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Juggernaut Rotation


Andytori

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Well, i'm currently level 27 Sith Juggernaut and would like to know what rotations other people use during pvp and what rotation for pve. Of course I know pvp doesn't really have a rotation but just a general idea. Thanks for the help! :)
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I dunno what these clowns above are talking about, you need to make sure you always have enough rage to keep using your abilities over and over. One thing that I wish was different was the duration on our bleeds were a bit longer so they don't fall off. What I do, and I would highly recommend you using what I use. (If you can start off using saber throw then charge )

then follow this

 

Sundering Assault -> Shatter -> Impale -> Force Scream -> Sundering Assault -> Ravage -> Force Smash. Rinse and repeat.

 

You will get a global in there somewhere when you do just use Assault.

 

and as far as ravage goes, the very last hit of ravage happens a bit part from the first two, I am still experimenting if it isnt worth waiting that 1.5seconds to let the last tick of ravage hit. Even though it hits somewhat harder, it kinda in my opinion ruins ramp-up time. The main thing is that you need to make sure our big abilities ( Shatter, Impale, and Force Scream are always on cooldown).

 

And as far as stats go is follows... Hit to 100% -> StR -> Power -> Surge -> Crit.

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What spec are you? SW uses more of a priority system than a rotation since Rage generation can be inconsistent and some of are abilities have activation conditions.

 

As a Lvl. 50 Juggernaut my PvE priority queue generally looks something like this:

 

Open with Saber Throw > Force Charge

 

Backhand > Force Scream > Smash > Crushing Blow > Vicious Slash (10+ Rage) > Force Choke > Sundering Assault > Intercede > Assault (8- Rage) > Vicious Slash > Assault

 

I always keep 1-2 Rage in the pocket for Retaliation and Disruption. Retaliation gets used any time it's available. After the opening Backhand and any time I'm at 5 or less Rage I pop Enrage.

 

Against Elite and lower, whenever Saber Throw and Force Push are both off their cooldowns, I dump Rage down to 5 or less then Force Push > Saber Throw > Force Charge.

 

Against Standard/Weak enemies I'll use Savage Kick immediately after Force Charge and Pommel Strike after Force Scream or Smash.

Edited by catbond
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I dunno what these clowns above are talking about, you need to make sure you always have enough rage to keep using your abilities over and over. One thing that I wish was different was the duration on our bleeds were a bit longer so they don't fall off. What I do, and I would highly recommend you using what I use. (If you can start off using saber throw then charge )

then follow this

 

Sundering Assault -> Shatter -> Impale -> Force Scream -> Sundering Assault -> Ravage -> Force Smash. Rinse and repeat.

 

You will get a global in there somewhere when you do just use Assault.

 

and as far as ravage goes, the very last hit of ravage happens a bit part from the first two, I am still experimenting if it isnt worth waiting that 1.5seconds to let the last tick of ravage hit. Even though it hits somewhat harder, it kinda in my opinion ruins ramp-up time. The main thing is that you need to make sure our big abilities ( Shatter, Impale, and Force Scream are always on cooldown).

 

And as far as stats go is follows... Hit to 100% -> StR -> Power -> Surge -> Crit.

 

I am vengeance spec. and as far as pvp goes, i use the same rotation but i make sure i slow my target with chilling scream.

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Well if you are looking for a rotation for the immortal tree try this.

 

Saber Throw->Force Charge->Crushing Blow->Sundering Assault

 

This opener is used to get your sunder stacks to five assuming you have improved sundering assault. If you are not opening with saber throw then you will need to sunder before you can use crushing blow, however make sure that you use crushing blow as soon as possible in order to get your cd ticking away to use it the next time its available.

 

Once you have your five sunder stacks up the order of importance is as follows

 

SINGLE TARGET PVE (Tanking IMMORTAL TREE)

 

Build rage with Sundering Assault and then Assault use Berserk whenever available as well. DO NOT USE VICIOUS SLASH unless you have excessive rage and all your other rage dumps still have a long cd.

