Aloro Posted January 23, 2012 Share Posted January 23, 2012 Half of you are being ultima-over-dramatic. All that was mentioned is saber users should be able to use single sabers, a double bladed saber, or two single sabers and and blaster/sniper rifles available to classes that should have them. (There are even some of the NPC classes in the game have them e.i. several "sawbones class" NPCs have blaster rifles in various zones) And there is this huge uproar about crappy games in the past that failed ultimately becuase they were actually terrible. It won't ruin the game. It wouldn't even be much different than whats out there now. Melee still needs to get close to attack with some defensive buffs and ranged usually has an offesnive advantage anyway. Instead of two small weapons you get one big one. OMG IT'S SWTOR ARAMAGEDDON. Half of you people think the game is perfect the way it is? It is going to change sooner or later anyway due to current imbalances whether you grasp and understand that clearly or not and it certainly is, if nothing else, not perfect. I don't want to roll a Shadow. I want my Sentinel to wield a double bladed saber. That's it. So stop saying that I should roll something else. I think you want the Seperatists to win, don't you. Can some one please tell me how to formally request this to Bioware? We will let them decide. First, you seem not to have read the replies closely at all, as you're truly missing the point. Nobody is running around like Chicken Little screaming and moaning about how the world is ending here; there's no "huge uproar". Instead, there are some people calmly and rationally pointing out why this is a bad idea. Please learn to distinguish between people disagreeing with you; and panic and chaos. What we have here is the former, but what you claim to perceive is the latter. Second, nobody in this thread said or implied that the game is perfect. Put the strawman down please. That's not even part of this discussion. Again, disagreeing with your ideas isn't the same as saying the game is perfect. For the record, I think SWTOR is fun but far from perfect, and I absolutely feel that some changes should be made. I just don't agree - at all - that this is one of those changes that should be made. Third, try the "suggestions box" forum, and good luck! Which is to say, good luck with the submission process, but not really good luck with the success of your submission; I still feel that it's a bad idea that would harm the game. Link to comment Share on other sites More sharing options...
darkdraman Posted January 23, 2012 Share Posted January 23, 2012 If you really want to play a game with no restrictions to class or weapon, you bought the wrong game. I think you wanted to buy Bethesda's game titled "Skyrim." Unfortunately you bought Bioware's "Star Wars: The Old Republic" which is still a fantastic game, but not the game you were looking for. If I were you I would go back to gamestop and yell at them employees for recommending you a fantastic game that you weren't looking for. They will probably make your world all happy and rainbows after you cuss them out for three hours straight. I personally LOVE the amount of customization they allow, with social and orange gear that you can make into GREAT gear or pathetic, while still choosing how you want to look. Want to use a specific weapon? Roll a new class and enjoy a new story. You have to value what they have done so that you can roll a new character, and not be bored leveling it unless you've already made that class before, just going a different spec. There is also an old saying "Creativity is made easier from restrictions" or something of the like, this means that given some restrictions you can be more creative than in an open world. This expands to more than games too. When coming up with concepts its significantly easier to come up with ideas when you have to work within or avoid certain boundaries. tl;dr: less QQ, more pew pew, regardless of what weapons you can use, its a fun game. Link to comment Share on other sites More sharing options...
LyriaFrost Posted January 23, 2012 Share Posted January 23, 2012 I could definitely see them opening up a COUPLE options for weapons. But not armor. I don't want to see sorcerers/consulars running around in heavy armor, for instance, or imperial agents toting assault cannons. Makes no sense. That said, however, I could definitely see most classes getting the choice of two weapons or so. Sorcerers, Consulars, Guardians, Juggernauts, Sniper and Gunslinger are fine with the ones they have. The single lightsaber is an iconic look, and the two-pistol/sniper rifle is kind of a 'thing' with those two classes. BH/Trooper could use rifles/pistols. Assassin/Shadow/Marauder/Sentinel could dual wield or use a twin-bladed saber. Scoundrel/Operative could use pistols/rifles. That would be fine with me, and wouldn't really break anything. But letting any class use any weapon, and wear whatever armor they felt like? Heck no. Link to comment Share on other sites More sharing options...
Nissin Posted January 23, 2012 Share Posted January 23, 2012 (edited) I want to offhand a single saber and main hand saber staff like a boss. I think one of the jedi in the intro cinematic did this. It would drastically reduce your ability to use force powers with the bulky setup but will be almost unhittable in melee combat and be an expert on multiple enemy combat instead of 1v1. Edited January 23, 2012 by Nissin Link to comment Share on other sites More sharing options...
