Shragman Posted January 19, 2012 Share Posted January 19, 2012 This is an abosulte joke. There is WAYtoo much LOSing going on against us in these warzones. There are WAY to many pillars, little walls and corners. WAY too many. Not to mention the capture points in the Alderaan Warzone cause LOS which is beyond pathetic. Thre's no way I can solo kill someone who runs around that nonstop. Either fix this crap or give us a good buff where we can freely run and shoot for like 10 seconds so we don't have to deal with this trash.. Link to comment Share on other sites More sharing options...
silvershadows Posted January 19, 2012 Share Posted January 19, 2012 This is an abosulte joke. There is WAYtoo much LOSing going on against us in these warzones. There are WAY to many pillars, little walls and corners. WAY too many. Not to mention the capture points in the Alderaan Warzone cause LOS which is beyond pathetic. Thre's no way I can solo kill someone who runs around that nonstop. Either fix this crap or give us a good buff where we can freely run and shoot for like 10 seconds so we don't have to deal with this trash.. Run away, make them chase you. You aren't required to stand there and let them LOS you. Link to comment Share on other sites More sharing options...
Samsky Posted January 19, 2012 Share Posted January 19, 2012 Run away, make them chase you. You aren't required to stand there and let them LOS you. Run away from point you're defending (possibly alone cuz all the lemmings just run around in WZs and don't defend) and let them cap it.... Good plan, a very good plan Link to comment Share on other sites More sharing options...
silvershadows Posted January 19, 2012 Share Posted January 19, 2012 Run away from point you're defending (possibly alone cuz all the lemmings just run around in WZs and don't defend) and let them cap it.... Good plan, a very good plan ... that's what you have grenades for... Link to comment Share on other sites More sharing options...
Gridfire Posted January 19, 2012 Share Posted January 19, 2012 I don't quite understand the complaint. If your enemy is making use of obstacles to avoid your LOS, then they can't be doing much damage back to you. If you disagree with that mechanic, then what is it you're asking for? Would you like to be able to shoot people through walls and rocks and hills in addition to having 30m more range on your skills than most other classes do? And what is wrong with using the WZ objectives to hide behind? Even a melee has to chase their target around those to land a hit, and you do get an entire 8 seconds to stand the hell up, run until you do have LOS, and then ping a Vitalshot or something in, preventing them capping for another 12 seconds unless they have a cleanse skill. Link to comment Share on other sites More sharing options...
Estinius Posted January 19, 2012 Share Posted January 19, 2012 I would expect the Gunslinger/sniper to have the longest range in the game out of all the classes period. However sorcs/sages are equal. Link to comment Share on other sites More sharing options...
Slovic Posted January 22, 2012 Share Posted January 22, 2012 (edited) Line of sight is kinda harsh vs Sharpshooter. However, it all comes down to positioning. Try and make it to where its hard(er) to line of sight you. Line of sight isn't to much of an issue with Saboteur, or Dirty Fighting. A few tactics I use to help with line of sight problems. -Line of sight others and pillar kite them with dots. Works very well vs Sorcs. -If you are getting Line of sight kited, make them follow you away, rather than you trying to follow them. -XS Freighter Flyby. Its amazing. Its really good for pushing people out from behind pillars and capture points. -Try timing your Leg Shot or Flash Grenade at the right times so you can get better positioning or to just out right kill them before they get a chance to line of sight you. Edited January 22, 2012 by Slovic Link to comment Share on other sites More sharing options...
Gelich Posted January 22, 2012 Share Posted January 22, 2012 (edited) Line of sight isn't to much of an issue with Saboteur, or Dirty Fighting. Dunno about Sabo, but DF gets screwed by LoS quite a bit too, since the spec relies on channeled spells to deal any real damage. Edited January 22, 2012 by Gelich Link to comment Share on other sites More sharing options...
RobNightfall Posted January 22, 2012 Share Posted January 22, 2012 Um no, please just no. LOS is fine, it represents, gasp, taking cover. Which is how people who are really getting shot at survive the experience. Link to comment Share on other sites More sharing options...
