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Why its BWs fault when jedis are not willing to do open pvp?


Tzou

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well ive benn wathing carefully jedis behaviour since i reached 15 lvl and started doing Wzs.this mean like 1 day after i got my preorder invitation.

jedis at least on illum are very strong,maybe not as many as us but very strong.

 

but strangely they deside to skip huttballs and do only turrets and doors WZs cause they have huge amount of troopers and this WZs suits them.also they deside to not play at peak times cause they prefer maybe to raid at this times.

 

so how do we expect to have good open pvp at illum when this guys are only looking for easy mode gameplay?EVEN if new patch today give CAP to population at illum i DOUPT that i will see good GLORY groups or TORjunkies or some more good guilds they have.

 

atm they only (abuse) WZs at late night with their troopers and they are pretty much satisifed.

 

so maybe we should think deeper about open pvp prbs cause sometimes WE are causing mechanics to fail.

 

if i was a jedi(and trust me ive done it in the past,in other games)i would be ashamed of my factions behaviour ,and i would surely try to make them play the content as its meant to be cause ...HEY u are the strong ONES wake up and play.

 

ALSO they will surely get bored of doing turrets and doors for 2-3 months non stop and surely many of them will quit.

 

SO when i see ppl complaining only to the copmany that gives them a game ,i always keep my basket half-fulled and i search for the real reasons something fails.and yes open pvp at illum will surely fail with such jedis and even with such siths.its only cause everyone wants EZ-mode gameplay.nothing less nothing more.

 

ofc open pvp is WAY to little,and objectives are a joke.OPEN pvp needs perma fights and objectives through a map with progress via faction ations.what we have is a "idea" of open pvp.

 

and yes BW should see that open PVP and PVE raids is 2 different things ,but this 2 keeps maasive acounts online ,BUT this 2 things must be EQUAL progressed and FAIR for ppls gamestyle.

 

BW is doing good job till now and my advice is:dont listen to majority of bullsh....ppl posting and especially when u see tears about classes boosts or nerfs.test carefully OFC but never ever make happy ppl that plays the biggest number of a class cause this ppl in ALL games wants their toons OP.try to balance all toons and thats it.

 

and 2nd make OPEN pvp a must for progression in game as toon ,so ez moders will have to do it no matter what..

 

thanks in advance.

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ofc i expect usual forum trolls to use their HUGe vocabulary they learned all this years in mmos to spamm this thread with:lols-troll-noob-flames-why so mad bro-. and generally such craps i use to hear cause this is what they can only say after years of gaming.

 

in any case i would like to hear some good oppions especially from a DEV or even from ppl that can still use their brain to communicate in full scale with others.

 

my 2 cents.

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ofc i expect usual forum trolls to use their HUGe vocabulary they learned all this years in mmos to spamm this thread with:lols-troll-noob-flames-why so mad bro-. and generally such craps i use to hear cause this is what they can only say after years of gaming.

 

in any case i would like to hear some good oppions especially from a DEV or even from ppl that can still use their brain to communicate in full scale with others.

 

my 2 cents.

 

Try to comprehend to this then:

No balanced faction numbers=no open world pvp.

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We organized an ops, went there, and guess what? There were like 3-4 times more Sith. How do you play against these odds?

 

finally someone with oppinion.

 

new fix will give illum CAP in population ,so this will balance somehow the open pvp there.

 

prb is...will u guys give open pvp a chance or u will rage-quit cause 1st day machanics failed?

 

yes we are more.but numbers at good pvp games never made the huge difference...good guilds did -planning did-and coperation did.

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Try to comprehend to this then:

No balanced faction numbers=no open world pvp.

 

welcome to open world pvp? name any mmo that ever had ballanced population in a 2 faction game. always been like that always will be, so stop crying about it

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welcome to open world pvp? name any mmo that ever had ballanced population in a 2 faction game. always been like that always will be, so stop crying about it

 

Aion(before players quit it en mass anyway). Why? Because they have forced population balance cap. Too much on one side? Sucks to be you because char creation on that ****** side you wanted to be is disabled.

 

Warhammer didn't had that, but underpopulated side had 20% bonus to EXP and Renown(Valor here) and you could still use tactics to fight gaainst zergs with lesser force. That tactics don't work here because of class design and expertise.

Edited by Lerdoc
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Try to comprehend to this then:

No balanced faction numbers=no open world pvp.

 

todays patch as i said to the previous guy will somehow fix this.prbs will always be but numbers will be equals.

