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Why don't they just make ilum spawns un-enterable?


Aidank

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that was be logical, like not having lightsabers with +aim or heavy armor scoundrel gear drop in your supposedly tested new flashpoint

 

 

instead gabe will come up with some wierd plan like 'lower cap on ilum instance' but then he'll forget to seperate the cap for each side, and tomorrow we'll just have 30 sith camping 6 repub as opposed to 150 sith camping 30 repub

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did u even read the official post? lol.

 

 

Our intended design for Ilum Open World PvP is that players are instantly killed when entering the enemy’s base safe area, just like in Warzones, and that the defending faction can take taxis to other points within the zone. In Game Update 1.1, this is not working as intended. We have found the issue preventing this from happening under server load and will be publishing an E[/color]mergency Patch to address the issue.

 

I'm betting they do something overly complicated and stupid like filling the spawns with rakghouls or something.

Edited by Aidank
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It worked fine in WAR. You go to close and get 1 shot by a guard. You stay a safe distance, someone wonders out, you jump them and kill them. They respawn and either try to sneak past and backstab you or port out, their choice. Not a hard thing to fix.
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