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Healing in pvp is a bit too much....


Xandarous

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I know many people will not agree with this, but healers right now seem to be far to strong and heal for way too much. The 30% pvp trauma healing debuff is just not cutting it and it would be nice for more classes to get an additional healing debuff like a "mortal stroke" from wow.

 

I have seen 2 lvl 50s in full champ gear unable to take down a healer. NO the healer DID NOT HAVE GUARD on him. Guard is an entirely different can of worms in itself in warzones. Their heals just pop them back up to full with no problem. One person on a healer should be enough for that healer to have to focus heals on themselves. As it stands a healer can heal others and stay up with only 1 person on them.

 

Edit: I have seen people with crazy amounts of healing also in the top 1-3 for damage. This is something that needs adjusting.

Edited by Xandarous
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your obviously Rep and not a healer....

 

I QUIT healing for the Rep cause i was pissed off that 1 sith could kill me while spamming heals on myself

 

it might just be the gear imbalance but its not fun to heal as a Rep right now cause you can just get *****. In almost every WZ if i wasnt playing D at a node that wasnt getting smashed i was almost always the top in deaths

 

and before you go off saying "your a baddy" and such crap, when i get 4k crit from an Imp agent from stealth then stunned im usually dead before i can even get my sage bubble off

Edited by AngelicFrosty
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Dude, in the lvl 50 bracket our full championed gear sorcerer healers were getting two shot by operatives and smugglers. Hell on Anchorhead a guy by Xenos dropped one of our "invincible" healers to 20% of his hp in the opener and this was WHILE Xenos had a taunt debuff on him.

 

The only time healers are hard to kill is when they are attacked by tanks, they are being guarded, or they are Bh/troopers who can heal tank....

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1v1 i've seen some healers heal thru my lvl 30 maras dps+20% heal reduc

 

but i am lvl 30 and even tho i think it's stupid i guess i shouldn't be able to kill healers spamming heal 1v1 anyway

Edited by Nisa
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So you want healers to be nerfed EVEN MORE than they already are? I can keep myself/someone alive, but I can't dps at the same time. You do realize this right?

 

Go ahead, qq harder, BW will listen to you. Then when they do, good luck finding a healer for your FPs/OPs/PvP group

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If this is true, then why to Ops Concealment/Assassion opponents specifically follow me (Ops Heal) around the zone for kills. Literally -- no matter where I am, they'll jump on me like flies. They'll run, restealth, follow me around the board, and repop on me, even when I'm nowhere near the ball carrier

 

...what I add now to Huttball matches is to distract the Assassins and Ops while others run the ball in for the touchdown. Literally. The best move I can make is to drop off a platform into a pit, as its guaranteed that at least 2-3 toons will follow me down for the kill...

Edited by Doki
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1v1 i've seen some healers heal thru my lvl 30 maras dps+20% heal reduc

 

but i am lvl 30 and even tho i think it's stupid i guess i shouldn't be able to kill healers spamming heal 1v1 anyway

 

 

 

How do you expect a healer to keep himself alive in PvP if one guy can kill him? And if he can't heal himself through one persons dps then how will he keep anyone alive?

 

 

Sorry, dude but healers are supposed to be focused fired.

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If there are two on me (i am a sorc healer with biochem), especially if one of them is an operative who opened, I die in about 2-5 seconds even with shield on.

 

If there are three on me, irrespective of class and are not super bad and actually interrupt, I pretty much implode.

 

There are very little options for sorc/sage healers when they are focused.

 

Even pre-shielded, if you are opened with a stun (and operative stun is ACTUALLY a good thing because it gives full resolve, except operative bursts you down anyway), the only "option" you have against a ******** is to trinket and shield. If you don't trinket, you die. If you trinket and HoT (to decrease CD on the "big heal") you die because of the long GCD and crap heal on HoT. If you trinket and use the channel heal, you die because it doesn't do much per tick and is interruptable.