 

and 2nd yes at ALL good open pvp games numbers were never same.

 

at WH for example and AION in 1st 6 months that open pvp existed.AT WOW beta and till TBC

,AT GW..name the game and ull see it.

 

what makes open pvp great is guilds with program and rules for open pvp and some open pvp mechanics.

 

imo we dont have the 1st two ,more than the 3rd one that can be fixed.

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ofc i expect usual forum trolls to use their HUGe vocabulary they learned all this years in mmos to spamm this thread with:lols-troll-noob-flames-why so mad bro-. and generally such craps i use to hear cause this is what they can only say after years of gaming.

 

in any case i would like to hear some good oppions especially from a DEV or even from ppl that can still use their brain to communicate in full scale with others.

 

my 2 cents.

 

If you want serious responses stop spelling like you're txting your bff - this is a message board. Devs only respond to constructive, well organized threads. Anyway...

 

You're basically complaining about what other gamers chose to do with their playing time, specifically Republic players & the fact that world pvp sucks ATM. Here's a suggestion; reroll a jedi & start your own PvP group. People aren't going to start suddenly PvPing because Imps get bored - they need incentive, and right now there isn't much.

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I can´t agree with you. We have 4-5 very active PvP guilds on our server on rep side (of which i know) - and that is a lot considering there are about 80-100 people in republic fleet at peak time).

Additionally it seems that not only republic seeks 'eazymode' as you can clearly see in Ilum base camping (although i don´t know if it was otherwise if empire was lower pop side).

Open-PvP is dead because there is no angle to it. There´s a whooping 1 zone for open-PvP and although i must say it´s quite big compared to WZ it is still too small for real tactical play. The other 'contested territories' are no open-PvP because they´re instanced and usually you just see 1-2 people while questing in them (i´m talking about sith here because with 15 reps on hoth it could also be just you alone). Adding low-lvl open-pvp zones but also keeping 'safe-zones' if you just want to level to 50 would sure add some flavour-

 

ALSO they will surely get bored of doing turrets and doors for 2-3 months non stop and surely many of them will quit.

 

SO when i see ppl complaining only to the copmany that gives them a game ,i always keep my basket half-fulled and i search for the real reasons something fails.and yes open pvp at illum will surely fail with such jedis and even with such siths.its only cause everyone wants EZ-mode gameplay.nothing less nothing more.

 

ofc open pvp is WAY to little,and objectives are a joke.OPEN pvp needs perma fights and objectives through a map with progress via faction ations.what we have is a "idea" of open pvp.

 

and yes BW should see that open PVP and PVE raids is 2 different things ,but this 2 keeps maasive acounts online ,BUT this 2 things must be EQUAL progressed and FAIR for ppls gamestyle.

 

BW is doing good job till now and my advice is:dont listen to majority of bullsh....ppl posting and especially when u see tears about classes boosts or nerfs.test carefully OFC but never ever make happy ppl that plays the biggest number of a class cause this ppl in ALL games wants their toons OP.try to balance all toons and thats it.

 

and 2nd make OPEN pvp a must for progression in game as toon ,so ez moders will have to do it no matter what..

 

thanks in advance. [/Quote]

 

In here is a lot i do agree with. First WZ are just a fast way to have some PvP-fun if you don´t have time/interest in grouping up at the moment. It works fairly good that way and allows everyone to compete after a given amount of time. But it really gets boring after doing it a lot.

That´s why I agree that open world PvP is a lot more satisfying way because it is - in the end - player made and thus unpredictable. All that is needed are areas dedicated to it and with enough room to allow for advantage if teams play together. Put in some objectives (conquer base, etc.) which give a small bonus fulfilling them and destroyables (fuel tanks for trap setting e.g.), add some title and stuff and you´re done.

It´s a long time since I´ve seen such stuff, but well, you can hope ;).

 

edit: To the issue of faction imbalance: Actually that wouldn´t be that much of a problem if there were more and bigger ares as a tight-knit group can still take tactical advantage if they´re allowed to have it. Of course that would also require multiple entry points, hidden passageways etc. etc.. At least if the imbalance wasn´t 20:1 that would alleviate a lot of those issues.

Edited by Gohr-
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new fix will give illum CAP in population ,so this will balance somehow the open pvp there.