 

Rage Dumps

 

-Use when available skills

Retaliation(Made efficient with blade barricade, use whenever possible)

Backhand (for threats sake might as well use it when available, dmg is good to)

Berserk (dont be stupid and waist rage by going over ten rage)

Force Grip (especially when speced into Force Hold, gives basically a free 3 rage and minor dmg for threat)

 

-Rage Dump rotation

Force Scream (sonic barrier can absorb dmg)->

Sundering Assault (with 5 stacks of sunder up this skill hits like a monster)->

Smash (hits rather hard even with single target and aoe and lowers target accuracy)->

Vicious slash (weakest of rage dumps do not use unless in abundance of rage with time still on other rage dump cd's, even then do not spam skill, use only once then rebuild rage)

 

My advice is to build as much rage as possible (without going over ten and waisting rage). This can be done by...

Sundering Assault-> Assault

By the time you are approaching a large amount of rage your cd's on your rage dumps should all be ready about the same time because their cd's are relatively the same. With revenge all the way up it should only cost about 9 rage to use all 3 of your short cd rage dumps. If you feel you have alot of rage but your cd's arent quite done on your rage dumps use ravage till kill time (hey its free, why not use it?)

Edited by Hellgait
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I'm only level 46 and Veng spec'd, but in PVE I use:

 

Force Charge/Enrage -> Sundering Assault -> Shatter -> Smash -> Sundering Assault -> Impale -> Force Scream -> Sundering Assault -> Ravage -> Repeat from the first Sundering Assault. If Ravage Is not up by the time you come back to it, continue the rotation until it's up, then use a Sundering Assault before and after Ravage, and just remember where you were in the rotation.

 

With this, you generate initial rage with Force Charge/Enrage and Sundering Assault, then Shatter costs 5 and Smash is free, each restoring 1 rage, then Impale and Force Scream each cost 4 and replenish 1. It spreads out your rage usage a little more, and everything is up just before you need it.

 

As far as stat priority, I use Accuracy to 100%>Strength>Power>Surge>Crit. Alacrity is garbage, but I think a little bit at 50 might be optimal, so that your globals are a little shorter, so you can use abilities as soon as they come up, rather than letting it sit idle for up to 1 second.

 

Like I said though, I'm not yet 50, so idk if this will change, but for now, this works really well in PVE, and I never have a need for rage.

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I dunno what these clowns above are talking about, you need to make sure you always have enough rage to keep using your abilities over and over.

 

You say that like it's unachievable using a priority system.

I think it would be seriously detrimental to get stuck into a hardwired rotation of the same few abilities. Especially so considering we have like 25 abilities that are all worth using in the right situations. A priority system is every bit as much designed to maximize output as a rotation is. The difference is it requires thought and it is infinitely more adaptable as opposed to a hotkey cycle, which would cost you damage and survivability in many situations if strictly adhered to. Some 'clowns' just prefer to avoid getting sucked into an extremely rigid style of play when playing a game where priorities change.

 

Anyway this isn't a new concept. It's just a known fact in MMOs that there are classes who thrive a lot better on priority systems than rotations, and there are those that are the opposite and work much better with rotations. I don't think we are the latter.

Edited by archontrieste
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Without damage meters, it becomes difficult to tell which play style is the absolute best. Meters in PVP don't say anything about PVE due to the difference in stat priority, and abilities used. Not to mention that you could just be spamming Assault, and top the meter if you have a good healer that doesn't let you die.

 

I can see both using a set rotation, and a priority. I myself prefer a set rotation over priority. I like to get to the point of being able to pay less attention on my damage output, so I can watch for things like interrupts, and various fight mechanics.

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I dunno what these clowns above are talking about, you need to make sure you always have enough rage to keep using your abilities over and over. One thing that I wish was different was the duration on our bleeds were a bit longer so they don't fall off. What I do, and I would highly recommend you using what I use. (If you can start off using saber throw then charge )

then follow this

 

Sundering Assault -> Shatter -> Impale -> Force Scream -> Sundering Assault -> Ravage -> Force Smash. Rinse and repeat.

 

You will get a global in there somewhere when you do just use Assault.

 

and as far as ravage goes, the very last hit of ravage happens a bit part from the first two, I am still experimenting if it isnt worth waiting that 1.5seconds to let the last tick of ravage hit. Even though it hits somewhat harder, it kinda in my opinion ruins ramp-up time. The main thing is that you need to make sure our big abilities ( Shatter, Impale, and Force Scream are always on cooldown).

 

And as far as stats go is follows... Hit to 100% -> StR -> Power -> Surge -> Crit.

 

Thanks, this really helped alot. I appreciate it!

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