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Does SWTOR mark the end of the MMO genre if it fails?


MercArcher

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I've been playing online RPGs since MUDs, then moved on to EQ, DAoC, WoW, Rift, many other, and now SWTOR.

 

While the MMO genre has received many improvements over the ages, some for the better, some not, I feel as if they are getting close to hitting the end of the genre.

 

The addition of story to the genre added something new and unique, but at the cost of a lot of the new "norm" features of MMOs. While SWTOR is a decent game and one that I was looking forward to years ago (check my join date) the game was rushed out. It simply was not ready for launch yet. With unfinished games people get frustrated, and while many including me will wait it out hopefully, many people will simply jump ship and find something else.

 

While I honestly hope this doesn't happen if this game fails I feel as if it will pretty much put the nail in the coffin for the MMO genre. If a great developer like bioware, backed by the giant EA and hundreds of millions of dollars can't make it in the genre it's not a good sign.

 

What does everyone else think about this?

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MMOs won't end.

 

I think once a high value game similar to Minecraft where you can essentially do anything you want in it come with advanced features and amazing graphics and companies let players drive the content we will see worlds we may not even thought to dream about(well someone will come up with them though).

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Why are you still here, its clear by your attitude and sig you do not like the game. What is your purpose here, to get others to quit?

 

Because I feel cheated by purchasing this game and I feel a duty to expose all of the flaws contained within this game.

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I've been playing online RPGs since MUDs, then moved on to EQ, DAoC, WoW, Rift, many other, and now SWTOR.

 

While the MMO genre has received many improvements over the ages, some for the better, some not, I feel as if they are getting close to hitting the end of the genre.

 

The addition of story to the genre added something new and unique, but at the cost of a lot of the new "norm" features of MMOs. While SWTOR is a decent game and one that I was looking forward to years ago (check my join date) the game was rushed out. It simply was not ready for launch yet. With unfinished games people get frustrated, and while many including me will wait it out hopefully, many people will simply jump ship and find something else.

 

While I honestly hope this doesn't happen if this game fails I feel as if it will pretty much put the nail in the coffin for the MMO genre. If a great developer like bioware, backed by the giant EA and hundreds of millions of dollars can't make it in the genre it's not a good sign.

 

What does everyone else think about this?

 

The story elements are nothing impressive, especially to anyone who's rolled a goblin or worgen, or quested through any high-level cataclysm zone.

 

All the failures of other mmos won't detract from WoW's economic and artistic contributions to the genre. The failures will provide examples on what to avoid, if nothing else.

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Well, before this one is closed too, I'll repost what I said in the last thread you made on this:

 

 

Your premises and conclusion are not related in any way whatsoever. There is a giant logical gap.

 

Story didn't cost TOR anything. They can still have the "norm" features of other MMOs. Just be careful that your definition of "norm" doesn't equal "WoW".

 

It's your opinion TOR was rushed out... a lot of us don't feel that way. DCUO was rushed out. FFXIV was rushed out. TOR has some minor bugs and some people feel it's missing features. Regardless of which side you stand, the status of how TOR released has nothing to do with the condition of the MMO genre as a whole.

 

 

So, your conclusion (that if TOR fails the entire MMO genre will die) is ridiculous.

 

1) There is no evidence that TOR will "fail".

 

2) Even if TOR failed, that has nothing to do with the MMO genre... there are still millions of players playing other MMOs, and there will be hundreds of thousands more playing Guild Wars 2 when it releases.

 

 

What it actually sounds like is you're getting older. You're "growing out" of the MMO "phase". I went through the same thing. Around 28 or so I fell out of MMOs. However, DCUO reignited my interest (though couldn't hold it for long), and TOR has kept it stoked... and will for awhile.

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No. It simply means certain features don't work for an MMO simply because they work well for a singleplayer game.

 

The transition to say Everquest to World of Warcraft was simply Word of Warcraft was a more refined product. (With a large fanbase formed from battle.net).

 

SWTOR added new elements to the game, which is always good, but the amount of resources put towards some of these elements versus how much people want them is yet to be seen. I think it will teach other companies not to make similar mistakes.

 

If TOR's fails, I think the biggest lesson learned is be open early on. Don't drip out information, that leads to speculation which leads to hype which will ultimately lead to disappointed players. It is impossible to please every type of MMO player.

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Thanks to the information availability via internet and social medias and whatnots, i believe we now have a shorter attention span, and hence the rise of extremely popular 10 minute a day game like angry birds and plants v zombies

 

I agree that MMO genre needs a major breakthrough, but I am afraid that the kind of breakthrough required to 'revolutionize' the genre can only be done by the biggest boy on the block

 

Why?

Simple. They have the resources and pedigree that doesnt need further proof. BUT MOST IMPORTANTLY, they CAN AFFORD to be more adventurous with other MMO titles because they have a solid base already. Should their next title be a flop, they wouldnt be hurt financially and are still able to do more projects.

 

Whereas a company's (like BW) first venture into this genre is too much a financial risk to be something radical, and hence the cookie-cutter-with-extra-fat model that we are playing now.

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I've been playing online RPGs since MUDs, then moved on to EQ, DAoC, WoW, Rift, many other, and now SWTOR.

 

While the MMO genre has received many improvements over the ages, some for the better, some not, I feel as if they are getting close to hitting the end of the genre.

 

The addition of story to the genre added something new and unique, but at the cost of a lot of the new "norm" features of MMOs. While SWTOR is a decent game and one that I was looking forward to years ago (check my join date) the game was rushed out. It simply was not ready for launch yet. With unfinished games people get frustrated, and while many including me will wait it out hopefully, many people will simply jump ship and find something else.

