Shlamorel Posted January 19, 2012 Share Posted January 19, 2012 (edited) I was just wondering if it would be viable to introduce lightside vs. darkside warzones. This could be done a few different ways, both of which may result in 1) an interesting new concept for a warzone and 2) shorter queue times. For example... Option 1 - Mixed-faction (Empire & Republic Lightside vs. Empire & Republic Darkside) Option 2 - Same-faction possible (Like Hutball: can be Republic LS Vs. Republic DS, Imperial LS vs. Imperial DS, Republic LS vs. Imperial DS, or Republic DS vs. Imperial LS) The Devs have already stated that they are designing more same-faction warzones. While I am mostly against this (I want MORE Republic vs. Imperial PvP, not less), at least consider mixing it up a little bit to keep us fighting the enemy. The lore could be done many different ways. For example, say that a galactic prison holds some of the galaxy's most dangerous criminals. Perhaps the lightside is trying to protect prisoners from the darkside (the darkside would rather just kill the prisoners, whereas the lightside believes that, even though the prisoners have done wrong, they should not be mercilessly slaughtered). I know this is a bad and simple example, I'm just using it to illustrate a point. I really think some interesting ideas can be cooked up. While I understand if some don't like the idea, I don't see how this idea is any less viable than Republic vs. Republic/Imperial vs. Imperial which currently exists in Hutball. If one faction is going to kill members of its own faction in a game of Hutball, wouldn't it at least be viable to make the teams lightside vs. darkside? That way they have a serious reason to fight. It would seem to justify a faction killing its own members. Edited January 19, 2012 by Shlamorel Link to comment Share on other sites More sharing options...
Shlamorel Posted January 19, 2012 Author Share Posted January 19, 2012 Bump... made it to page 2 within 2 minutes I will just bump it once or twice, then if nobody is interested I'll let it go. Just wanted to hear some thoughts on this Link to comment Share on other sites More sharing options...
Cylide Posted January 19, 2012 Share Posted January 19, 2012 I actually like the idea lore-wise, as I am much in favor for more grey (why can't the Republic hire Bounty Hunter? [Yeah, I know, their story, yadda yadda] Why can't a Jedi "fall" to the Sith? Would this help? I think we can agree that the R:E ratio is something like 1:3. (For every one Republic there are 3 Imps) I'll further assume from the flashpoints I played that the D:L ration on Rep side is somewhere about 1:5 I don't know about the D/L-Distribution of the empire, but let's assume it's reverse as the Rep's. That'd make E(L) = 12% E(D) = 62% R(L) = 20% R(D) = 4% of the total playerbase. Let the missing 2% from rounding be the grey characters. So we'd have E(L) + R(L) = 32% vs. 66% = E(D) + R(D) Before we had R(L) + R(D) = 25% vs. 75% = E(D) + E(L) So based on my completely guessed numbers it actually would mitigate the problem at least a bit. Can someone make more realistic estimates? Link to comment Share on other sites More sharing options...
Dalnar Posted January 19, 2012 Share Posted January 19, 2012 And what about us neutrals ? Link to comment Share on other sites More sharing options...
Cylide Posted January 19, 2012 Share Posted January 19, 2012 And what about us neutrals ? Wildcard. If the system finds 7 Light and 8 Dark, you go light, and vice versa Link to comment Share on other sites More sharing options...
Trunksofac Posted January 19, 2012 Share Posted January 19, 2012 That actually sounds like a great idea, I was trying last night to think of a way to balance out factions and came up completely blank, hat's off to you. Lets hope that there's at least a sliver of a chance of this happening. Link to comment Share on other sites More sharing options...
Jyzai Posted January 19, 2012 Share Posted January 19, 2012 Mixed as in both faction being on the same team based on alignment. The lore is there. The jedi starter quests has it. If I remeber correctly it was during this time when sides were formed. Link to comment Share on other sites More sharing options...
Shlamorel Posted January 19, 2012 Author Share Posted January 19, 2012 (edited) I actually like the idea lore-wise, as I am much in favor for more grey (why can't the Republic hire Bounty Hunter? [Yeah, I know, their story, yadda yadda] Why can't a Jedi "fall" to the Sith? Would this help? I think we can agree that the R:E ratio is something like 1:3. (For every one Republic there are 3 Imps) I'll further assume from the flashpoints I played that the D:L ration on Rep side is somewhere about 1:5 I don't know about the D/L-Distribution of the empire, but let's assume it's reverse as the Rep's. That'd make E(L) = 12% E(D) = 62% R(L) = 20% R(D) = 4% of the total playerbase. Let the missing 2% from rounding be the grey characters. So we'd have E(L) + R(L) = 32% vs. 66% = E(D) + R(D) Before we had R(L) + R(D) = 25% vs. 75% = E(D) + E(L) So based on my completely guessed numbers it actually would mitigate the problem at least a bit. Can someone make more realistic estimates? The math you did reflects the hypothetical "worst-case" scenario I derived in my head. Even if LS/DS are imbalanced, the fact that you mix together the two imbalanced factions could help alleviate some of the queue times. So yea, as you said, it seems intuitively that even if not dramatically, it could definitely help some. (too early for that kind of math, though ) Also, I REALLY like the idea that was added that "neutral" players would be wild cards and would be randomly assigned to a side. If this doesn't work, something else can be suggested. Like I mentioned earlier, the Devs have officially stated they will be introducing additional warzones that include same-faction gameplay in order to reduce queue times for Imperials. I really think pitting LS vs. DS would be a way to continue with their goals without making the concept stale. It is also somewhat of a compromise between having same-faction warzones vs. having no more same faction warzones. BTW, for what it's worth, my only character is a Republic, so I don't "need" shorter queue times. I just lament over the fact that more same-faction warzones may decrease the amount of time I get to kill Imperials. I'd rather kill Dark Side Imperials (and Repubs) than see less Imperials overall. Edited January 19, 2012 by Shlamorel Link to comment Share on other sites More sharing options...
Cylide Posted January 19, 2012 Share Posted January 19, 2012 To get realistic numbers we'd need the opinion of some Imp about how the alignment is distributed. Link to comment Share on other sites More sharing options...
Esroen_Ivvika Posted January 20, 2012 Share Posted January 20, 2012 im not sure this would do anything to mitigate whats going on, from the videos, screenshots and personal experiences we've all had on ilum thus far we can infer 2 things, that a disproportionately large amount of IMPS; A: PvP B: Go darkside as compared to repubs however, on the repub side, at least in my experience from flashpoints and other group quests, at least one group member ALWAYS chooses the darkside options, putting the bulk amount of DS repubs at %25+ not %4, which in terms of your proposal would only inflame the imbalance I propose that a new alignment slider be added, something to the effect of "double agent" which would allow both repub and imp players the convenience of not having to reroll to balance pop issues. this could be done by giving double agent mission objectives to both sides that in effect allow them to sabotage their own factions war effort. activation of these quests or quest chains would take place in a neutral area (in order to avoid the same kind of back and forth that we saw from the rocket launcher idiocy) and would flip you red to your side while you were in proximity to your objective and flip you green to the opposing side in the event that your quest was to...say for example...steal an item from your base and deliver it to the "enemy", causing your faction to have to maintain a vigil on thier base at all times rather than just KOS anything red they see or camp the neutral area diverse pvp is all about choice, and when youre forced to choose between camping and zerging....or not doing anything...then youre done for Link to comment Share on other sites More sharing options...
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