says something like "range classes should not deal the same damage as melee classes at range" is a dumb statement. Link to comment Share on other sites More sharing options...
iceperson Posted January 19, 2012 Share Posted January 19, 2012 1. Ability Delay makes interrupt 80% useless. 2. Marauders can't stun. 3. LoS is borked 90% of the time. 4. I'm better than you, bet. Marauders are weak and in need of a buff IMO, but the OPs position that there's no reason to play melee is weaker Oh, and I don't cry on the forums every time I die... Link to comment Share on other sites More sharing options...
aranha Posted January 19, 2012 Share Posted January 19, 2012 (edited) Ok this is stupid.. OP post this in the main post please! Its OBVIOUS that Ranged are better picks than Melee's! This is purely informational! Armor = Damage Reduction Defense = Parry and Deflect Shield = Chance of Absorbtion This is how it works and why Tanking stats are not viable in PVP: Melee & Ranged = Armor, Defense & Shield mitigated *white damage* Energy & Kinetic = Armor mitigated *ignores shield and defense* Tech & Force = Armor mitigated *ignores shield and defense* Elemental & Internal = No mitigation *ignores all defensive stats* Criticals ignore shield and defense Damage recieved from Guard is not mitigated The only stat that reduces everything is expertise! Just to give Tank players a understanding of how mitigation works. Melee Damage is mitigated Ranged Damage is NOT This is whats wrong! Melees dont have any more survivability than a ranged! Edited January 19, 2012 by aranha Link to comment Share on other sites More sharing options...
Acyu Posted January 19, 2012 Share Posted January 19, 2012 You mean the same kinds of snares, roots, knockbacks and stuns that ranged have? Oh, and as far as stealth, know how many times I've been spotted at 20+ yards? Quite a few. And heavy/medium armor characters shouldn't do as much damage as someone in light, period. Stealth getting spotted? What is awesome is that when i "spot" an operative/scoundrel, use the knockback. Still stealthed. I spot him again, and slap and DoT on him. still stealthed. I wait for the DoT to tick thinking it would get him out of stealth. No. still stealthed. Then I learned they can shield and can remove DoTs. Yeah ok. Link to comment Share on other sites More sharing options...
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