 

While I honestly hope this doesn't happen if this game fails I feel as if it will pretty much put the nail in the coffin for the MMO genre. If a great developer like bioware, backed by the giant EA and hundreds of millions of dollars can't make it in the genre it's not a good sign.

 

What does everyone else think about this?

 

I invite you to try to seriously tell me you've participated in an MMO launch that had as much content, refinement, and playability as this one.

 

Ive been there, and the only one that came even remotely close was Rift...

 

and that fell face first into the dirt on the "content" and "playability" in about two weeks.

 

It was, however, a very smooth launch.

 

Every other major MMO, even in the past two or three years, not just back to WoWs launch, has been plagued with massive downtimes, server instabilities, character wipes and rollbacks, game-breaking exploits, hacks, you name it.

 

Ive seen no complaints, aywhere, about this game that are even on par with any other MMO launch in the last two years.. just people pi cking nits at a few missing features and bad performance that is almost assuredly caused by the end-user gumming up his computer with crap - (im not talking about the ability delay which was aknoweldged, finally, with enough data tracked down, and is being worked on) - that's it. And the problem isn't even that widespread.

 

"The game is going to fail 1!!1!1!"

 

...

 

'kay.

 

With 2 million copies sold, assuming 25% stay, which is pretty conservative, theyll be "very profitable". Game's doing fine. Fleet is getting more and more full every day. People aren't leaving, or if they are, theyre being replaced faster than anyone notices.

 

It's a different paradigm of game - it's not hardcore. It was never intended to be hardcore. If you're "hardcore" - well, maybe this isn't the game for you. Move on. No shame.

 

Good luck finding a game for you, though, because if WoW taught the MMO developer community one thing, it is this:

 

Hardcore's barely keep the light's on. Casuals make us hundreds of millions of dollars.

 

Guess who they care about?

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I've been playing online RPGs since MUDs, then moved on to EQ, DAoC, WoW, Rift, many other, and now SWTOR.

 

While the MMO genre has received many improvements over the ages, some for the better, some not, I feel as if they are getting close to hitting the end of the genre.

 

The addition of story to the genre added something new and unique, but at the cost of a lot of the new "norm" features of MMOs. While SWTOR is a decent game and one that I was looking forward to years ago (check my join date) the game was rushed out. It simply was not ready for launch yet. With unfinished games people get frustrated, and while many including me will wait it out hopefully, many people will simply jump ship and find something else.

 

While I honestly hope this doesn't happen if this game fails I feel as if it will pretty much put the nail in the coffin for the MMO genre. If a great developer like bioware, backed by the giant EA and hundreds of millions of dollars can't make it in the genre it's not a good sign.

 

What does everyone else think about this?

No, it's not the end of the MMO genre. If anything MMOs are getting more and more popular, what will be the end is the whole philosophy of World of Warcraft plays like this, this and this, so let's create our MMO around that and add some superficial feature and call it innovative and revolutionary.

 

What the MMO market really needs is that Indie Developer who doesn't care about becoming super rich, but want to create a good game to come onto the scene and create something that is truly new. Problem is, they either can't do it due to lack of funding, lack of manpower or the technology isn't there yet for their ideas. Until something truly new comes along, not the same formula that was created over a decade ago and perfected I daresay by Blizzard with World of Warcraft, the MMO market will be filled with this garbage. Each passing day I get the feeling GW2 will be the same non-sense as TOR.

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Thanks to the information availability via internet and social medias and whatnots, i believe we now have a shorter attention span, and hence the rise of extremely popular 10 minute a day game like angry birds and plants v zombies

 

I agree that MMO genre needs a major breakthrough, but I am afraid that the kind of breakthrough required to 'revolutionize' the genre can only be done by the biggest boy on the block

 

Why?

Simple. They have the resources and pedigree that doesnt need further proof. BUT MOST IMPORTANTLY, they CAN AFFORD to be more adventurous with other MMO titles because they have a solid base already. Should their next title be a flop, they wouldnt be hurt financially and are still able to do more projects.

 

Whereas a company's (like BW) first venture into this genre is too much a financial risk to be something radical, and hence the cookie-cutter-with-extra-fat model that we are playing now.

 

The attention span thing can't be overlooked. Just since WoW launched, the way people consume content has changed completely.

 

During Vanilla WoW, it took months, sometimes, to get World First boss kills. Now people do it in a day... theyll literally put in hundreds of attempts in one day. The attitude that somehow a developer should be able to keep content in production to keep people who play like that happy is just absurdly unrealistic and stupid.

 

You cant develop content that fast. Especially with newfangled graphics. When games were simpler, graphically, they were also quite a bit larger (Daggerfall was literally 50 times the size of Skyrim, for instance), because building the content was a lot easier when all you had to do was essentially put together legos. (All buildings were square, geometry was simple, low polycounts). As games get prettier, they get shorter and shorter, cost more and more, and have less and less content. Them's the breaks.

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The attention span thing can't be overlooked. Just since WoW launched, the way people consume content has changed completely.

 

During Vanilla WoW, it took months, sometimes, to get World First boss kills. Now people do it in a day... theyll literally put in hundreds of attempts in one day. The attitude that somehow a developer should be able to keep content in production to keep people who play like that happy is just absurdly unrealistic and stupid.

 

You cant develop content that fast. Especially with newfangled graphics. When games were simpler, graphically, they were also quite a bit larger (Daggerfall was literally 50 times the size of Skyrim, for instance), because building the content was a lot easier when all you had to do was essentially put together legos. (All buildings were square, geometry was simple, low polycounts). As games get prettier, they get shorter and shorter, cost more and more, and have less and less content. Them's the breaks.

 

So they need to stop making games like that realize that they will never make the majority of mmo players happy anyway and they will inevitably quit their games, and just bite the bullet and target the original mmo market again.

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