 

Sure they said they "lowered" the existing cap but they didn't say to what number, if cap is shared between both sides or if the cap grows in a fashion to ensure relatively balanced numbers. For all you know the cap could have been 1000 players and now it is 500, that is not going to promote balance world pvp there at all.

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I can´t agree with you. We have 4-5 very active PvP guilds on our server on rep side (of which i know) - and that is a lot considering there are about 80-100 people in republic fleet at peak time).

Additionally it seems that not only republic seeks 'eazymode' as you can clearly see in Ilum base camping (although i don´t know if it was otherwise if empire was lower pop side).

Open-PvP is dead because there is no angle to it. There´s a whooping 1 zone for open-PvP and although i must say it´s quite big compared to WZ it is still too small for real tactical play. The other 'contested territories' are no open-PvP because they´re instanced and usually you just see 1-2 people while questing in them (i´m talking about sith here because with 15 reps on hoth it could also be just you alone). Adding low-lvl open-pvp zones but also keeping 'safe-zones' if you just want to level to 50 would sure add some flavour-

 

 

 

In here is a lot i do agree with. First WZ are just a fast way to have some PvP-fun if you don´t have time/interest in grouping up at the moment. It works fairly good that way and allows everyone to compete after a given amount of time. But it really gets boring after doing it a lot.

That´s why I agree that open world PvP is a lot more satisfying way because it is - in the end - player made and thus unpredictable. All that is needed are areas dedicated to it and with enough room to allow for advantage if teams play together. Put in some objectives (conquer base, etc.) which give a small bonus fulfilling them and destroyables (fuel tanks for trap setting e.g.), add some title and stuff and you´re done.

It´s a long time since I´ve seen such stuff, but well, you can hope ;).

 

well if jedis were more ,they will surely do the same i think.ppl always abuse new patches prbs no matter faction.

 

but yes when it comes to open pvp i tottaly agree with u.

 

but pls answer this to me:why i only saw even at 1st day of patch release pugs at illum from jedi side?and why u guys play at non peak hours only at 2 WZs that suits the big number of troopers u have?

 

if im wrong i would be glad to hear it.but im pretty sure that some good players from your side already chooses were to fight or no.

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well if jedis were more ,they will surely do the same i think.ppl always abuse new patches prbs no matter faction.

 

but yes when it comes to open pvp i tottaly agree with u.

 

but pls answer this to me:why i only saw even at 1st day of patch release pugs at illum from jedi side?and why u guys play at non peak hours only at 2 WZs that suits the big number of troopers u have?

 

if im wrong i would be glad to hear it.but im pretty sure that some good players from your side already chooses were to fight or no.

 

I can´t tell for every server, but usually i see groups of at least 3 people very often at peak hours. Actually i had some of my best games being in a group of 5 others fighting against premade imps. Perhaps a problem is that since there are so many imps you rarely fight against the same people, whereas i typically see 'old faces' each time. In my point of view there´s only one imp guild i see regularly but i don´t expect that there´s just one. Guess it´s just another example of imbalanced factions.

 

Now to Ilum: Most guilds already participated in the discussion about faction imbalance and were wary to go to ilum. Perhaps it could´ve been possible that some more pvp would´ve happened if there was a joint attack on ilum in the beginning but since there are no server-forums and the game is still young there´s still little interguild communications. And let´s face it, only a massive joining of forces on republic side would´ve stand a chance against empire assault.

Now, joining the battle is impossible.

Edited by Gohr-
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I liked the part where he said the Reps CHOOSE to do Alderaan and Voidstar instead of Hutball.

 

Um, bro. Maybe you missed it, but you can't choose which WZ you queue for.

 

Yep forgot to say that. It´s faction imbalance that you just see reps in Alderaan and Voidstar. I, for one, only get Huttball past 1:00 during the week because only reps seem to be left playing at that hour (so rep vs rep Hutt, to make that clear).

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I liked the part where he said the Reps CHOOSE to do Alderaan and Voidstar instead of Hutball.

 

Um, bro. Maybe you missed it, but you can't choose which WZ you queue for.

 

With no consequences or punishment for quitting people just leave the WZ they don't like and requeue until they get the one they do like.

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finally someone with oppinion.

 

new fix will give illum CAP in population ,so this will balance somehow the open pvp there.

 

prb is...will u guys give open pvp a chance or u will rage-quit cause 1st day machanics failed?

 

yes we are more.but numbers at good pvp games never made the huge difference...good guilds did -planning did-and coperation did.

 

Fail. Even the 300 wiped due to imbalance.

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