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treasure hunting - missions dont pay for themselves


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I have two alts, one has slicing the other treasure hunting. I have noticed that the slicing quests always pay for themselves and you end up in profit when just getting credits, the treasure hunting, you don't even get 50% of the cost of the mission back. is this correct? As I thought you should at least get the value of mission back.
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Are you always picking the orange ones? I think those have a higher failure rate.

 

Orange missions have a higher rate of failure, but will always grant 2 skill points (unless you're at max level). Yellow grants 1 point and has a lesser chance of failure, while green has an even lower chance to fail, but will also have a lower chance to grant a point. So, the best way to help make sure you don't fail, while accumulating crew skill points, is to stick with yellow missions (even if they're a level bracket behind).

 

To the OP: I've found that while Treasure Hunting missions don't have the immediate payback that Slicing does - and yes, I actively do both on my main - what you'll be able to craft ought make up for your losses.

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the slicing quests always pay for themselves

 

Well, not always.

 

I don't know what it was like before the nerf, but right now, a fair number of my Slicing missions actually result in a small to medium loss.

 

However, it does look to me like the Slicing missions are still yielding a solid profit over time.

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Well, not always.

 

I don't know what it was like before the nerf, but right now, a fair number of my Slicing missions actually result in a small to medium loss.

 

However, it does look to me like the Slicing missions are still yielding a solid profit over time.

 

It depends on whether you're smart with which missions you choose. I only ever stick with Moderate and Abundant missions and at least 9 times out of 10, I'll net a profit. What's odd is that Rich, Bountiful, etc., though they cost more to send companions out on, indeed, they do often come back with a net loss.

 

So it's about playing it smart - stick with the lower-cost missions, and you'll far more often than not come out ahead, even if it's just by a few hundred credits. Sure, it might not be raining credits to the degree of paying for your next speeder upgrade, but it's profit nonetheless.

Edited by Aerithel
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What's sort of silly, is that at 400 Slicing, you have no choice other than two green missions for lockboxes... so in a way, they make the choice for you. Over the very long term, the profits should be positive, but it's at a rate of no more than 200-300 credits at a time, with the odd crit once in a while (very rare)... with both missions taking anywhere from 20-30 minutes to run.

 

In fact, I think some of the crit returns I had in the 380-something skill range brought back over 5k credits (post-nerf), e.g. at 386 skill I ran "Taking Back Control" for 2025 credits and received 5659 credits and a purple mission as return, but I have yet to see anything remotely close from a L49-50 mission. Looking at my little list when I started tracking post-nerf Slicing starting at 320 skill, I have had a total of only *six* crit returns where I managed to receive double return on investment... I've had crits at 400 skill, but only one of them returned double returns... very odd.

 

I kind of wonder if there is a sweet spot somewhere at less than the max skill missions where the potential returns are slightly higher?

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thanks for the replies. I am talking about missions that have completed and that just yield credits. I think you are right by the levels > moderate are loss making when it comes to credits, where as the moderate do seem more fruitful, which seems a bit odd to me as moderate should be the least and as you go up the rewards should get greater.
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Treasure hunting lockboxes can't really be compared to slicing boxes.

 

Slicing is a pure profit crew skill. Lockboxes are its main focus and purpose.

 

Treasure Hunting is primarily a crew skill that gets mats for crafting. The lockboxes are just a nice little bonus option that provide a cheaper way to get the skill points up if you have more crystals than you need. Appreciate them for what they are, cheap skill points.

 

To illustrate, my trooper has underworld trading. I currently have around 90 of the grade 4 underworld metal. I don't need anymore, and I can't sell them for more than what costs to go get more. But, I need more skill points to get to the grade 5 missions, so I have to keep going to get more (or companion gifts, or fabrics) which costs a lot of money each time. I would LOVE if I had the option to go out and get lockboxes instead that might result in a small loss, rather than a huge loss just to have more mats in my bank that I will probably never use.

 

(Yes, I know... I can sell those mats or use them to craft things to sell. But market prices are whacked and at least on my server it's usually not worth doing)

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(Edited)

 

You shouldn't expect treasure hunting to pay for itself until you do grade 6 slicing. In addition to the money you get, you also get the crew skill upgrades.

 

And like someone else said, even if you get money or fail at the mission, you still gain a skill level increase.

 

The same effect is seen in all other skills.

 

If you have a companion with a Treasure Hunting Critical bonus (I'm not sure if there's one with that bonus), then use him instead of the others for the increased chances of higher payouts.

Edited by SporadicusDecoy
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