Aidank Posted January 19, 2012 Share Posted January 19, 2012 I mean, it really doesn't seem that hard to fix. Link to comment Share on other sites More sharing options...
Acyu Posted January 19, 2012 Share Posted January 19, 2012 did u even read the official post? lol. Link to comment Share on other sites More sharing options...
bicuspid Posted January 19, 2012 Share Posted January 19, 2012 that was be logical, like not having lightsabers with +aim or heavy armor scoundrel gear drop in your supposedly tested new flashpoint instead gabe will come up with some wierd plan like 'lower cap on ilum instance' but then he'll forget to seperate the cap for each side, and tomorrow we'll just have 30 sith camping 6 repub as opposed to 150 sith camping 30 repub Link to comment Share on other sites More sharing options...
Aidank Posted January 19, 2012 Author Share Posted January 19, 2012 (edited) did u even read the official post? lol. Our intended design for Ilum Open World PvP is that players are instantly killed when entering the enemy’s base safe area, just like in Warzones, and that the defending faction can take taxis to other points within the zone. In Game Update 1.1, this is not working as intended. We have found the issue preventing this from happening under server load and will be publishing an E[/color]mergency Patch to address the issue. I'm betting they do something overly complicated and stupid like filling the spawns with rakghouls or something. Edited January 19, 2012 by Aidank Link to comment Share on other sites More sharing options...
Foczy Posted January 19, 2012 Share Posted January 19, 2012 It worked fine in WAR. You go to close and get 1 shot by a guard. You stay a safe distance, someone wonders out, you jump them and kill them. They respawn and either try to sneak past and backstab you or port out, their choice. Not a hard thing to fix. Link to comment Share on other sites More sharing options...
PeacefulViolence Posted January 19, 2012 Share Posted January 19, 2012 They intended to make the spawns un-enterable, but for whatever reason as you can see, that was not the case today. Link to comment Share on other sites More sharing options...
bicuspid Posted January 19, 2012 Share Posted January 19, 2012 I'm betting they do something overly complicated and stupid like filling the spawns with rakghouls or something. The rakghouls will also reward valor upon death. Link to comment Share on other sites More sharing options...
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