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Tele/Balance Hybrid build.


PadainFain

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I came up with this build:

 

http://www.torhead.com/skill-calc#600ZfcbMdRMhZcMcRsMz.1

 

The motivation for the build was this:

 

1. The top Balance skill is very underpowered.

2. The top Turbulence skill is a little underpowered.

3. A pure Telekinetics build has high Spike damage but low efficiency.

4. A pure Balance build has high efficiency but low spike damage.

5. So how to get the best of both?

 

With this build you get the efficiency of Balance with almost all the spike damage of Telekinetics.

 

You don't get the crit bonus to DoT's from Balance but I worked it out that even very well equipped it's only a loss of about 3-4% DPS even if you played it like a Balance build (which of course you don't). The same goes for the loss of crit bonus high in the Telekinetics tree.

 

But to compensate what you do get is this:

 

1. Telekinetic Throw restores Power.

2. Telekinetic Effusion further improves your efficiency.

3. Presence of Mind procs nearly every time you cast Telekinetic Throw which makes Telekinetic Wave (or Disturbance if you choose) instant-cast.

4. Weaken Mind crits proc Psychic Projection making Telekinetic Throw cast faster.

5. Telekinetic Wave and Disturbance get an extra (30% of the time) damage from Momentum and Project gets the same from Upheaval.

 

In PvP:

 

While you are moving you use Weaken Mind to start damaging and readying Psychic Projection to cast Telekinetic Throw in half the normal time. That procs Presence of Mind which leads to casting Telekinetic Wave (multi target) or Disturbance (single target) instantly. Also throw Project if you have only one target to keep the DPS up.

 

If possible use a cast of Disturbance if Wave is on CD to proc Tidal Force and reset it. At most it takes 2 casts of Throw until it's back up anyway.

 

Force Lift is instant cast giving you an excellent control ability and you have Force in Balance to spike your damage further.

 

 

In PvE:

 

You don't need to be so mobile so you can literally just cycle Throw and Wave and chuck out the occasional Force in Balance to spike damage further.

 

 

You literally cannot run out of power with this build whilst at the same time doing more damage than a pure Balance spec and although your spike damage is lower than a pure Tele build you will still be doing almost their spike damage long after they ran out of power.

 

 

I'd love to hear any feedback or criticism of the build. There are a few points you could redistribute to make it a little more PvP or PvE friendly but I think I have selected the middle path. For me this is doing a lot more DPS than any Balance build I ever ran. Sever Force is just too poor a skill IMHO to go that deep into it. Running PvP I hit 376k damage in Voidstar today which is a record for me and didn't involve gimp chaining Forcequake on bad players. In PvE it has plenty of scope even in fights with single targets and a need to keep moving, especially when you get your proc to cast Throw in half the time.

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Sever Force is the most powerful spell at a sage's disposal for PvP.

 

 

Disregarding that fact, yes a hybrid TK/Balance build is whats most popular to play right now. You are wasting four points, in your build, though. Telekinetic Momentum seems to be broken at the moment so the TK Wave will not actually proc any extra damage and it goes without saying that tidal force is completely pointless as you'll use PoM procs to TK Wave.

 

People usually go for 13/28 builds but I could understand going for a lot more points in the TK tree - effusion, collapes and wake for the improved PvP utility.

 

So depends on PvE or PvP. But yes. Subtract your wasted four points and the hybrid build works wonders. (Without the "underpowered" ((no its not :p)) Sever force you'll be close to chanceless vs good melees like guardians/sentinels though)

 

edit: disturbance has no place, whatsoever, in a hybrid build. a PoM proc when TK Wave is on cooldown is best used for Mind Crush!

Edited by AdamLKvist
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Your a little behind to be honest, been using one myself for a few weeks now. Until we get some sort of DPS counter I wouldnt want to commit to a build which produces the best dmg, I also wouldnt go off WZ damage as you can easily achieve your builds dmg in any of the damage trees...................

 

Personally i dont see the need to go so high on the TK tree as POM gives the insta proc Tele wave, the points could be placed into the seer tree for 10% aoe damage and 3% crit.

 

I also hate disturbance always feels like its time lost casting, better to spam tk throw for the POM proc (TK Wave) with project fillers.

 

For PvP i also like to have points in kinetic collapse as this is useful when dealing with stealth classes.

 

Sever force doesnt get much love atm, personally i really like the skill and find it very useful in pvp. On SOA HM last night i felt balance could of offered me more in terms of overall dmg as there were a lot of periods where channeling/casting were unreasonable due to moving from lightning balls.

 

Just my two cents worth, enjoy your build

 

:)

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I'd remove points from psychokinesis and add to Pinning Resolve.

Project use high ammount of force and is usable most in pvp. When you low on force, you can cast tk throw, not project. In additon you have +100 force and 9% reduced force cost.

Otherwise this is perfect build. For me no. 1.

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Thanks for the feedback, some good stuff there.

 

With further testing today I agree with most of what's been said although I still think that going deep into Balance for Sever Force sacrifices too much from the Tele tree. The 13/28 hybrid does seem pretty ideal for PvE. The build I came up with was a half-way house between that and a PvP build.

 

Once we get two specs I'll be looking at it again but with some tweaks to make it as good for PvP as I can.

 

Again, thanks.

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Thanks for the feedback, some good stuff there.

 

With further testing today I agree with most of what's been said although I still think that going deep into Balance for Sever Force sacrifices too much from the Tele tree. The 13/28 hybrid does seem pretty ideal for PvE. The build I came up with was a half-way house between that and a PvP build.

 

Once we get two specs I'll be looking at it again but with some tweaks to make it as good for PvP as I can.

 

Again, thanks.

 

Mental longevity is useless. Since TKThrow restores Force, there is no need for the extra 100. I don't think I ever drop below 350

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