 

So you're best bet is to trinket -> shield -> off GCD sprint -> HoT + LoS -> Reduced Cast time Big Heal twice -> If interrupted (you should at least get 1 big heal off) -> channel.

 

You MAY stay alive in that scenario if you are operative stunned for full resolve. If you are stunned by something else, and then stunned again after you trinket, healers are dead. No question about it.

 

But even if you do get away and heal up, this usually means you just spent the the last 8-10 seconds NOT HEALING YOUR TEAM. So they die.

 

If the dps is good, they can shut down a healer almost completely. Champion gear doesn't mean crap when it comes to skills.

 

The deadliest combination for me at least is operative + bounty hunter. Open stun + tracer missile = 2 second death. You won't even have enough casts because of GCD to out heal the damage.

 

Single dps though, as long as I have a trinket if it's operative, will never kill me.

 

And if you give a healer uninterrupted heals at a team, they can keep like 2-5 people up (depending on situation) no problem.

 

LOL@HEALER OP

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Not asking for heals in general to be nerfed...just would like a mortal strike on certain classes. YES we all know an Operative/Smuggler can kill a non guarded healer if they get a good opener, but those classes can do that to ANYONE.

 

A big problem are interrupts. They do absolutely nothing but delay ONE spell from being cast for 4 seconds but healers have many spells and just change to something else. There is NO lockout of school and they can just keep on healing non stop.

 

I have seen small groups of 3-5 drag on seeming forever due to the fact that healers never run out of juice and can keep everyone up even while being attacked. I was in an Alderan that NOBODY capped mid EVER cause both sides had healers and nobody died. It was an endless fight and only reason my team won was because someone capped our console first. Grats bioware. Put in more legit mortal strikes so fights can actually be resolved.

 

Edit:

 

I am noticing all comments are aimed and Smuggler/Operative and you really need to take them out of the equation for this since we all know they have obscene damage in their opening and I will make the prediction in saying that will not last. It is all the other dps that need a bit of something to help deal with healers.

Edited by Xandarous
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Not asking for heals in general to be nerfed...just would like a mortal strike on certain classes. YES we all know an Operative/Smuggler can kill a non guarded healer if they get a good opener, but those classes can do that to ANYONE.

 

I have seen small groups of 3-5 drag on seeming forever due to the fact that healers never run out of juice and can keep everyone up even while being attacked. I was in an Alderan that NOBODY capped mid EVER cause both sides had healers and nobody died. It was an endless fight and only reason my team won was because someone capped our console first. Grats bioware. Put in more legit mortal strikes so fights can actually be resolved.

 

Edit:

 

I am noticing all comments are aimed and Smuggler/Operative and you really need to take them out of the equation for this since we all know they have obscene damage in their opening and I will make the prediction in saying that will not last. It is all the other dps that need a bit of something to help deal with healers.

 

1. We have permanent mortal strike on right now. 30% trauma.

 

2. No, we won't take smugglers/operatives out of the equation because they exist, and usually they are the little ******es who focus the healers.

 

3. When you have a group of 3-5 fighting a 3-5 group in the middle of Alderaan, and you have 1 or 2 healers on each side, it IS supposed to drag on. If people can be instantly killed and fights with 2-4 healers only last 30 seconds, why heal at all?

 

SURPRISE! THE MOST CONTESTED POINT IN ALDERAAN TAKING FOREVER TO CAP GUIZ.

 

And usually in those situations, people don't even focus the healers because the good healers are positioning out of LoS from the opposing group like a boss.

 

Purely a L2P issue.

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I know many people will not agree with this, but healers right now seem to be far to strong and heal for way too much. The 30% pvp trauma healing debuff is just not cutting it and it would be nice for more classes to get an additional healing debuff like a "mortal stroke" from wow.

 

I have seen 2 lvl 50s in full champ gear unable to take down a healer. NO the healer DID NOT HAVE GUARD on him. Guard is an entirely different can of worms in itself in warzones. Their heals just pop them back up to full with no problem. One person on a healer should be enough for that healer to have to focus heals on themselves. As it stands a healer can heal others and stay up with only 1 person on them.