Vyndeta Posted January 22, 2012 Share Posted January 22, 2012 lol whats next with the crying of gunslinger/snipers. Most of you guys new there would b a cover system, new there would be smart players that would LOS ranged attacks, and new you don't have much healing/tanking capabilities. Honestly though, Gunslinger/sniper is just fine in my opinion. Play your class of what it does best in, instead of crying about weaknesses. I'm not going to say L2P, but I will say plz L2 troll and cry harder next time for a buffs that are unneeded. Link to comment Share on other sites More sharing options...
Shragman Posted January 22, 2012 Author Share Posted January 22, 2012 As a gunslinger you get LOS'd way too much in WZs..tiny little obstacles like I was saying. Being a ranged class, there is absolutely NO reason I should have to run into melee range to stun you. we need a ranged stun without a doubt, its a joke. The capping points are tiny in Alderaan for example, and if Im trying to take the point from someone defending, well GFL to me. They can run around the capping point, or if they are on the left/right side, they drop down the ledge, so yet again, LOS'd. Link to comment Share on other sites More sharing options...
EasternWind Posted January 22, 2012 Share Posted January 22, 2012 Line of sight is kinda harsh vs Sharpshooter. However, it all comes down to positioning. Try and make it to where its hard(er) to line of sight you. Line of sight isn't to much of an issue with Saboteur, or Dirty Fighting. A few tactics I use to help with line of sight problems. -Line of sight others and pillar kite them with dots. Works very well vs Sorcs. -If you are getting Line of sight kited, make them follow you away, rather than you trying to follow them. -XS Freighter Flyby. Its amazing. Its really good for pushing people out from behind pillars and capture points. -Try timing your Leg Shot or Flash Grenade at the right times so you can get better positioning or to just out right kill them before they get a chance to line of sight you. I concur on all points. I think the LOSing issue affects the sharpshooters moreso than the other two specs. the primary answer to LOSing is to just drop aoe on the other side of the pillar. I do this is freighter flyby and my cybertech grens. They'll have two choices, either sit in the aoe and take dmg anyways, or come out and fight. Sabo and DF are pretty mobile as is, and don't forget, you can use the same tactic as well. Link to comment Share on other sites More sharing options...
EasternWind Posted January 22, 2012 Share Posted January 22, 2012 As a gunslinger you get LOS'd way too much in WZs..tiny little obstacles like I was saying. Being a ranged class, there is absolutely NO reason I should have to run into melee range to stun you. we need a ranged stun without a doubt, its a joke. The capping points are tiny in Alderaan for example, and if Im trying to take the point from someone defending, well GFL to me. They can run around the capping point, or if they are on the left/right side, they drop down the ledge, so yet again, LOS'd. We do not need a ranged stun, our melee stun is fine as is. This is a player issue rather than class, IMO. Link to comment Share on other sites More sharing options...
Twigjit Posted January 22, 2012 Share Posted January 22, 2012 Los can get very frustrating as both SS and dirty fighting spec. Other then some of the suggestions that have been mentioned here another good thing to do when defending is sit on top of the capture point. In civil war. Doing this will make it so they wont be able to los you with the point and you can just hunker down giving you plenty of time for your team to arive. One thing as ss i found myself doing a ton was tanking some of the melee that would just forgo attacking everyone else run past them to try to get the ezy kill on me. If you are SS spec and they do this just pop cd's hunkerdown and dodge/ distraction and if your team is halfway decent the melee will die in short order while you dps a healer the entire time. Another cool thing about SS spec is most of the time when im in cover with it I am pretty immune to Operatives killing me outright. Hunkerdown is being used on cd and balistic dampers stops most of the initial burst that they need to kill you outright. Combine that with dirty kick and running away while putting a dot on them and that is a dead Op in a team fight. Link to comment Share on other sites More sharing options...
CallsignRazgriz Posted January 22, 2012 Share Posted January 22, 2012 (edited) Hate to say it, and I really don't mean to troll ... but it really is an issue of learn to play. I know in my Balance Sage, when I go up against a gunslinger or sniper, I just dot them up, use my instants and los as I laugh and let my dots eat away at them. But on my gunslinger, I do the same thing. Granted I just hit lvl 20 and I don't even have my full kit, but I use a combination of legshot, vital shot, quickshot, and the instant charged burst from the ss tree to outkite anyone who dares to los me. Mos if the time I come out on top. If you understand exactly how a class is beating you, you can usually find a way to outplay them. Edited January 22, 2012 by CallsignRazgriz Link to comment Share on other sites More sharing options...