NotRevan Posted January 23, 2012 Share Posted January 23, 2012 (edited) you guys are dumb. you overexaggerate the suggestion to make it seem like a sith inquisitor would want to be sniping people while wearing his bounty hunter armor and then flying away on his jetpack. NO.... the force users just want to be able to use w/e lightsabers there are. I for one hate 'having' to use a DBLS because it just looks awkward. especially on an assassin.. who the heck cares what type of lightsaber we use? it adds to the uniqueness of our characters. I also have a problem with ALL light armor being a robe. i dont like robes. I'd like to have at least a couple of light armors that are actually pants! why would an assassin want to wear a robe...? and dont tell me to switch classes, because i dont LIKE the other classes, i like my level 50 ASSASSIN and his skills. it matches my playstyle. PS for you imperial light armor wearers, the CE vendors in the fleet sells special orange armor that is "light" and its just an imperial trooper outfit. so that's what im wearing currently. it looks a bit more normal to me as far as the other non-force user classes go, why do they have to use a specific type of gun? my gosh, it shouldnt be too hard to use a rifle over a blaster.......... oh and also, on the assassin, there is a skill actually called "Maul" FYI. Edited January 23, 2012 by NotRevan Link to comment Share on other sites More sharing options...
imraziel Posted January 24, 2012 Share Posted January 24, 2012 1st specializing in a specific weapon is customarily done by most people who actually fight in real life. Soldiers specialize in a specific type of weapons and armor. A sniper doesn't know how to properly brace a heavy automatic to hit accurately. Equally as skilled a tank driver can't shoot a sniper rifle accurately at 1000+ yards. Even melee weapons, shaolin fighting monks usually only master one weapon.... You get the point. None the less your occupation in a real war would heavily impact the weapons you use; so why shouldn't it in a game? As far as the people talking about invisibility in SW, never paid attention as kenobi turned off the tractor beam without any troops seeing him, nor did vader know. Maul was an assassin, ever notice that kenobi and Jinn never could sense him coming. Also in the books Maul and Palpatine were able to walk up to the Jedi temple without any masters seeing or sensing him. Link to comment Share on other sites More sharing options...
Aracnyx Posted January 24, 2012 Share Posted January 24, 2012 (edited) I could definitely see them opening up a COUPLE options for weapons. But not armor. I don't want to see sorcerers/consulars running around in heavy armor, for instance, or imperial agents toting assault cannons. Makes no sense. That said, however, I could definitely see most classes getting the choice of two weapons or so. Sorcerers, Consulars, Guardians, Juggernauts, Sniper and Gunslinger are fine with the ones they have. The single lightsaber is an iconic look, and the two-pistol/sniper rifle is kind of a 'thing' with those two classes. BH/Trooper could use rifles/pistols. Assassin/Shadow/Marauder/Sentinel could dual wield or use a twin-bladed saber. Scoundrel/Operative could use pistols/rifles. That would be fine with me, and wouldn't really break anything. But letting any class use any weapon, and wear whatever armor they felt like? Heck no. This is how i see it as well. Of course new weapon types could also be introduced in the future for acs Edited January 24, 2012 by Aracnyx Link to comment Share on other sites More sharing options...
gannonmoss Posted January 24, 2012 Share Posted January 24, 2012 So... Why is it that as a Jedi Knght/Sith Warrior I am not allowed to use a double sided saber to deal massive damage? In every other game I've ever played, including KOTOR 1 & 2, the double bladed saber deals more damage attacks slower ect ect, but it looks cool, deals big damage, and it looks cool. (Thats right I said it twice) Just saying I am frustrated that I am allowed to choose the story in cookie cutter fashion maybe I want to use two sabers one day and then a double bladded another day. Depends on my mission. What ever happened to shaping my own destiny? I can use a double bladed saber if I want to be a sneaky assasin or shadow, or a force wielding sage or sorcerer. What about Darth Maul? He was a total bad A and he used raw power, not sneaky tactics and magic rocks. And I don't see how game mechanics would even seriously change much at all.. it would be like having one saber thats on steroids. I understand there are limitations to what people can do.. but this is clearly an oversight and I want to make some noise. SWTOR, Please let melee Warriors/Knights use double bladed sabers. It's only right. I'm open to criticism but not ignorance. Darth Maul was an Assassin. He was trained by Palpatine, who was a sorceror, and Maul was considered his personal Assassin. So to answer the topic's question he was a "sneaky-sneaky" Sith Lord. Link to comment Share on other sites More sharing options...
Hambunctious Posted February 2, 2012 Share Posted February 2, 2012 The Plagueis novel confirms that he was a pure assassin. Assassin in the book is not the same as the assassin ac in swtor. He's double bladed saber wielding marauder, with cooler looking robes. Link to comment Share on other sites More sharing options...