 

Edit: I have seen people with crazy amounts of healing also in the top 1-3 for damage. This is something that needs adjusting.

 

You/they are doing it wrong, every class has at least one Interrupt, stun, and knockback or mezz.

 

This is plenty to keep a healer from healing. Not to mention interrupts are off resolve and with a 12 second CD 2 people should be able to own any healer no problem...

 

It comes down to skill, I personally cast a cheap crap heal and let them interrupt that then get my big heal off. Its about knowing which spells to get at what time, and when to use your utilities at the most opportune time to prevent them from healing.

 

One skilled player can keep a healer occupied with himself.

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And no, you cannot lock out ONE GROUP OF SPELLS with interrupt, because we ONLY HAVE ONE SCHOOL.

 

Since you've been referring to WoW for all your suggested changes, let me break it down for you.

 

Disc priests: you interrupt their flash heal? they cast penance. vise versa. Oh and they gots shields.

 

Druids: they HoT and forever NOT DIE EVEN WITH MORTAL STRIKE.

 

Shaman: Earth Shield and mail armor

 

Paladin: Plenty of "O-shet" buttons" and plate armor.

 

 

You make it sound like in WoW mortal strikes killed healers. Against a good healer, NO ONE (maybe sometimes rogues - oh hey operatives/smugglers) could kill a healer before they are OOM, and some classes NEVER go oom.

 

WoW required focus fire and or CC just like every other damn game out there.

 

L2P.

Edited by Acyu
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It's very hard for me to kill a healer 1v1 as a Shield Vanguard, but I'll keep harassing them to the point where they have to focus on healing themselves and not their team. In that sense you win, but 1v1 healers will always outlast you. All it takes is one CC from their friends and they'll full bar themselves.
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How do you expect a healer to keep himself alive in PvP if one guy can kill him? And if he can't heal himself through one persons dps then how will he keep anyone alive?

 

 

Sorry, dude but healers are supposed to be focused fired.

 

maybe u should reread what i wrote? i personally dont like it but you're right healers should be able to heal thru my dps 1v1

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As a Commando I dont have any HoTs that I can cast on anyone else (I do however, have a 15% of my health over 10 secs ability with a 3 minute cooldown.) My only AoE or group heal I have to spec for and it only affects three people. My flash heal is incredibly weak, so weak that I do not even use it in PvP outside of building charges for free.

 

Uninterrupted, I can keep up a player through a considerable amount of DPS mainly because of how low cost my chain is. However, when I am getting attacked people begin dying. The lack of HoTs makes it so that I need to be stationary to heal anyone, including myself.

 

I can keep myself alive in a 1 on 1 situation not because I can heal for days but because I have learned to use the tools that are available to me effectively. I have an AoE knockback with a snare, a 4-second stun, and a mez. Combined with my CC breaker, damage reducer, self-hot, and pots.

 

Now what usually kills me in a 1v1 situation is the fact that I get interrupted so often and the amount of CC available in this game is disgusting. Coupled with the fact that I can receive a cool down on Medical Probe (my only spamable heal) and its gg.

 

Not only that but my cleanse is really expensive. Why would I spend 2 ammo on a cleanse that removes tech or physical effects when I can cast two heals for that price?

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operative healers suck, i can kill a fully healing specced one in bm gear in <10 seconds.

 

bh healers are much stronger, but i can still kill them in ~20 seconds, using stuns and interrupts.

 

sorc healers are f'ing invincible, due to that damn bubble and ground slime, after 30 seconds i am out of energy and they are full health......they are immortal.

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Its odd that the classes that are the strongest gets heals that heal like a *********** elephant!

 

Tanks dont even get stats to be tanks but Commandos, Sorcs and Sages which have a better sustained survivability do?

 

Bioware dont know **** about balance!

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If you look at the defensive cds combined with heal to total HP to average dps output, healers do too much healing.

 

I agree, sorc/sage healers are probably the worst with their shields, but over all, most healers heal for too much in pvp.

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