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Ilum World PvP Solution


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World PvP quests should require objectives AND kills.

Create 5 points in the center of the map.

Make people take and hold 3 points.

Only allow quest kills to count when people are either defending or attacking objective points.

Maybe limit the amount of people allowed in the zone, then make a new instance of it when it's full.



All I know is before everyone on MY SIDE was yelling at me to not kill the enemy. Now it's nothing but a zerg/lagfest. My idea is to split people up in the zones so this doesn't happen.

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