Foxrynn Posted January 19, 2012 Share Posted January 19, 2012 (edited) Our intended design for Ilum Open World PvP is that players are instantly killed when entering the enemy’s base safe area, just like in Warzones, and that the defending faction can take taxis to other points within the zone. As of Game Update 1.1, this is not working as intended. We have found the issue preventing this from happening under server load and will be publishing an Emergency Patch to address the issue. We’re aiming to have this patch published early tomorrow morning (January 19th, 5 AM US CST). If the turrets are not working as intended and one faction is griefing the other... That means that one faction is exploiting the game... Which also means their going against the Rules of Conduct -"17.Exploit any bug in the Service to gain unfair advantage in the game and/or communicate the existence of any such bug (either directly or through the public posting) to any other user of the Service."... So in turn, Consequences of violating these Rules of Conduct, including revocation of your Account, are the same as for violations of the Terms of Service. Please see the Terms of Service for more detail. just my opinion on such matter... Take it as you will. Edit: Trolls are welcome to flame my post Edited January 19, 2012 by Foxrynn Link to comment Share on other sites More sharing options...
Foxrynn Posted January 19, 2012 Author Share Posted January 19, 2012 Bump. Actually want to see what people's take on this. Link to comment Share on other sites More sharing options...
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