Twigjit Posted January 22, 2012 Share Posted January 22, 2012 Hate to say it, and I really don't mean to troll ... but it really is an issue of learn to play. I know in my Balance Sage, when I go up against a gunslinger or sniper, I just dot them up, use my instants and los as I laugh and let my dots eat away at them. But on my gunslinger, I do the same thing. Granted I just hit lvl 20 and I don't even have my full kit, but I use a combination of legshot, vital shot, quickshot, and the instant charged burst from the ss tree to outkite anyone who dares to los me. Mos if the time I come out on top. If you understand exactly how a class is beating you, you can usually find a way to outplay them. Lol you admit all you have to do is los a GS and yet you say its a l2p issue? Then you cite your lvl 20 experience. Please go back to playing your sage and let the people who know how the class works discuss this properly. In another note I like this thread. Less ************ about cover sucking and just a good discussion of the issues that it has as a buggie mechanic. If we could just get 2 things fixed it would be awesome to use. I am talking about the snare thing and the ui lag every time I put up cover. One last thing. Anyone notice that pulse det doesnt actually knock someone back 50% of the time in pvp. At first I thought this was a ability they had preventing me from doing it but it just happens way to much for me to fully believe that. Link to comment Share on other sites More sharing options...
Arsanists Posted January 22, 2012 Share Posted January 22, 2012 I would expect the Gunslinger/sniper to have the longest range in the game out of all the classes period. However sorcs/sages are equal. Yea too true! LOS is always going to happen, it is good game play but on this point, sages and sorcs etc also have the ability to heal when the LOS you so you cannot often afford to back off. Either push and fight or full on leg it. Gunslingers lack an 'escape tool. like most other classes though which makes it frustrating when being LOS'd Link to comment Share on other sites More sharing options...
CallsignRazgriz Posted January 23, 2012 Share Posted January 23, 2012 Lol you admit all you have to do is los a GS and yet you say its a l2p issue? Then you cite your lvl 20 experience. Please go back to playing your sage and let the people who know how the class works discuss this properly. In another note I like this thread. Less ************ about cover sucking and just a good discussion of the issues that it has as a buggie mechanic. If we could just get 2 things fixed it would be awesome to use. I am talking about the snare thing and the ui lag every time I put up cover. One last thing. Anyone notice that pulse det doesnt actually knock someone back 50% of the time in pvp. At first I thought this was a ability they had preventing me from doing it but it just happens way to much for me to fully believe that. Just because I outplay people on both my sage and my gunslinger doesn't mean you have to get mad. There's a way to beat losing. I was merely trying to prove it. Its because I understand the tactic from both sides that o am able to overcome it. Maybe you should take the time to learn how and why you're being destroyed in pvp before you make yourself look like an arse. TL;DR... l2p Link to comment Share on other sites More sharing options...
justntrue Posted January 23, 2012 Share Posted January 23, 2012 Imo, LOSing a GS is a perfectly acceptable defense mechanism. I play a 40 GS right now, and I'll say straight up, if anyone uses LOS to defend, all the power to them. I certainly use LOS to make tactical defenses. Point #1: LOS defence/offense For example, I set up on the side of a pillar where I can easily see anyone capping a point, and everything on my side of the area, while being completely shielded from the other side. As a non healer, this is ideal: I'll wait until I see opponents (hopefully cap attempting) and rock em into next week, they are usually dead before they figure out where the fire is coming from. Point #2: Swapping targets IMO, one of GS'ers MOST prominent strengths, is the capability to renew strong DPS on a switched target. What I'm talking about is this: I start my generic attack on an unexpecting capper: Luck, Burst, AS, trick,vital, speed shot... lets say they start moving, then, you have to assess if you want to give up your position and chase, or if you want to swap targets. So, you can still swap targets and allow that fish to get away, so pop your speed shot thingy that reduces the recharge, and speed shot, speed shot+leg shot. By that time your alpha has recharged, your first target still got another 6 seconds while he can't cap, your second target probably at 75% health and your main alpha just came up. The point is, if someone uses LOS against you, you got options... we got range: so use it. Add to that, ballistic dampers is one of our greatest defences, so, refreshing them periodically is an excellent survival mechanism. Link to comment Share on other sites More sharing options...
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