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F**king Huttball again, really?


-Dharken-

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The other pvp gametypes don't exist, only huttball. Why bother even having anything but huttball when, quite literally, the other ones NEVER pop, ever. Mindlessly grinding out champ bags is bad enough, but getting huttball 61 our of the last 63 matches is unacceptable. If this is all I have to look forward to for my PVP experience, along with resolve being horribly broken, then I won't be playing much longer. This is not some stupid threat, I'm just saying it like it is. I just can't endlessly play 1 map type for 1000+ hours straight to get to battlemaster. FFS we need variety.

 

1) Fix resolve. My resolve bar is full and I still get skullf***ed by endless CC. There is WAY too much CC to not have diminishing returns.

 

2) Allow people to choose what map they queue for and/or let people fight their own faction in every map. With the catastrophically imbalanced faction populations there isn't any other way to do it, literally. Just suck it up and do it.

 

Thank you for your time.

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Aint gonna lie, i LOVE huttball!

 

And yes, im imperial. its by FAR my fav game. Granted, this could be because the reps get alderaan and voidstar so much, theyre just more experienced at it and i really dont like gettin pwned everytime i play one of those two WZ's, but, Huttball RAWKS imo.

 

i honestly believe people would have a much better time in Huttball, if they fixed it so things were a TEAM effort, instead of the whole "every man for himself" mentality that exists currently.

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Meh, these issues ignore faction. Name one MMO or FPS that you would pay to play that only had 1 pvp map? If you're being honest with yourself I'd wager that your list of games fitting into the above criteria could be counted on one, invisible finger.

 

Republic or Imperial is irrelevant, the 2 issues that I listed in the first post need to be addressed, sooner rather than later.

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Republic and Imperial is not irrelevant. If there was enough republic players, you would not get huttball.

 

Without huttball ,you would stick in queue for hour. And I'm pretty sure, you are the type of player who would be the first to create thread about awful queue times.

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Meh, these issues ignore faction. Name one MMO or FPS that you would pay to play that only had 1 pvp map? If you're being honest with yourself I'd wager that your list of games fitting into the above criteria could be counted on one, invisible finger.

 

Republic or Imperial is irrelevant, the 2 issues that I listed in the first post need to be addressed, sooner rather than later.

 

If you could pick the other maps you'd be waiting forever. You can't eat your cake and have it (the saying makes more sense that way round).

 

You idenfied the problem but your solution (let all games be imp vs. imp) would make it worse for republic in other areas of the game because nobody would have a reason to roll republic given the advantages given to the zerg, which isn't fair just to give you the option to play more maps. Maybe go make a republic character, get it to 20 (for abilities) and start pvping, at least you won't get stomped by 50s any more and you'll get to play more maps.

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Republic and Imperial is not irrelevant. If there was enough republic players, you would not get huttball.

 

Without huttball ,you would stick in queue for hour. And I'm pretty sure, you are the type of player who would be the first to create thread about awful queue times.

 

Actually, you presume wrong. I'm a patient person and would rather sit in a queue (while working on dailies, or any number of other things) and wait for a different map. Give me a choice to queue for whatever map I'd like to play. Those who are content to play the exact same map 10,000 straight times can do so. On the flipside those players who would prefer a little variety, instead of the same mind numbing deja-vu "fustercluck", would have the option to queue and play something else. Where is the problem in that?

 

What if heroic 4 man dungeons only had a "random" dungeon finder queue, and literally EVERY SINGLE TIME you got Black Talon. Would you be okay with that? Only being allowed to play 1/3 of the maps is unacceptable, and since they can't force people to play specific factions then the only other easy to implement option would be to allow faction vs. same faction in every map.

 

One last comment, to the little jawa that said something about zerg farming Ilum.. dude, I don't even know what that means.. I literally just hit level 50 a few hours before making this post, so yeah, I'll leave you to ponder the ignorance of your post. :p

 

Anyway, people are dodging the problem by blurting out crap that is beyond irrelevant. Does anyone have a better, faster, and more effective way to solve this issue? Let's hear it.

