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Revivification fixed or not?


ishandi

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Does anyone know if this was fixed? I do not see anything in the patch notes but it seems unbelievable that they would not fix our 31-point healing talent before all of this other stuff.

 

By fixed I mean: The Jedi Sage version of the spell gives an upfront AOE heal that does not involve standing in a puddle. The Sorcerer version does not give this up front heal, but just seems to do a "double tick" of the puddle heal for a much lesser amount of healing.

 

I'd hate to spend the money to spec back into it only to find out its still broken.

 

Feel free to correct me if I am wrong or mistaken somehow, but you can easily see the difference when you watch a Sage healing Soa or Gharl or something on YouTube.

Edited by ishandi
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It hasn't changed in the last two patches. It still does the double tick at the beginning and a total of eleven HoT ticks.

 

Thanks for the update it saved me a bunch of credits!

 

I hope they will fix it soon! I have put in my ticket for the bug a little while ago, and I hope other healing Sorcerers do too!

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No it is not fixed.

 

You'd think this would be high priority as it has a lot of consequences on raid encounters.

 

Yep its a shame that they aren't taking it seriously.

 

We haven't tried Eternity Vault hard mode yet because when we do people get stuck in two different instances, but if it DID work for us - it would probably be a big help on the first, second and last bosses.

 

Both of our healers in our group are Sorcerers and we have managed to do all of the normal mode content without it. I don't know if we will be as successful with hard modes though. :(

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Either or, Revivification is still an amazing spell for raid encounters, it's just not quite as good as the sage version. There's absolutely no reason you should be passing it up right now, if you're mostly doing pve content.

 

It still does around 85-90% the total healing of what it should be doing, it just isn't as front loaded as it should be.

Edited by Ashkelon
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They can't have it this way for one faction and the other way for the other faction. I'm really worried that Bioware doesn't even bother fixing serious faction imbalances (due to this bug) within their first major patch. Edited by Vajet
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