Murasakikitsune Posted February 2, 2012 Share Posted February 2, 2012 Although I think putting realistic characters into such rigid categories is pointless, I figure I may as well chime in anyway. The Assassin class was designed around Darth Maul in particular, and his skills quite well reflect the class. I would venture to say that he would have been a tank, given his incredible defense. And I agree to limitless weapon choices. Tangentially, I also think all items should be available to all characters, given that some characters would do absolutely terribly with certain weapons or armor. But that's a whole line of game development theory that I wouldn't want to debate with anyone but colleagues. Link to comment Share on other sites More sharing options...
ptoss Posted February 2, 2012 Share Posted February 2, 2012 Tank assassin is the ultimate personification of Darth Maul. If you want to be Darth Maul, just play assassin tank. I don't see what all the fuss is about. Link to comment Share on other sites More sharing options...
RixoFutu Posted February 2, 2012 Share Posted February 2, 2012 In books Darth Maul is assassin. Always send to kill somebody, obtain something - by Palpatin. Silent, hidden, moving in shadows. No "lion of saloons". Link to comment Share on other sites More sharing options...
Anunanrah Posted February 2, 2012 Share Posted February 2, 2012 Darth Maul was obviously a maruader. he didnt have to sneak around and backstab anyone. and he obviously wasnt ranged dps either. he stood toe to toe with 2 jedi knights. he wasa warrior class obviously. i strongly suggest allowing maruaders to have one talent tree spec as dual weilding and the other tree spec as double bladed lightsaber. not only would this give some variety to the single purpose dps of marauders, but it might also alleviate the over abundance of Inquistors overwhelming the servers. ( given the fact that some large portion of them are only playing the assassin class so they can use a double bladed light saber ) seriously, Darth Maul was a bad *** in your face warrior style character, and the maruader class seems like the best fit for such a character, just do it Link to comment Share on other sites More sharing options...
Chanez Posted February 2, 2012 Share Posted February 2, 2012 he used only assassin abilities and acted like a through and through assassin in every way imaginable Link to comment Share on other sites More sharing options...
DarthDemens Posted February 2, 2012 Share Posted February 2, 2012 I like to think of Maul more as a Darkness Assassin. He grabbed the Jedi Aggro and led them on a merry chase (kited them around) while his droids (DPS) attempted to start taking down the weak, standard and strong allies ('normal' humans and soldiers) Sadly, he got into a FailPUG (Trade Federation), and the DPS wiped on the adds, leaving him to handle the boss by himself. Link to comment Share on other sites More sharing options...
FichutheDude Posted February 3, 2012 Share Posted February 3, 2012 yes!! When Darth Maul wait to duel Qui GON!!!.. At 2 minutes!! Link to comment Share on other sites More sharing options...
Felbear Posted February 3, 2012 Share Posted February 3, 2012 You are all wrong. Darth Maul was a Marauder through and through. His job was to assassinate, but his role was more of a Marauder. His saber moves were extremely impressive (unlike the way the game has you using a Saberstaff.) He was a fighter, not a sneaker. He was indeed raw power and only had force push and force pull as known force abilities. Not invisibility, not Force Lightning. His moves with the saberstaff and lightsaber were impressive. Unlike this game's version of saberstaff moves. http://starwars.wikia.com/wiki/Darth_maul#Force_abilities just thought I would toss that out there. Link to comment Share on other sites More sharing options...
tBenk Posted February 3, 2012 Share Posted February 3, 2012 I'd personally be all for loosening the weapon restrictions a bit. Let force users pick and choose the sabers they use to a point. Or the biggie, *** my bounty hunter can only use a blaster pistol single or DW? When the lore of the whole class revolves around some very nasty bounty hunters that used all sorts of weapons. They were as close to weapon masters as a class in Star Wars can get. At least give us rifles. I know, Boba fett was a Bounty Hunter and always used a Blaster rifle, and he kicked ***. 'Nuff said, WIN= used Blasster rifle Link to comment Share on other sites More sharing options...
tBenk Posted February 3, 2012 Share Posted February 3, 2012 http://starwars.wikia.com/wiki/Darth_maul#Force_abilities just thought I would toss that out there. you're right, EVEN HIS SHIPS NAME was SITH INQUISITOR he used force lightning, and TELEKENISIS (not a warrior trait) Link to comment Share on other sites More sharing options...
DarkJarvis Posted February 3, 2012 Share Posted February 3, 2012 Please allow Sith Warrior to use double light saber Thanks! Link to comment Share on other sites More sharing options...
tBenk Posted February 3, 2012 Share Posted February 3, 2012 I love how this went from Maul:Sorcerer or Assasin to Unfair weapon limits to Begging for different weapons Link to comment Share on other sites More sharing options...
Recommended Posts