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Meh, these issues ignore faction. Name one MMO or FPS that you would pay to play that only had 1 pvp map? If you're being honest with yourself I'd wager that your list of games fitting into the above criteria could be counted on one, invisible finger.

 

Republic or Imperial is irrelevant, the 2 issues that I listed in the first post need to be addressed, sooner rather than later.

 

First off, it doesn't appear you understand how huttball works, otherwise you would realize faction is relevant.

 

Huttball is the only warzone that allows same faction competition. Is it starting to make sense now? There's way more Imperial queuing for WZ than there are Republic. So, to keep you from being in queue for possibly hours, due to the faction imbalance, Huttball will pop a lot more for Imperials.

 

That is why you're getting a lot of Huttball. You good now?

 

Next, on the list, Resolve bar does work. It may not appear that way when you're the one getting stunned. But as a person paying attention to the resolve bar and reading up on how it works, I can effectively plan stuns. Granted, the resolve bar isn't very intuitive and could use a lot more official explanation from BW, or just get a revamp on the system. Either way is fine by me.

 

Last on your list, BW has already announced on their TO-DO PvP list that there will be plans to implement the ability to choose your Warzone, amongst new warzones and other pvp related changes.

Edited by Lazorous
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First off, it doesn't appear you understand how huttball works, otherwise you would realize faction is relevant.

 

Huttball is the only warzone that allows same faction competition. Is it starting to make sense now? There's way more Imperial queuing for WZ than there are Republic. So, to keep you from being in queue for possibly hours, due to the faction imbalance, Huttball will pop a lot more for Imperials.

 

That is why you're getting a lot of Huttball. You good now?

 

Next, on the list, Resolve bar does work. It may not appear that way when you're the one getting stunned. But as a person paying attention to the resolve bar and reading up on how it works, I can effectively plan stuns. Granted, the resolve bar isn't very intuitive and could use a lot more official explanation from BW, or just get a revamp on the system. Either way is fine by me.

 

Last on your list, BW has already announced on their TO-DO PvP list that there will be plans to implement the ability to choose your Warzone, amongst new warzones and other pvp related changes.

 

So, I take it you didn't read the part where I spoke of the horrendous faction imbalance, and how it's making it so that we can only access 1 pvp map, ever. So you missed that? Hmm? ... Yeah, obviously I'm aware of the severe faction imbalance causing huttball to pop 99%+ of the time. The PROBLEM is that Bioware decided to make only 1 map faction versus same faction, which is a tragic mistake. Again, would you be content if your endgame experience amounted to being forced to queue for a random PVE dungeon and only getting BT, literally every single time? I can't spell this out any clearer. I can't f**king stand huttball, and there isn't any world pvp, so if I want to pvp that's quite literally my ONLY option.

 

Make every pvp map flagged for faction versus same faction as a secondary option as the Republic doesn't exist on most servers, problem solved.

 

It would take all of a few seconds to "flag" those maps. I don't see what there is to even think about. Taking a couple of seconds to do this would, in effect, give the playerbase 200% more pvp maps to enjoy. How is this a bad idea? If you think that this is a bad idea, then offer a better one.

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Meh, these issues ignore faction. Name one MMO or FPS that you would pay to play that only had 1 pvp map? If you're being honest with yourself I'd wager that your list of games fitting into the above criteria could be counted on one, invisible finger.

 

Republic or Imperial is irrelevant, the 2 issues that I listed in the first post need to be addressed, sooner rather than later.

Hmmm

 

There are 3 PvP Warzones...So you are not paying for a game with only 1 PvP map. The fact you are mostly playing 1 PvP map is because of the population imbalance...

 

My personal feeling is that there should not be same faction warzones...If that means Imperials have a long queue time, so be it, it might encourage some of them to re-roll as republic...As an incentive, that certainly worked in WoW prior to TBC when alliance outnumbered Horde approx 3-1 across the servers...

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